The G Dog
Labor Day 2013 duel
by
, 09-02-2013 at 12:01 (2280 Views)
So late in the day on Sunday, my good buddy [URL="http://www.wingsofwar.org/forums/member.php?5268-adler64"]Alder64[/URL] and I managed to squeeze in two quick games of WGF. Our goal was to try using altitude for a change.
We selected a DH 2 and a Fokker E.III give two planes of similar ability as the "Fokker Scourge" comes to a close.
The first game went rapidly, with both planes closing to gunnery in the second turn and the DH 2 maneuvering into position and rapidly pouring the damage into the E. III.
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By turn four, the poor E III had received 13 damage points and was finished. We closed so quickly that we mostly disregarded altitude and stayed at the same level the whole match.
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A quick rematch started out the same, but the E. III laboriously climbed to level 6 with the DH 2 in pursuit. But the battle quickly switched as the E III gained the advantage while the DH 2 struggled to clear the jammed machine gun and the deal with a rudder hit (no turn to the left). Just as things were looking better for the DH 2, the E. III slips in behind and takes a shot at long range. For damage, I pulled the 'predhead' out of the deck (better known as the explosion card). Bringing my otherwise successful game to a quick end.
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All in all both were good fun games. We didn't think the altitude added much to the game, but we had classed both planes as 'slow climbers' so seeing a practical outcome took a lot of time. It's likely more a legacy of our familiarity with the two dimension version of the game, that we need to re-train our brains how to use altitude more advantageously.