Originally Posted by
surfimp
Yes, that's the file I used as the basis for my work. Thanks again Jan!! The added agility combined with the added fragility has made our Zero vs Wildcat games a lot more interesting.
My son and I played 3 or 4 games yesterday with the new cards. Even without drawing an explosion card, the Zero can be one-shotted by the Wildcat's BBB close-range firepower. Likewise, the agility advantage of the Zero vs the Wildcat really feels appropriate, and combined with the Zero's strong close-range firepower, makes a good challenge for both players. However, the Zero's mix of Steep maneuvers keeps it from being overpowered in maneuverability, increasing the challenge in flying it well and preventing it from being excessively exploited (IMHO).
Summary: after the mod, 2v2 engagements vs Wildcats find both planes feeling very different from one another, but still have pretty much even odds of winning... meaning pilot skill and tactics will decide it. Previously the Zero was really cumbersome (for a Zero, anyways) and felt like it had a bit of an excessive advantage versus the Wildcats (as it had better firepower and almost the same HP). So this feels like a big improvement.
Great fun!
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