The Stall-Turn or Hammerhead Turn Maneuver.
I’ve been considering this maneuver since we worked on the Loop as a viable option in the game, and this is what I’ve come up with.
This is a three card maneuver so that it is in keeping with the concept of the maneuver rules in the game.
Only planes which have an Immelmann card in their maneuver deck can do this.
-Preparatory to doing the three card Stall-Turn Maneuver: This Maneuver can only be played if the previous card was a long straight maneuver.
1st Card is the short Climb Card, Gain 1 climb counter. (Card 'A' in the first illustration below)
2d Card is the Stall card. (Card 'B' in the first illustration below) Do not move the airplane card forward as normal. Keep it in the location it was in after placing the first card, hold down the top right (or left) corner of the airplanes card (in effect-pinning it in place), and rotate the planes card to the right or left 180 degrees, facing it in the opposite direction, but simultaneously flipping/moving/rotating the aircraft one card width to which ever side you rotated the card towards.
3d Card is a long straight maneuver card. Lose one climb counter. (Card 'C' in the first illustration below)
(Aces could have the option of replacing the third card with any level flight card, vice the long straight card)
See these illustrations to show how the aircraft does this maneuver:
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