Sorry, I have missed you wrote of enemy pilots :embarrass:
Sorry, I have missed you wrote of enemy pilots :embarrass:
If players want to add some 'spice' into games then there is nothing wrong dicing or randomly adding an ace or veteran at this stage to the 'enemy'.
Neil
Hoping to get airborne tonight, as soon as the F. O. D. is cleared away
F. O. D. All collected in one place.
Attachment 285665Attachment 285665
I revised my figures slightly.
I am going to go with:
2D6 Level % 2-3 Rookie 8% 4-8 Standard 64% 9-11 Veteran 25% 12 Ace 3%
As with the RAF pilots, Veterans will get Evasion and Aces: Evasion + 1 Ace ability
Might change the ratios slightly after each stage to reflect German pilot losses.
Don't forget the Germans will get back all POWs from France after surrender. An influx of experience?
Good point.
I will adjust slightly before the Kanalkampf series of scenarios.
:thankyou:
Here's what I came up with:
2D6 Level % 2D6 Level % 2D6 Level % 2D6 Level % 2D6 Level % 2-3 Rookie 8% 2-3 Rookie 8% 2-3 Rookie 8% 2-4 Rookie 17% 2-5 Rookie 28% 4-8 Standard 64% 4-7 Standard 50% 4-8 Standard 64% 5-9 Standard 67% 6-9 Standard 56% 9-11 Veteran 25% 8-11 Veteran 39% 9-11 Veteran 25% 10-11 Veteran 14% 10-11 Veteran 14% 12 Ace 3% 12 Ace 3% 12 Ace 3% 12 Ace 3% 12 Ace 3% France Kanalkampf Adlerangriff Blitz - September Blitz - October
What a damn good idea, REP canon fired.
Neil
Landing at own airfield optional rules:
Landing at own Airfields:
ˇ Roll 2d6 and amend below:
ˇ -3 if aircraft suffered an explosion card
ˇ -2 if on fire
ˇ -2 for each collision
ˇ -2 undercarriage damaged
ˇ -1 for engine damage
ˇ -1/wound received
ˇ -1/each rudder damage
ˇ -1 25%-50% damage
ˇ -2 50%-75% damage
ˇ -3 1 damage point left
ˇ -1 if a Rookie
ˇ +1 Evasive Pilot or Veteran Pilot
ˇ +1 Acrobatic Pilot or Daredevil
ˇ +2 Ace
ˇ +2 Lucky Git
ˇ +3 Golden Touch or Always Coming Home
Landing Effects Result Table:
2 or less - Dead!
3 - Injured - Skip 1D6 Scenarios
4-5 - Injured - Skip 1D3 Scenarios (1-2=1; 3-4=2; 5-6=3)
6 - Injured - Skip 1D2 Scenario (1-3=1; 4-6=2)
7+ - All well when you land well !
Neil,
I guess this table is too severe. Chances to get killed are worse than being shot down, which is not a good model.
I would tone it softer.
Just imagine suffering explosion. Most probable 2d6 is 7. So you get -3, then minimum next -2 for damage percetages, or rather -3 for landing table. And you are dead. So there is almost no point in playing explosion = half damage pts, for whih the rule (malus for landing) stays.
+ there are other cummulative maluses..
I know the rule is optional, but..
the result should be less fatal and definately better than being shot down.
I guess I need to read the rules again before I play my second mission today.
Are we playing that EXP only counts half damage?
For landing, maybe consider rolling 3D6 instead of 2
As Marek said the result should not be as severe as being shot down.
One question: how is undercarriage damaged?
I'll try them out with multiple options and amend as necessary.
Cheers for input.
Neil
OK, could you have a look at these please?
Optional Rules: Landing at own airfield roll 2d6 and amend below:
Skill of pilot:
Ace +4
Veteran +3
Standard +2
Rookie -1
5 XP +1
6-10XP +2
11-15XP +3
16-20XP +4
Ace Skills: +1 cumulative
Evasive Pilot
Acrobatic Pilot
Lucky Git
Daredevil
Golden Touch
Always Coming Home
Special Damage to Aircraft: Not Cumulative only take the highest damage
Explosion -3
On Fire -2
Smoke -1
Special Damage to Aircraft: -1 Cumulative for each special damage chit
Engine Damage
Rudder Damage
Pilot Wounded
Structural Damage to Aircraft:
25-50% -1
50-75% -2
75-99% -3
Landing Effect Table:
2 or less: Even your skill and experience, or lack of, were not enough to save you. You mistime your approach and plough into the ground killing yourself.
3: A difficult landing, your aircraft is a write off and you are wounded. Miss 1d6 Scenarios.
4-5: Remarkably you manage to land the aircraft but it is damaged. Aircraft unavailable for 1d6 Scenarios and you are wounded miss 1d3 scenarios.
6: At least you brought the aircraft back. Aircraft damaged unavailable for 1d3 Scenarios. You take a knock to the head miss 1d2 Scenarios.
7+: Despite the rigours of combat you manage to land safely.
Optional Rules: When in Combat apply the following rules:
- Any aircraft that suffers an explosion chit takes 50% of maximum HP as damage.
- For example an aircraft that has a maximum 16 HP takes an explosion chit it takes 8 damage.
- Any aircraft that leaves the combat area on fire will draw all remaining chits and apply damage.
- All aircraft will actively engage until they are:
a. Within 3 of destruction, or,
b. Within 5 of destruction if on fire, or,
c. The pilot’s wounded.- d. The engine is damaged, they will then disengage and head for the barn at best speed taking whatever evasive manoeuvres are necessary for survival, and shots at targets of opportunity - that's something in range crossing their nose !
If possible leave the board at the nearest friendly edge but in dire circumstances they may just need to escape the battle area so any edge will do (unless stated otherwise in BRF) - they could also dive/over dive out of combat, of course, and head for friendly territory but they should still react to enemy aircraft actions - not fly dumb without any reaction to being shot up. Be the I in AI & do what is best in the situation given.- At any time an aircraft is on fire or takes 75%+ damage a pilot may bail out.
- Roll on the bail out chart.Wounded pilots bugging out:
- a. One pilot wound – Ace, Veterans will stay in the battle. All others bug out.
b. Two pilot wounds – Ace will stay in the battle. All others are killed.
c. Three pilot wounds – Ace is killed.
Just finished my second mission and will try out those rolls for landing.Quote:
OK, could you have a look at these please?
I'll let you know what I think, (it will be in a day or two) but it looks interesting to me.
i.e. if my guys come out okay I'll give it a thumbs up
;)
Will we have a set 'pool' of aircraft?Quote:
4-5: Remarkably you manage to land the aircraft but it is damaged. Aircraft unavailable for 1d6 Scenarios and you are wounded miss 1d3 scenarios.
6: At least you brought the aircraft back. Aircraft damaged unavailable for 1d3 Scenarios.
I think that could add another level of realism.
I had thought about something like this for OTT but was voted down.
I liked it in the Richthofen's War campaign.
Optional Replacement Aircraft/Pilots:
.............................RAF................................GERMANY
May................ALL/ROOKIES..................ALL/1=ACE 2-3=Veteran 4+ Standard
June...............ALL/ROOKIES..................2+/1=ACE 2-3=Veteran 4+ Standard
July................ALL/ROOKIES..................3+/1=Veteran 2-4=Standard 5+ Rookie
August...........ALL/ROOKIES..................4+/1=Veteran 2-3=Standard 4+ Rookie
September.....ALL/ROOKIES..................5+/1-2=Standard 3+= Rookie
October..........ALL/ROOKIES..................6+/1= Standard 2+= Rookie
Neil
For myself I am not planning on using the planes missing mission bit. More book keeping that does what for our games? If I don't have enough planes for the next mission do I not get to play it? Or try to play it with less planes and risk dropping my pool of planes even more? If our unit doesn't have the planes available would it not be stood down? I'm not really sure what the point of it is if our campaign is set up for us to fly missions.
I should be flying mission 1 today or tomorrow. The new landing procedure looks to make coming home interesting!
Thinking a bit more on the subject of aircraft damage, I think I agree with Peter for this campaign.
If anything it would really only apply during the heat of the main attack period of "Adlerangriff"
Since most of our missions are not even using the full squadron it wouldn't really affect much, and just create more bookkeeping.
On that note, I hope to see missions using more aircraft at some point.
I bumped the D-Day scenario to utilize a whole flight of 3 Hurricanes instead of just 2 and increased the JG to 4 from 3.
Not sure I like the Boom card limits for fighters.
:hmm:
There are already chits with damage of 7 or 8, so having the Boom be only 8 or 9 does not seem enough.
Half of a Heinkel is 15 points, almost the full amount for a Hurricane or Me109, so I am going to stick with the rules as written for fighters and only use the half for bombers.
Aircraft pool
I agree that book keeping that is not worthy in this campaign. As aircraft are squadron or scenario driven.
Explosion
It is peoples preference. :) As I wrote, my groups use 50% DP (tournament rule) for ages and will happily ever after :) . So I take it naturally, it is to avoid being out by 1 card :) . Making it 50% for bobmers only is not fair :) imo.
Landing table
I still think it is severe. I know there were accidents as well, but technically you did mission well on the table and can just roll bad and you are done which is not nice imo. Main should be done on the table.
If your pilot does not have enough bonuses (+) , it would keep him distractive when suffering some special damages, putting him technically out of the action early to preserve his life..
I do however agree that gamewise it shall be modelled that pilots want to survive (aside some red space objects :D ) ,but..
Just to illustrate (not to force :) ) what we use in current long run (2 years) WWI campaign in such a case (aircraft that deemed RTB with damage more than 25%, these less damaged are RTB for sure):
4d6:
< 6 , emergency landing (i.e. did not reach airfield), aircraft receives 4 damage pts, crew 1 wound;
6-11, emergency landing (i.e. did not reach airfield), aircraft receives 4 damage pts;
12+ safe RTB..
Bonuses/Maluses:
-1 Rookie
-3 engine damaged
+2 damage < 50%
-1 last damage point left
+5 Ace skill like Golden Touch
The motivator for this rule was to bonus damage on planes (like probables) flying out of table.
I just flew last Kanalkampf mission – Dover. It was butchery after all :) , but what I am to point out:
If I use optional Landing rules:
Ace Sqn/Ldr
Rolled 5
+4 Ace + 2 XP +1 Evasion
– 3 Explosion -1 Engine -2 65% damage
= 6 knocked head, miss 1d2 scn
Standard pilot
Rolled 7
+2 Std +1 XP -2 Fire – 1 Rudder -3 88% damage
= 4 Wounded, miss 1d3 scn
Veteran pilot
Rolled 7
+3 Vet -1 47% damage
= 9 safe landing
I agree with the Boom in full for single fighters. Larger planes get the 1/2 starting damage. Is this in the rules for bombers? I can't find it. I know this rule came out for the Giant WWI bombers.
Just finishes my 1st D-2. I flew a rookie. His first shot taken gave his target a Boom! My eyes opened wide! Oh yeah, he has to draw another chit. At least he did damage.
Got to remember chaps these are optional, you don't have to use them. Or use them and amend them to suit, we could then gavd a tried and tested working set of optional rules.
ie, could you try them against your end of scenarios with recommendations for amendments.
Aircraft replacement for Germans was increasingly difficult as the Bob went on. However the German pilots were more experienced.
Neil
Really really going to get my squadrons out this weekend Honest :D
I have three stukas, but two of them are wings of war ones with Italian colours, is it aright if i pretend that they are German?
Going to do the Coastal airfields attack scenario as I still have the prints for the buildings from 4 yrs ago but adding JU 88s to the mix
That's war camouflage ;)
Providing statistics of my sqn landing what if roolls for feedback
Of course I do not mean to make Neil rewriting all books :D
Attachment 285942
Campaign is picking up pace, we know have 17 AAR's posted by 7 players.
Neil
Found it.
The Corpo Aereo Italiano (literally, "Italian Air Corps"), or CAI, was an expeditionary force from the Italian Regia Aeronautica ("Aviation Organization") that participated in the Battle of Britain and the Blitz during the final months of 1940 during World War II.
https://en.wikipedia.org/wiki/Corpo_Aereo_Italiano
:clap::thankyou:
I have to thank you once again for motivating us to new "heroic deeds" ( :thumbsup: I mean new planes painted or crapycanes corrected :) , buying and putting on new decals for No. 310 sqn or otherwise improve our fleets, last but not least to entertain ourselves :drinks: )
As well we all can commemorate real deads done back in the time 80 years ago..
:salute:
Sorry it took so long for me to start but now the ball is rolling. I hope to get in at least a couple missions a month.
Neil, thanks again for re-starting the FitS campaign. As Marek said, great inspiration to get new planes painted up and on the table. I finally got all my Spitfires and Hurricanes decalled because of this. Hmmm, which planes to paint next?