Ares Games
Results 1 to 8 of 8

Thread: Really large air battles

  1. #1


    Users Country Flag


    Name
    michael
    Location
    devon
    Sorties Flown
    73
    Join Date
    Jun 2013

    Default Really large air battles

    Much as I love WOG WW2 they are not suitable for very large air battles. As previously mentioned my friend and I are developing a version if the game he calls Squadron leader. We have played with 18 planes with about 6 minute turns. This game will allow me to make use of the 40+ aircraft I have.

    During play testing I had an idea for a 4 player scenario. 12 Vals 12 Kates and an escort of 6 Zeroes on a Kamikaze attack mission intercepted by 6 Hellcats (a small CAP). Play the games exactly the way you always play it. BUT The figure scale is 1 = 6, which in the case of the Zeroes is 3 leaders and 3 wing men. Now two players have 2 model aircraft and 2 players have 1 each. At the end of the game the CAP lose nobody but take 2C & 2A damage 0, 5, & 0 1. The Zeroes get away and 1 Val is destroyed and 1Kate is damaged. The Val takes 0, 3, and explosion counter. The Kate takes 0, 3, 0,4, 0 Zeroes are NOT lucky. These figures have been contrived for the sake of illustration.

    I have listed the damage all that remains is to see how many aircraft were shot down. The Hell cat took 6 points of damage, two A counters and 2 C counters. The five remaining aircraft in the formation all take 2 A's and 2 C's. It is very possible that one or more could be shot down. Treat 6 fire counters as another 6 A damage counters. Because the Val exploded the aircraft in that formation only take 3 B damage each, The Kates take 5 B damage each so at the end of the game the Japanese player could have lost more Kates than Vals.

    If the game I am trying to develope had this scale adjustment my forty planes could at 1 = 12 make a scenario where the Americans get their plane into the air at Pearl Harbour quite playable. That however is well into the future.

    Comments, constructive criticism, opinions welcome
    mik the stick

  2. #2

    Default

    Love to see some of your ideas for Sq Leader. I'm guessing it Pacific based Mik,? If combined with Neils bombing and torps rules it could be a winner. Send them over if you can please.
    Paul

  3. #3


    Users Country Flag


    Name
    michael
    Location
    devon
    Sorties Flown
    73
    Join Date
    Jun 2013

    Default

    I would be pleased to let you have a copy of "Squadron leader" when it is finished The original idea was to simplify everything, I think we over simplified to start with. It will be done soon
    mik the stick

  4. #4

    Default

    Would love to see a copy, if you can please send me one too.

  5. #5


    Users Country Flag


    Name
    michael
    Location
    devon
    Sorties Flown
    73
    Join Date
    Jun 2013

    Default

    At the moment the "Sqaudron leader" rules are taking up 2 A4 sheets. We have decided the rules I put in my first post will be included as an optional add on for really big games. Play testing is in progress, and we hope to have a first draft in a few weeks.
    Mik the stick

  6. #6


    Users Country Flag


    Name
    michael
    Location
    devon
    Sorties Flown
    73
    Join Date
    Jun 2013

    Default

    The rules have been typed up and are being sent to me. They have not arrived yet don't know why. I will try to send them as a PM as I#m not sure how to make attachments.

  7. #7

    Default

    I don't get it... You can't make use of the planes you have, so the solution is to make each model represent multiple planes? Why don't you focus on streamlining maneuvers and damage? Maybe a set of planes are assigned to a squadron, and all use the leader's maneuver selection; individual planes within the squad can play their own maneuvers to override the squad selection. You can speed up the damage selection with deterministic damage (1 point for A, 2 for B, or whatever works).

  8. #8

    Lightbulb

    michael

    With enough players big games are manageable. A few shots of large games.


    Rich
    Attached Thumbnails Attached Thumbnails P2010023.jpg   P2010001.jpg   P8100110.jpg   P8100089.jpg  



Similar Missions

  1. Shiny new mat for battles!
    By Rat of Vengence in forum WGF: General Discussions
    Replies: 17
    Last Post: 01-18-2013, 08:42
  2. Belgium Battles
    By Doug in forum Hobby Room
    Replies: 1
    Last Post: 08-22-2012, 09:43
  3. The Greatest Air Battles-12-1
    By CappyTom in forum Officer's Club
    Replies: 3
    Last Post: 07-03-2011, 13:54
  4. Multiplayer: Underway air battles
    By Anav in forum WGF: Mission Discussions
    Replies: 4
    Last Post: 02-18-2011, 10:02
  5. If Aerodrome Accessories went large
    By Guntruck in forum Polls
    Replies: 22
    Last Post: 05-13-2010, 14:38

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •