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Thread: jammed guns

  1. #1

    Default jammed guns

    In the damage decks there are gun jam cards with red or green crosses. Is there any difference or should I treat them the same ?

  2. #2

    Default

    If you are using the optional Ace Skills, the green jam cross is ignored for an Ace with the Bullet Checker skill.

  3. #3

  4. #4

    Default

    You can also play option of jamming one gun with green or both with red - if one gun is jammed revert to B damage deck until jam is cleared. I did a thread on nieuport & SE5 damage where this came up.
    Last edited by Oberst Hajj; 06-19-2010 at 02:01.

    Sapiens qui vigilat... "He is wise who watches"

  5. #5

    Default

    Quote Originally Posted by flash View Post
    You can also play option of jamming one gun with green or both with red - if one gun is jammed revert to B damage deck until jam is cleared. I did a thread on nieuport & SE5 damage where this came up.
    good to know



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