Much as I love WOG WW2 they are not suitable for very large air battles. As previously mentioned my friend and I are developing a version if the game he calls Squadron leader. We have played with 18 planes with about 6 minute turns. This game will allow me to make use of the 40+ aircraft I have.
During play testing I had an idea for a 4 player scenario. 12 Vals 12 Kates and an escort of 6 Zeroes on a Kamikaze attack mission intercepted by 6 Hellcats (a small CAP). Play the games exactly the way you always play it. BUT The figure scale is 1 = 6, which in the case of the Zeroes is 3 leaders and 3 wing men. Now two players have 2 model aircraft and 2 players have 1 each. At the end of the game the CAP lose nobody but take 2C & 2A damage 0, 5, & 0 1. The Zeroes get away and 1 Val is destroyed and 1Kate is damaged. The Val takes 0, 3, and explosion counter. The Kate takes 0, 3, 0,4, 0 Zeroes are NOT lucky. These figures have been contrived for the sake of illustration.
I have listed the damage all that remains is to see how many aircraft were shot down. The Hell cat took 6 points of damage, two A counters and 2 C counters. The five remaining aircraft in the formation all take 2 A's and 2 C's. It is very possible that one or more could be shot down. Treat 6 fire counters as another 6 A damage counters. Because the Val exploded the aircraft in that formation only take 3 B damage each, The Kates take 5 B damage each so at the end of the game the Japanese player could have lost more Kates than Vals.
If the game I am trying to develope had this scale adjustment my forty planes could at 1 = 12 make a scenario where the Americans get their plane into the air at Pearl Harbour quite playable. That however is well into the future.
Comments, constructive criticism, opinions welcome
mik the stick
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