Originally Posted by
Angiolillo
Well yes, randomness has a good part in this game. As in real life, by the way. Last battle report I read, just as an example, was the story of a Skua shooting down a He.111 over Norway in 1940 and being forced to land by a lucky shot of the German tail gunner with a bullet severing a pipe - then the two crews shared the same hut in the snowy middle of nowhere. Exactly the kind of effects that we collectively gathered in the "explosion" card/chit. This kind of "instant elimination" happened quite often, alas.
The points system aims to give a quite balanced start to a situation, then skill and luck are both very important to give the result of the match. If you want more skill than luck, avoid damage cards and give 3 damages instead than each A card, 2 damages instead than a B card. No special damages. More skill oriented, less realistic, I don't know if more or less fun - that's a matter of tastes. Let's say that it is has been used as a good tournament option (damage points can then also be part of the tournament score).
The point system is good for dogfights. It also give a good basis for other scenarios such as bombing, photo recon and so on, but then several more factors are at play in determining chances of success - number of planes able to accomplish the mission, numbers and positions of targets, distances, and so on.
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