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macka321
12-12-2011, 20:55
Three Day “Island” Campaign
Situation
The island lies on an estuary and the guns of the island dominate the channel into an important neutral port. The Prussians with the help of a local warlord have secretly built up the defences of this island and have now closed the port to your shipping. Governor Bligh has ordered your forces to reopen the trade route for your merchants. The Prussian commander has played his hand too early and desperately needs the finishing touches for his defences. The Prussian ambassador has arranged an escort from the EoBS to get the vital supplies through. Can the defenders hold out?
This series of games is designed to use the three currently most popular game systems being used by our war games club.
Day One Air war (Wings of War)
Attacker, two aircraft carriers with 6 aircraft each. (3xBR14-B/A, 6xRE8-B/B and 3xSpad13's or SE5a’s) and a Felixstowe flyingboat.
Defender, one airfield with six aircraft. (1 Roland CII, 1DVa, 2DVII, 2Ufag) Five B mg’s on the island, one A mg at the aerodrome and one A at the harbour. A Staaken bomber can be used.
Missions, to photograph and bomb the islands defences. (12 sites, three beaches, Bunker, five coastal defences, harbour, and barracks). Continue until one side runs out of aircraft or all sites have been photographed and bombed.
1. Pilots will be cloned from their current WOW pilots and be recorded separately for the campaign.
2. “B” AA mg’s have half ruler range and the “A” AA mg has full ruler range.
3. Aircraft can be repaired and rearmed when on the ground or on a carrier. When landed for a full turn an aircraft has its ammo replaced and 1D2 of damage repaired on the first turn and 1D3 for each additional turn and engine special damage/wounded aircrew repaired on a 5 or 6 each turn. A turn is a full allocation of cards. Aircraft are allowed four turns of repair rolls in between missions.
4. Aircraft can be strafed while on the ground by other aircraft if within a half ruler range.
5. Players that have been shot down may launch another aircraft if available at the start of the second turn after being shot down.
6. The aircraft carriers must remain at least 32” away from the island and have one “A” mg each, full ruler range.
7. The Prussian players will determine the location of the coastal defences in secret before the start of the campaign.
8. Each two seater aircraft can bomb one objective or photograph two per sortie. Each sortie will last 90 minutes of game time. There will be a minimum of three sorties for day one.
9. Aircraft carrying bombs must play one straight card in each allocation.
10. Aircraft carriers can be bombed.
Air battle over the island.
http://www.wingsofwar.org/forums/attachment.php?attachmentid=27211&d=1321841904
http://www.wingsofwar.org/forums/attachment.php?attachmentid=28934&d=1323750662
Mission one
Three objectives photographed and three Br14’s and a Spad 13 shot down for one Albatross Va. A slight Prussian victory for round one.
Mission Two
Two objectives photographed and three bombed for the loss of an SE5a and 3 RE8’s with a two Fokker VII’s and an Albatross Va lost for the defenders, leaving the Prussians with just the Blue Wasp in a Roland CIII and the Golden Arrow in a Ufag. Cunning use of the Felixstowe ensured a victory for the American navy for round two.
Mission Three
Two objectives bombed for the loss of a Spad 13 and four RE8’s leaving the American Navy with one RE8 left on the carriers. Both the Blue Wasp and the Golden Arrow were still flying and now both are aces with their latest kills. Round three was a Prussian major victory as the American Navy refused to come within range of the island after the first third of the mission.
http://www.wingsofwar.org/forums/attachment.php?attachmentid=28937&d=1323750744
http://www.wingsofwar.org/forums/attachment.php?attachmentid=28935&d=1323750689
Worst mission: one B card damage to a RE8, this started a fire and the aircraft burnt out trying to regain the carrier.
http://www.wingsofwar.org/forums/attachment.php?attachmentid=28936&d=1323750716

Best mission: SE5a two kills a Fokker VII and an Albatross Va in mission two. The down side, walked away from a crash landing on the island and joined the Prussian pilots for a drink in the Blue Wasps beer garden.

Day Two Sea War (Dystopian War)
Mission, primary to get the supply ships to the islands harbour and secondary to sink the enemy aircraft carriers and aircraft transports.

Day Three Island Assault
Mission, primary to capture the island, secondary to destroy the gun emplacements.

http://www.wingsofwar.org/forums/attachment.php?attachmentid=27212&d=1321841915

I have only placed the non WOW details for reference as each day effects the next.
PS forgat my camera for the first two missions

Flying Officer Kyte
12-13-2011, 00:57
A very interesting extension of Wings. There is a lot of scope in this for those who have the facilities to expand into other areas of war gaming. You really need to put your strategic head on for this kind of campaign. It becomes a lot more like chess, where a small mistake in the opening round can have a disproportionate effect in latre rounds of play. All very good stuff.
Rob.

Doug
12-13-2011, 02:39
That is realy very good Stan great gaming idea:thumbsup:

grumpybear
12-13-2011, 04:01
Very nice idea. Looks great and played well

Zakopious
12-13-2011, 04:12
Fabulous set up !

Are you using the Airfix gun emplacement ?

jbmacek
12-13-2011, 04:32
This is so totally brilliant. If I had the time, resources and space I'd love to do something similar using WoW for aerial combat and Force on Force for ground troops.

macka321
12-13-2011, 14:05
Fabulous set up !

Are you using the Airfix gun emplacement ?

The one visible is the Airfix Coastal Defence but there is a Airfix gun emplacement at the other end of the Island but it is hidden in this photo. The rest of the scenery is 15mm but the Airfix kits fit quite well. The 1/72 scale Abrams on the airfield is not in the game!!!

Scott
12-13-2011, 14:50
I like it. A lot. It looks good, and it seems your group is keen to play, so good onya.

I've been thinking about making something similar using WoW for the air game, but have not found what I am looking for vis a vis the ground game. I checked out "Force on Force" as jbmacek suggested on BGG. I don't know that it's exactly what I am looking for, as the packaging reads "for your post-WWII games" (I'm paraphrasing as I don't remember the exact quote, but that was the essence of it). I had been thinking of looking at the game "Trenchzone" and substituting the cardboard bits for minis of an appropriate scale. Has anyone else thought of "campaigns" like this? What have your thoughts been?

macka321
12-13-2011, 16:00
Just for information DAY TWO extracts

Turn two
the troop transports with their escort skirts the volcano
while the mechanical squids cover them
http://www.wingsofwar.org/forums/attachment.php?attachmentid=28960&d=1323820525

The American Battle Group wedged between the squids and the prussian coastal defences
Two Squadrons of American torpedo aircraft in the centre close with the transports
http://www.wingsofwar.org/forums/attachment.php?attachmentid=28961&d=1323820553

john snelling
12-13-2011, 19:54
Looks like alot of fun.

Hunter
12-14-2011, 01:50
Love it, you have a great mission idea.

macka321
01-22-2012, 03:20
The end of the campaign.

http://www.wingsofwar.org/forums/attachment.php?attachmentid=32205&d=1327230185

The Plug the tiger holds up the entire US advance

http://www.wingsofwar.org/forums/attachment.php?attachmentid=32204&d=1327230110

Outflank, US infantry outfland the tiger and attempt to capture the heights over looking the airfield. The last German green platoon stops a full US battalion breaking out for three hours and winning the campaign.

http://www.wingsofwar.org/forums/attachment.php?attachmentid=32203&d=1327230039

Death of a Tiger, US airstrike destroys the tiger, The tiger crew use their ACE skill to force the US to reroll their attack but a second kill result occurs.



The campaign ended with the US attack stopped by the last German green infantry squad surviving on the left flank bravely led by the Garrison commander. This squad held off the US attack for three hours and over twenty assualts. Their were no further german reserves to prevent total defeat if the airfield was captured.

Flying Officer Kyte
01-22-2012, 06:39
Looks as if you had an interesting time Stan. The terrain was stunning, and what a cliff hanger at the end. A real close run thing. What feedback did you get from the rest of the participants?
Rob.

macka321
01-22-2012, 13:07
The feedback was very positive. At no stage in any of the games was it clear who was winning. One side would be in front then something would go wrong and it would swing the other way. For example at the start of mission 3 for the air games the US had 6 aircraft and the germans were down to 2, but half way through the mission it was 1 US to 2 germans with 5 US aircraft shot down.

Everyones looking forward to another similar campaign.

Hunter
01-24-2012, 20:43
This is brilliant! I would have loved to have been there.

Attila57
01-24-2012, 22:46
Nice idea. Well done

Attilio

Bluedevil
01-25-2012, 00:20
Brilliant! I just love the scenery! Must have been a blast to play!

Belis4rius
01-25-2012, 00:29
Fantastic scenery and game looked like fun.