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Ranger
11-28-2011, 13:19
Despite the best efforts of the USPS to keep my Zep out of the air, she flew her first and second missions last week. I used the rules from the Airship Attack thread for the Zeppelin.

The basic scenario was the Zep trying to make it back over the lines at daybreak. In the first mission, three planes tried to shoot her down, two camels and a twin seater (with A guns mounted in the rear!).

http://www.wingsofwar.org/forums/attachment.php?attachmentid=27903&d=1322505791

The British aircraft quickly closed on the slow moving Zep.

http://www.wingsofwar.org/forums/attachment.php?attachmentid=27907&d=1322505895

The British scored some very heavy early hits (4 x 5 damage points cards in the first three turns) and took out the tail gunner, but the Zep struck back hard. In one turn, it set one of the Camels on fire, and took out the rear gunner on the two seater.

http://www.wingsofwar.org/forums/attachment.php?attachmentid=27902&d=1322505768

http://www.wingsofwar.org/forums/attachment.php?attachmentid=27908&d=1322505923

Within two more turns, one Camel was going down in flames and the two seater, being forced to fly in nose first instead of strafe with its rear guns, was in bad shape.

The scenario was called when the two seater went down and the last camel was set on fire. A decisive win for the Zep.

In the second mission, the two seater pilot (apparently having made it back to base) chose to fly an SE 5a instead and a third camel took to the air.

http://www.wingsofwar.org/forums/attachment.php?attachmentid=27910&d=1322505974

Once again, the scouts inflicted significant damage early on (4 x 5 damage points in the first three turns again... I shuffled the cards, but fate was not kind).

http://www.wingsofwar.org/forums/attachment.php?attachmentid=27911&d=1322505996

Even with just 4 planes in the air, the sky seemed crowded for the scouts...:eek:

http://www.wingsofwar.org/forums/attachment.php?attachmentid=27905&d=1322505843

Eventually it came down to one scout remaining against the battered Zep (less than 12 hit points left out of 128, and 4 out of 5 engine damage taken), but the Zep survived, downing the last scout just before its nose got to the edge of the game mat.

http://www.wingsofwar.org/forums/attachment.php?attachmentid=27909&d=1322505948

A sketch artist on the ground captured some of the action...

Overall, the ballance seemed very good with the 4 scouts vs. the Zep, reducing the number of regular move cards would make the game last a couple more turns, and adding in a German fighter should probably even it out with more than 4 Brits/Belgians attacking the airship.

Ranger
11-28-2011, 13:19
Hmmm... so, why don't the pics show up?

Flying Officer Kyte
11-28-2011, 14:51
I have the same trouble Rob.
Rob.

The Cowman
11-28-2011, 15:13
Yep... no pics...

Ranger
11-28-2011, 16:27
Figured it out! Pics are up!

The Cowman
11-28-2011, 16:43
Much better with the pics... nice AAR! I am very jealous of you with your newest member of the fleet... ;)

jbmacek
11-28-2011, 16:44
Now that's a game I want to join! Very, very nice!

Dwarflord22
11-28-2011, 17:59
Very nice Zep report! :) Thank you!! :clap:

greenalfonzo
11-28-2011, 20:09
Wow, what a great looking game! I thought the Zep might be too large for the table, but I think it looks just right!

Flying Officer Kyte
11-29-2011, 00:02
Good report on the missions, giving some very useful data thanks Rob. The pictures are some of the best I have seen so far on Zeps in action.
Rob.

Dan-Sam
11-29-2011, 00:37
Great pictures Rob - it must have been a great event! I am looking forward to more pictures :)

Doug
11-29-2011, 01:58
Games looked good liked the pictures of the models!

Ranger
11-29-2011, 09:41
Thanks for the kudos guys. It was a fun game to run. This was basically a test run for a convention game scenario, and I think it went well enough to go ahead and sign up to run it. I did make a few rules modifications:

Since you have to leave the Explosion cards in the deck for the Airship Attack rules to work, I made Explosion =10 damage points for aircraft. That way if one of the attacking scouts gets hit with one right off it can keep flying for a while.

I broke the Zep crew down into three areas, Forward (front gondola and MG pit), Midship (rear gondola and engineer), and tail (just the tail gunner). That prevented crew hits from going against parts of the crew that were well away from the shots fired.

I also played the Zep "open", meaning that the players knew how much damage they were inflicting as the game progressed.

Next time I run it I think I will remove one forward move card from the random deck for every 2 points of engine damage the Zep takes. The random deck had (IIRC) 3 forwards, 1 each left and right turn, one stall and one climb.

A few more observations:

Even on "auto-pilot" the Zep is a full time job for one player. I thought that maybe I could fly an escort and run the Zep, but the Zep kept me very busy.

One of the most effective things the Zep can do defensively is turn. It really throws a monkey wrench into players' carefully laid plans.

In the end, the fire rules from Airship Attack actually seemed to help the Zep more than hurt it, as they pulled out some of the special damage cards that would have been very harmful later in the game. That's not to say the fire rules are bad or need to be changed at all, just that they played out differently than I anticipated.

BTW, there are a few more pics uploaded in the album section.

Flying Officer Kyte
11-29-2011, 10:31
Your reflections on the game have been noted with interest Rob. One of the early problems we had with the Zeps was blind spots for the gunners. Did you evidence any problems with this, or does the fact that you cut down the opposition so effectivly speak for itself?
Rob.

clipper1801
11-29-2011, 11:10
Wow Ranger! I am thrilled to see the beastie in action! Its like having one of your kids do good!! I know there are a dozen Zepps out there but no one has called home to say how they are doing! I enjoyed your strategy and report, keep 'em flying. We will be holding an event here in Phoenix the 10th of December some Naval action (I plan on slipping a Zepp into the frey as well while Hunter isn't looking-I have two wire guided flying torpedoes to try out!) This is just too much fun!
Clipper!

clipper1801
11-29-2011, 11:28
Change of plans! I am going to crash the party here on December 10th at our naval campaign with my British Zep-see how it helps sink the U-Boats Hunter is bringing : ) Thanks again!
-Clipper

Ranger
11-29-2011, 11:56
Your reflections on the game have been noted with interest Rob. One of the early problems we had with the Zeps was blind spots for the gunners. Did you evidence any problems with this, or does the fact that you cut down the opposition so effectivly speak for itself?
Rob.

Well, Clipper's Zep is 1/3rd smaller than a full 1/144 scale airship would be, and that basically eliminates the blind spots. One thing I am thinking is that the forward MG nest guns should only have 120 degree firing arcs, rather than the 270 arcs in the Airship Attack rules. Taking 3 to 5 damage cards around the nose of the Zep wore down the scouts a bit too much maybe.

Ranger
11-29-2011, 11:58
Wow Ranger! I am thrilled to see the beastie in action! Its like having one of your kids do good!! I know there are a dozen Zepps out there but no one has called home to say how they are doing! I enjoyed your strategy and report, keep 'em flying. We will be holding an event here in Phoenix the 10th of December some Naval action (I plan on slipping a Zepp into the frey as well while Hunter isn't looking-I have two wire guided flying torpedoes to try out!) This is just too much fun!
Clipper!

Well, it only happened bacause of your hard work. Without your dilligence she would still be grounded by the USPS.

Scott
11-29-2011, 13:14
Sorry, I have been away from the site for a bit. This thread is eye-catching! But, I looked in the forums (in WW1- Mission Discussions & Off-Duty - Hobby Room) and couldn't find the "Airship Attack" thread which the original poster refers to. Help? (Thanks!)

Ranger
11-29-2011, 14:09
This should get you to the thread:

Airship Attack (http://www.wingsofwar.org/forums/showthread.php?5288-Airship-Attack!-—-Presenting-the-LZ41-(L-11)&highlight=Airship+Attack)

BTW, don't feel bad, it took me forever to find it the first couple of times I looked for it too.

Eris Lobo
01-05-2014, 11:57
Hmmm ... I wonder why I can't see the pictures? Have they been taken down?

clipper1801
01-05-2014, 12:10
Yep, they are gone again : )

Lt. S.Kafloc
01-05-2014, 12:22
Haven't seen them yet (pics) could we get them back up please?

Captain Chum
01-05-2014, 14:27
Haven't seen them yet (pics) could we get them back up please?

Cool report but I do not see any pics either.

Flying Helmut
01-05-2014, 14:31
maybe they got lost in the site server move? I'd like to see them, too.