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Thread: Dice?

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    LeBru's Avatar
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    Jeremy
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    Default Dice?

    I looked around a bit to see if there was already a thread about this but didn't find much with a quick search ...

    Has anyone had any luck converting the damage decks into a dice system?

    I had messed around with it briefly a while back to help those players in our group that only bought minis (and didn't have damage decks). We tried a few different systems, some pretty complicated (not what I wanted), some using percentile dice (was more like using the deck, but the reference chart was a bit much), and finally one that uses a d10 roll for damage and then a second, conditional d10 roll for effects. The last one was much more streamlined (everything was a bit easier to remember without having to go to charts) but the odds of hitting a certain number or effect were further off from pulling from the deck. Of course the other issue was that it's a bit harder to keep things secret, but some sacrifices had to be made I suppose. It looked something like this (for the "A" deck):


    1st D10 roll

    1 .......... 0 damage + attacker jammed

    2 – 3 ..... 0 damage

    4 - 5 ..... 1 damage

    6 ......... 1 damage + re-roll

    7 - 8 .... 2 damage + re-roll

    9 - 10 ... 3 damage + re-roll



    If 6 or higher, re-roll for effects:

    1 .......... attacker jammed

    2 - 3 ..... no left turn

    4 - 5 ..... no right turn

    6 .......... smoke + 1 damage

    7 .......... + 2 damage

    8 .......... fire

    9 .......... pilot injured

    10 ........ engine damage


    The explosion was left out since the chances of double engine damage and double pilot injury go up a bit, and since our group isn't crazy about explosions to begin with.

    Anyways I realize there will never be a perfect transition from decks to dice, but I'm wondering if anyone has any suggestions or has a better system.

    Thoughts?

  2. #2

    LeBru's Avatar
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    Jeremy
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    Default

    D'oh and then I see someone bumped a thread about the same thing. Sorry for starting a new one.



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