Originally Posted by
Charlie3
Just a note about Smoke and Fire...Our group has been playing with house rules for a year now that they last for the rest of the game. Well almost.
In our games, Fire once it starts contiunues for the rest of the game, or until you no longer have a plane. You must draw a damage card at the begining of each game turn and add it to your stack, just like the origninal rules. Few planes last more than 2 or 3 Game Turns after drawing fire.
However if you draw a Smoke card the fire will change to smoke instead, this always makes a pilot happy! When your plane is smoking, you have some form of engine damage, and are waiting for the other shoe to drop. Therefore while smoking you must draw a damage card at the begining of each game turn. If the card does not have the Engine Damage, Fire or Explosion special damage on it, the card has no effect on your aircraft (no Structural damage done) The card is shown to the other players and returned to the deck. If the card has those Special damages listed, they take effect and the card is added to your stack.
This simple pair of rules has made for some interesting flights!
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