File | Date | Downloads |
---|---|---|
Carrier Air War : This is a WWII version of Keith Upton’s outstanding WWI "Knights of the Air" campaign. Steve | 09-11-2010 | 528 |
Carrier Air War The Ships : Here are the ships I use for my campaign Carrier Air War. These are for the bombing missions. Not t ... | 10-13-2010 | 445 |
Carrier Air War Late war plane cards : These are the cards I plan on using for my Carrier Air War Campaign....until the real cards come out ... | 10-13-2010 | 456 |
Pasadena flight Score Card : Here is what we used to keep score with. The Math is done by hand...Next rev will be automatic! | 07-23-2011 | 163 |
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The Allies, convinced their planes were better, decided to make a statement and Dogfight without distractions.
Type: Dogfight
Players: Central Powers: Steve B. (me) (Albatross DVA), and Steve S.(Black and White DR1)
Allies: Gary (2 circles on upper wing Camel),) and Mathew (4 circles on upper wing Camel)
Setup: per scenario rules.
Allies: One random Ground Targets
CP: Two Random Ground Targets
Results:
CP: 9 mission points.
New planes for everyone!!!
Type: Balloon Busting
Players: Central Powers: Steve B. (me) (Red DR1), and Steve S.(Black and White DR1)
Allies: Gary (2 circles on upper wing Camel),) and Mathew (4 circles on upper wing Camel)
Setup: per scenario rules.
Allies - two balloons with 4 random Ground Targets and one random ground target.
Results: CP: 0 Mission point. Steve S. first pilot is a POW, Allies: 5 mission points.
CP: 0 mission points
After a LONG LONG break the war has recommenced!!
Type: Balloon Busting
Players: Central Powers: Steve B. (me) (Tan D111), and Steve S.(Grey D111)
Allies: Gary (Spad VII),) and Mathew (Sopwith Triplane)
Setup: per scenario rules.
Allies - two balloons with 4 random Ground Targets and one random ground target revealed to be trenches.
Results: CP: 1 Mission point, Allies: 1 mission points. The CP advanced the game to 1917 with this tie.