Let the rambling begin...
I've transposed this from the US thread, as it did go a little off subject, and I thought it may be better served in the House Rules.
1st the V-1 Doodlebug.
The V-1 Doodlebug had an odometer to measure distance to target, it also had a gyrocompass to correct direction with it's rudder. So I propose the following...
Take a number of fuel counters to set distance, these are used up in the normal way. This emulates the odometer.
A deck made from O cards of four straights, one shallow left turn, one shallow right turn, one climb and two steep dives.
The climb and dive cards are set aside.
The remaining six cards are shuffled and placed face down.
Each maneuver, you work through this list, doing the first that is correct.
1. If out of fuel, dive.
2. If not at correct altitude, climb.
3. Otherwise take top card of maneuver deck and do that.
If you have two straights in a row, reshuffle the six cards again.
This emulates unknown course corrections from the gyrocompass.
The V-1 takes special damage as follows.
Left Rudder: If there is current left rudder damage, do a straight if a left turn is drawn.
Right Rudder: If there is current right rudder damage, do a straight if a right turn is drawn.
Crew: Systems damaged, shuffle the manuever deck, and remove three cards face down at random. Use the remaining three for the rest of the game. Second time, the V-1 dives from then on.
Engine, Smoke & Fire: As normal, but the V-1 can still do straight moves when on fire.
2nd Chasing.
I propose a new manuever, the Sustained Dive.
A Sustained Dive can only be planned if proceeded by an Overdive or Sustained Dive loosing three altitude.
A Sustained Dive is planned as a Dive, which is made normally, for which you loose one altitude, then a straight. The straight is done twice, to emulate the dive momentum. You can choose to loose zero to two altitude on these straights. If you choose zero or one, you have flattened out, and cannot continue the Sustained Dive.
These are my initial thoughts on the matter.
Two points that I'll leave to the hive mind. How much damage can a V-1 take & does a Sustained Dive damage the plane doing it?
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