Thought of this one the other day, will have to actually play it a couple times and see how well (or if) it works...
When shooting at an enemy aircraft...
If any of the damage cards drawn for YOUR shots against the enemy aircraft are '0' (with no special damages), and if there is another plane within the 1-ruler distance from your plane in the line of fire and beyond your initial target -- does not matter if said plane is friend or foe -- then THAT pilot has damage cards drawn against him for every '0' damage card drawn by the initial target. If not playing with altitude and 'collision' rules, then the plane just has to be in the line of fire and 1 ruler or less away from you (they could even be overlapping your target). If using altitude rules, they must be at the same altitude as your target in addition to being within 1 ruler distance of your plane.
Rationale - bullets don't just "miss and disappear." If you get in their way and they missed their intended target, they can still hit you. I don't know how many times a plane in WW1 or WW2 was hit by stray fire that missed it's initial target, but I bet it's probably more than we would initially think...
So - to illustrate an example...
Player A is firing at Player B. Player A's Wingman is in pursuit of another plane beyond player B, but is in the extended line of fire, within 1 ruler distance of Player A, and at the same altitude. Player B is short range from player A, so player B draws 2 damage cards. 1 card is a '2', 1 card is a '0'. Player B takes 2 damage. Player A's wingman, because he is in the extended line of fire and within range, now draws one damage card due to the 1 '0' damage card that was initially drawn against Player B. This card is a '3', so now Player A's wingman has taken 3 points of damage....
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