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Thread: Axis (Pacific Theater Operations) pre-campaign scenario

  1. #1

    Default Axis (Pacific Theater Operations) pre-campaign scenario

    December 1941

    Attack Allied Airfield




    Background: It is generally considered that the Pacific War began on 7/8 December 1941, on which dates the Empire of Japan invaded Thailand, attacked British possessions in Malaya, Singapore, and Hong Kong, and the United States military base in Pearl Harbor.

    This is a starter scenario for the Fire in the Skies Campaign, Pacific Theatre of Operations (PTO)

    • Time Frame: 1941
    • War Theatre: PTO
    • Type: General


    Play area: A 4x3 playing area or 2 mats suitable for terrain being fought over. An area marked as an airfield ( max area 6"x6") with 2 buildings and 4 static aircraft. This area should be in the middle of the mat opposite the Allied entry point.

    Axis BRIEF: The push continues you have identified an enemy airfield and will attack it. You and your wingman - 2 aircraft. (Mitsubishi A6M2 Zero or Kawasaki Ki-61)
    Axis MISSION: Destroy as many enemy aircraft on the ground as possible.

    Allied (AI): 4 parked aircraft on airfield. (Could use target cards for aircraft if mini’s limited) 1 AA Gun placed within 1 ruler of center of airfield (optional) 1 returning aircraft (any Allied PTO aircraft). Starts on the edge opposite the Axis entry point.
    Allied reinforcements: once 1 aircraft (Mitsubishi A6M2 Zero or Kawasaki Ki-61) 5 turns after the first axis aircraft is shot down.
    Allied (AI) MISSION: Defend the airfield and fight off the attacking aircraft.

    SPECIAL SCENARIO RULES:

    AAA gun rules: Use the normal fire/load rules. Rol a dice when firing the AA gun. If the result is 1 or 2 draw a D chit for damage. Range 2 ruler. Range ½ ruler no firing allowed.

    Static Aircraft Rules: Static aircraft on the ground will take damage as normal once HP are exceeded or they take a fire special damage chit, they are considered destroyed.
    1 static aircraft that don’t take fire special damage or have their HP exceeded and there are at least 1 friendly aircraft flying will be removed on every turn after turn 6.
    Last edited by Marechallannes; 02-24-2014 at 23:31.
    Voilą le soleil d'Austerlitz!

  2. #2

    Default

    This is just a trial run, like Neils BoB scenario, the real games kick off in March right?


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  3. #3

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    Looking good Sven. Might try this one with a zero/val (or kate) combo.
    See you on the Dark Side......

  4. #4

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    Quote Originally Posted by tikkifriend View Post
    This is just a trial run, like Neils BoB scenario, the real games kick off in March right?
    Yes Paul, just for training but your pilots can keep the aerial victories and experience points.
    Voilą le soleil d'Austerlitz!

  5. #5

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    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing



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