I bought this when it came out in the mid-80s, cost around a fiver:
I bought the revamped version yesterday, cost £40
Still a good game though
I bought this when it came out in the mid-80s, cost around a fiver:
I bought the revamped version yesterday, cost £40
Still a good game though
Run for your life - there are stupid people everywhere!
That takes me back a bit, the original one. Wished I'd kept mine. Any, or many, differences between the two?
See you on the Dark Side......
It seems to be getting a bit of a slating on BGG.
http://boardgamegeek.com/thread/1156...and-last-games
I had an eye on this product.
Never played it before.
I sacrified the fictional budget of this game for an additional SoG gaming mat.
Voilą le soleil d'Austerlitz!
Still have my original. Damage system's clunky (die roll *plus* chit draw), but it makes for a nice response to the folks who insist on cluttering up _WoG_'s rulebook with inordinate detail -- "well, there's always _Blue Max_". :)
Must admit never played this - was more a Richthoven's War man. Be interested in knowing what you think after a few games though - my wallet, not so much
I can give you a short form now:
Movement is "plot from a list of available moves, then move simultaneously", in the vein of _Crimson Skies_ or _Check Your 6!_. It uses a hex map, so there's less faffing about with "are they overlapping or not?". _RW_ allows more variety in movement, but has that annoying "I go, you go" setup.
Combat is, as noted, a bit clunky -- one rolls d6s to see if one hits, rolls again to see how many and what type of chits to draw, *then* draws chits to see what damage was actually taken. (It's a Game Designers' Workshop game -- no more need be said. :) )
Damage is the usual "hit points, plus chances for criticals"; _BM_ does make a distinction between different parts of the unit, tho' (Wing DP and Tail DP are separate, for ex.), so it's a bit more detailed than the others.
It's more detailed than _WoG_, and a bit more than _RW_, but does not achieve the anal-retentiveness of _Aces High_ by 3W. If it weren't for the clunky combat mechanism, I'd risk recommending it over _WoG_ here.
I have a few GDW games but never this one. Mine were AH games. Air Force and Richton's War. Both were great games. I f I remember right System 7 (Napoleonic) was a GDW game and had a great time playing it.
The game company doesn't always dictate the quality of a game. SPI had some of the greatest, and some real stinkers.
Overall, I liked the GDW games I played.
Karl
It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus
GT,
If the nostalgia for 'Blue Max' remains strong, try it's successor 'Canvas Eagles', available for download free on the web. The counters and other gaming aids for 'Blue Max' come in handy for it. 'Canvas Eagles' gets around the IGYG issue by simultaneous plotted movement.
BdeB
I've got the original and I play it online and still love it.
Except it's completely different -- hexes rather than gridless; lot more options for moving, including moving at different speeds; and so on. Saying "it's just like _WoG_" is like saying an elephant and a cat are just like each other on the basis of them both being four-legged mammals....
The execution is obviously different, the basic premise is the same - a set of manoeuvres for a type of aircraft from which you can choose that defines your end point and attitude. In one case executed using cards, in the other by defining the end hex. In the same way that, say, X Wing and WGF are "the same but not the same" (which was what I was hinting at, and the purpose of the )
You can always try this version. It costs nothing to play and I have about 5 games going at the moment.
http://www.youplay.it
Last edited by BobP; 04-27-2014 at 13:04.
What about Bruce?
Kyte.
"Courage is the art of being the only one who knows you're scared to death."
More as in Monty Python.
http://www.youtube.com/watch?v=_f_p0CgPeyA
Rob.
"Courage is the art of being the only one who knows you're scared to death."
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