Now you are getting nasty.
On a synched set of guns, if the cocking lever is joint, then the jam will clear in one attempt, if at all.
If you have two separate guns, they need two separate attempts to clear. And this doesn't take into consideration "Hard Extraction" jams, which may not be clear-able while in the air.
The game is simple, guys. There isn't a card for a blocked barrel, where the barrel explodes the next time you try to fire, either.
The same with "Rudder Jams". They add a little realism, not everything. How about cut aileron or elevator control wires? Where are they in this mix? How real is an engine malfunction that only causes a stall a turn? I like that the game mechanics are really stripped down, but there are a few bits that add a little tension, without cocking up the game too much, or drowning you in details. Realism is compromised, sometimes extremely. But it is a ball to play!
My two cents.
Mike
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