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Thread: Dieppe Raid (a Beaufighter mission)

  1. #1

    Lightbulb Dieppe Raid (a Beaufighter mission)

    We have heavy fighter minis about a year, but we had a significant problem with powerfull Beaufighter. From the Aerodrome I know that this problem have many more players so me and Kubajs tried invent a special mission for Beaufighters and Me.110s where these have a very special job - destroy AA guns as soon as possible.

    Dieppe Raid
    Prague, 1st July 2014
    2 players, 4 planes

    Date of mission: 19th August 1942
    Location: beaches near Dieppe, France
    Story: During Dieppe Raid, Allies need to destroy enemy's AA guns near the edge of the town. A Beaufighter (escorted by a Hurricane) attacks three main AA guns in the area to gain air superiority over battlefield. In the same moment, German Me.109 and Me.110 are attacking escort AA boats near landing beaches.
    Axis Forces: 1x Messerschmitt Me.109 E-4, 1x Messerschmitt Me.110 C-4
    Allied Forces: 1x Bristol Beaufighter Mk.VI F, 1x Hawker Hurricane Mk.I
    Axis victory conditions: destroy three AA guns as first
    Allied victory conditions: destroy three AA guns as first
    Special rules: only C damage are counted to AA guns from attacking aircrafts; AA guns can shoot with two machine guns to level 1 (B/A), machinegun shooting to level 2 is not possible; ressurection
    Result: Axis won - they destroys three AA guns in the moment when Allies destroys only one AA.
    Balance: 80 %. The mission worked well, but we will try variant with more resistant AA guns (now 8 hitpoints). The other idea is double battlefield, + 4 AA guns to both sides and add more minis (at least 4 minis on both sides, better 6 [2 heavy and 4 escort fighters]).
    Note: The map is wrong oriented - Allied AA guns should be on the sea and Axis AA guns on the coast.

    Setup - three AA guns on both sides, the middle one in front of the others on a half ruler size; planes are a ruler size from the edge and a ruler from each other.
    Click image for larger version. 

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    The first curtain-fires from AA guns. Note the height levels of shrapnels - an important detail for the game.
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    AA explosions - Beaufighter is on level 4, explosion missed. Hurricane is zigzagging, but one explosions hit to the tail. Me.110 is hit to the tail too. Me. 109 is coliding with Hurricane.
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    Result of microfight - Hurricane miss Me.109, but is directly hit for 18 => end of the game for it.
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    The second curtain-fire hit Beaufighter for the first time (15).
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    Tailing Me.110 with new Hurricane on the other side of the map.
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    The second curtain-fire hit Beaufighter for the second time (0) during descenting.
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    Me.109 is destroying the first Allied AA gun. Operators of AA guns are shooting with machineguns, but without hit.
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    Me.110 is destroying the second Allied AA gun. Hurricane right before Split-S turn.
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    Lone Beaufighter is destroying the first Axis AA gun.
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    Approaching to the last Allied AA gun - only seconds remaining to Axis victory.
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    The last Allied AA gun is deastroyed - Axis win, but the game continue.
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    The second Axis AA guns is destroeyed by a Beaufighter, Me.109 is approaching the its last target.
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    Hurricane is shooting down escaping Me.110.
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    The end of Beaufighter - after 15 damage from AA gun Me.109 is finishing the job. One last AA gun on German side is still active. Mission is over.
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  2. #2

    Thumbs up

    That was an interesting Scenario Dan-Sam!
    We played a "Battle of the Bismark Sea" where the Beaus were only allowed to shoot at the Ships & relied on P-38's to look after the Zeros defending the Convoy.

  3. #3

    Default

    Beaufighters are complicated for mission building, but this system worked well. It was not necessary to rule targets for it, just because it was the only Allied plane that could shoot CCCC damages and victory condition is "be faster than your enemy", so Beau just must attack ground targets - on the other side of the map were Me.109 and Me.110, buth with CC. So total C damage guns are CCCC for both sides.
    Barry, I did not know that you are flying P-38 - it must be cool fly these machines. I envy you a little

  4. #4

    Default

    Nice scenario, I enjoy putting in a few house rules to balance the game for points. Well done.

    Thomas

  5. #5

    Default

    Fine scenario Daniel. I was looking for game for Beau, and this one seems well balanced. I have to try it.

  6. #6

    Default

    Try work with hitpoints of AA guns - may be it is the key for balanced game.
    I like different tactics that player have to use - Allies have to do all dirty work with Beaufighter and Hurricane is here as a typical fighter, but Germans can use both planes for ground attacks.

  7. #7

    Default

    Interesting scenario, Daniel.

    I first didn't understand why each side has to fight versus AA guns.

    You guys know how to use those aa guns with deadliness.
    Voilŕ le soleil d'Austerlitz!

  8. #8

    Default

    Quote Originally Posted by Marechallannes View Post
    Interesting scenario, Daniel.

    I first didn't understand why each side has to fight versus AA guns.

    You guys know how to use those aa guns with deadliness.
    Right, Andrzej, Thomatchef and Kancelot can talk about AA guns for hours after Stalingrad mission

    This mission was something completely new - the time element is dominant here. You just have to destroy them before your opponent. I am curious how it will work with more players (8+). For now, it is my candidate for next Con mission, so we will see...
    Last edited by Dan-Sam; 07-09-2014 at 04:42.

  9. #9

    Default

    A very stimulating game to follow through Daniel.
    It is great to see a game that is different in approach and objectives.
    Thanks for taking the trouble to post and explain your modus operandi.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  10. #10

    Default

    Always tricky to fly a successful mission with a Beau. great photos and AAR.


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  11. #11

    Default

    That was a super cool scenario and pics...



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