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Thread: Extended crew damage (for multi-crew aircraft)

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    Default Extended crew damage (for multi-crew aircraft)

    I've yet to fly any missions with bombers, so my question arises solely from my reading of the rules. I'm curious to learn opinions from experienced pilots.

    Page 20 of the WGF RAP contains the Extended Crew Damage option rule; namely when implementing crew hits from damage cards, one would draw from the crew damage chits (according to the remaining crew size) to determine how many crew hits were actually inflicted by that attack (from 1 to 3).

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    Do people generally play with this rule, or do people generally avoid it? Do bombers 'need' the extra vulnerability that this rule would result in? Is there much historical indication of single attacks managing to injure say three out of the four crew of a bomber in a single burst (with WGF in mind here)?

    As it's an optional rule I realise that one can choose to include it or not as desired, but I'd be interested in finding out if there's a consensus, and any strong reasons behind the choice.
    Last edited by Prodromoi; 03-19-2015 at 08:21. Reason: To specify WGF



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