Fixing the "higher machine gun" rule
I pretty rapidly discovered that the higher machine gun rules are pretty much overpowered. Being able to inflict two cards at an overlapping airplane should you randomly find up there pretty clearly resulted in a broken game. But the rule idea is clever. So I came up with an alternate rule that still allows it, but you have to actually decide in advance that you want to. Here it is:
During any phase in which this aircraft does not execute a steep maneuver, instead of firing the player may decide to elevate the upper machine gun. Place this card on the aircraft console to indicate that this has been done. Once that has been done, the aircraft may either fire normally, inflicting "B" damage, or fire at overlapping targets in its firing arc at the same or higher altitude. If the target is one altitude level higher, it inflicts "B" damage at long range; if it at the same level, it inflicts a single "B" damage at +1. It may not fire at overlapping targets if the aircraft has climb counters and the target does not.
During any subsequent phase in which this aircraft does not execute a steep maneuver, instead of firing you may remove this card from the aircraft console. Starting with the following phase, the aircraft fires as normal.
Thoughts?:)