Originally Posted by
Flying Officer Kyte
I always think of games as flexi time/ distance scenarios. Some of it in slow-mo, some speeded up much as pilots reported their own impressions of a skirmish amongst the clouds.
I was once trying to relate 20 soldiers bases representing a regiment of 600, all being able to hide behind a cottage which itself was only twice as high as a six foot figure, with trees of 100 feet towering above it, whilst a track through this forest was seemingly 100 feet wide.
This was when the nightmares started. Then a guy at a show picked up one of my 25 mm soldiers and told me the buttons were grouped wrongly for that Regiment. I decided at that moment to stop being a button counter.
That's why I don't mind aircraft which pull Immelmann turns on four pegs only the height of three aircraft above the ground, or get upset when my favourite pilot goes down in the inevitable ball of fire.
This saves me a lot of money on my Psychiatrist's bills and I can then spend it on buying even more plastic planes and ships to sail on coloured mouse mat material or fly through cushion filling clouds.
I'm not mad I tell you! Well no more than most.
Rob.