Scenario Four: Giant in the air – By WWIflyingace

1. As Entente Pilot:

2. The situation:
The Battle of Loos is over, but the war is not. Entente forces had the worst of it and the Germans are taking advantage of the lull sending out one of the big bombers to hit an ammo dump well behind the lines near Beuvry.

It is a cloudy day 19 October 1915, but visibility is generally good when you take off in answer to the sighting of a Gotha being escorted towards Beuvry. Your orders are simple; bring the Giant down!

3. Entente Side:

3.1. Entente Aircraft:
Three Bristol Scout fighters, you and two wingmen. Two anti-aircraft artillery, three trench and three A machine gun markers.

3.2. Entente Aircraft movement:
The wingmen’s planes use Solo movement rules.

3.3. Entente Objective:
Shoot down the enemy bomber.

4. Central Powers Side:

4.1 Central Powers Aircraft:
One Gotha G.I bomber, one Fokker E.III and one Fokker E.II (upgraded to E.III standards).

4.2. Central Powers Movement:
The bomber uses Automatic movement rules; the Fokkers use Solo movement rules.

4.3. Central Powers Objective:
Bomb target and escape to Central Powers’ side.

5. Playing Area Set-up:

5.1 Area of Play:
The area of play should be 120cm x 120cm or larger.

5.2 Starting Positions:

5.2.1 The Bristol Scouts start anywhere to left or right of the Central Powers’ planes on the Entente side of the trench line.

5.2.2 The Bomber starts in the center of the Central Powers’ map edge. The Fokkers are ½ a ruler to the left and right of the bomber.

5.2.3 The trench cards are placed so one is centered and the other two are between it and the left and right map edges. All are two rulers from the Central Powers side.

5.2.4 The three machine guns are located so one is one ruler in front and the other two are one ruler to the left and right of the ammo dump. The artillery is located one ruler to the left and right of the center machine gun.

5.2.5 The ammo dumb is located on the center line one ruler in front of the Entente map edge.

6. Winning Conditions:

6.1 Entente player wins the Scenario if he shoots down the bomber before it bombs the ammo dump.

6.2 Central Powers player wins if he successfully bombs the ammo dump.

6.3 If neither 6.1 nor 6.2 is fulfilled the Entente wins if the bomber is shot down. Otherwise the Central Powers win.

7. Special Rules:

7.1 The escorts will attempt to escape off their map edge if they are closer to it than any enemy fighters AND the bomber has been shot down.

11. As Central Power Pilot:

12. The situation:
The Battle of Loos is over, but the war is not. Entente forces had the worst of it, but French are still active.

It is a cloudy day 19 October 1915, but visibility is generally good when you take off in answer to the sighting of a bomber being escorted towards an ammo dump near Jeanne d’ Arc. Your orders are simple; bring the giant down!

13. Entente Side:

13.1. Entente Aircraft:
One Caudron G4 and two Morane Saulnier N fighters.

13.2. Entente Aircraft movement:
The bomber uses Automatic movement rules; the Saulniers use Solo movement rules.

13.3. Entente Objective:
Bomb target and escape to Entente side.

14. Central Powers Side:

14.1 Central Powers Aircraft:
Three Eindeckkers (may be type I, II or III), you and two wingmen. Two anti-aircraft artillery, three trench and three A machine gun markers.

14.2. Central Powers Movement:
The wingmen’s planes use Solo movement rules.

14.3. Central Powers Objective:
Shoot down the enemy bomber.

15. Playing Area Set-up:

15.1 Area of Play:
The area of play should be 120cm x 120cm or larger.

15.2 Starting Positions:

15.2.1 The Bomber starts in the center of the Entente’s map edge. The escorts are ½ a ruler to the left and right of the bomber.

15.2.2 The Fokkers start anywhere to left or right of the Entente planes on the Central Powers side of the trench line.

15.2.3 The trench cards are placed so one is centered and the other two are between it and the left and right map edges. All are two rulers from the Entente side.

15.2.4 The three machine guns are located so one is one ruler in front and the other two are one ruler to the left and right of the ammo dump. The artillery is located one ruler to the left and right of the center machine gun.

15.2.5 The ammo dumb is located on the center line one ruler in front of the Central Powers map edge.

16. Winning Conditions:

16.1 Central Powers player wins the Scenario if he shoots down the bomber before it bombs the ammo dump.

16.2 Entente player wins if he successfully bombs the ammo dump.

16.3 If neither 6.1 nor 6.2 is fulfilled the Central Powers wins if the bomber is shot down. Otherwise the Entente wins.

17. Special Rules:

17.1 The escorts will attempt to escape off their map edge if they are closer to it than any enemy fighters AND the bomber has been shot down.

21. Variant:

22.1 Play both versions as an Entente or Central Powers pilot. All rules stay the same except as noted below:

22.1.1 Movement:

22.1.1.1 All NPC planes use Solo Movement.

22.1.1.2 Bomber uses Automatic Movement rules.