Originally Posted by
csadn
Actually, _RW_'s was absurdly simple. Each plane had a climb rate and a dive rate, as you say -- for ex., my personal favorite, the Hanriot HD.1 was 200 and 400, respectively -- plus max. speeds for dive and "overdive" (necessary, as _RW_ used hexes, not cards). Altitude was tracked on the plane's damage sheet, using two counters (or pencil marks) -- one on the "thousands" column, one on "hundreds". If the player wished to climb, he added however much he climbed to the alt.-track; to descend, he subtracted. Aiding this: As hexes were 50 meters across, altitude was accounted in 50-meter increments; thus, one could express one's climb and dive stats as (using the HD.1) 4 and 8. It was always readily apparent what altitude every plane occupied, rather than having to recount climb counters every two minutes.
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