So ... I've been playing Bloody April from GMT Games and one of the cool mechanics in the game is that there are multiple objectives that each flight is trying to accomplish. Perhaps a flight is tasked to do trench recon, perhaps another is tasked with balloon busting, etc.
The beauty of the thing is that it gives the RFC player a specific series of tasks to accomplish while really keeping the DLS player guessing as they perform defensive scrambles or try to counter punch with a trench recon of their own or balloon busting.
Does anyone have a system that provides a side with some random objectives and then the other has to be reactive to those objectives? Scale is obviously a concern here. I'm just curious to hear how others have approached this.
Bookmarks