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View Full Version : Do you play WoW or Dow with Fuel rules?



jhary
06-11-2011, 04:14
Do you play with Fuel or not?

Doug
06-11-2011, 04:43
No makes things to complicated, we like a nice simple game! (because I don't understand the rules and keep on getting confused with the altitude and fuel counter, and that angers my children).

g.paoletti
06-11-2011, 05:34
No is my answer.

Actually the fuel rule is not so complicate, but is one more thing whose needs to be taken in mind.

G.

Nightbomber
06-11-2011, 06:21
I don't use them by now, but plan to implement them, for it's a next step into more simulation accuracy. We have implemented altitude rules so far.

AndrewLupp
06-11-2011, 10:28
Nope. I don't think I or my opponents have lasted long enough to run out of fuel! (and and the end of the game - We just assume a safe return to accolades and the Officers mess. )

But with regards to adding rules to create a more realistic simulation - I am finding the more I explore this site, and rediscovering my love of these game mechanics, is that the basic rules seem so very adaptable to many different levels of play. Thats the mark of a very good rules system - very fun and elegant, it its purity, but expandable to various degrees - altitude, fuel, ammo, ground targets, scenarios. I can play a one-on-one minute game with my then 8 year old, and sit and play a four hour game with many of you.

I am not saying anything you all don't already know. But I love many types of games - mostly for the experience of playing. I have to admit I am not very good at historical accuracy and not having been in the military, I have a romantic " Knights of the Air" attitude about WWI Air Combat. So although I may not be the consummate player, I am accepting to any and all variation of realism. In my mind, its all pure enjoyment of the game genre.

Tomitchoe
06-11-2011, 13:58
Depends on the level of experience from the fellow pilots...

IRM
06-11-2011, 16:27
No, I don't think the average WOW game lasts long enough (I'd guesstimate that each turn represents 30 seconds at most) for it to be worth tracking. Possibly worth doing for at least some DOW games, like German fighters in Battle of Britain scenarios and the like.

wargamer
06-11-2011, 21:13
Fuel would be really important in some scenarios - and those scenarios should have that detail factored into it. Most of the time tho, I would say fuel rules would be a needless waste of game time.


example; Herr Schmidt is flying patrol and after a boring and non-eventful couple of hours loitering over no man's land at a nice safe altitude he turns back to home as his fuel is almost gone. He is then attacked. He has maybe 10 or 12 turns of fuel before he has to try a dead stick landing. Turn and fight? Or run like crazy? Schmidt is at the middle of the battle area, his opponent is on the edge opposite Schmidt's friendly exit edge. Obviously if Schmidt can get off the friendly edge he survives. Winner is the survivor, so in this scenario it could be a duo win.

d@niele
06-12-2011, 08:10
No is my answer.

Actually the fuel rule is not so complicate, but is one more thing whose needs to be taken in mind.

G.

no, but I'd like use them even if I don't like the cards system fuel management system.

Stormkahn
06-12-2011, 23:39
No and Yes!!

We don't generally but then for WoW I don't think they really add much so I've never played them there...

However for DoW they do make big difference and I've played a few games to try and find out how to use them to balance out scenarios, to try and get a feel for fuel consumption. A good use would be a BoB matchup with Bf109s on limited fuel against a inferior number of Spits/Hurris with a full tank or CR.42s Vs Gladiators over Malta. I don't have the answer though:confused:

Flying Officer Kyte
06-13-2011, 01:39
I have never been able to convince myself that it added anything to the game except a lot of extra wittering.
Rob.

Kaiser
06-13-2011, 03:55
Are there even official fuel capacities for the aircrafts?

mtyree1972
06-13-2011, 05:48
I've only glanced at the DoW rules, stick to WoW myself, and as such fuel rules really don't make much sense excepting for specific scenario condtions as previously noted. The WW1 dogfights usually occured very close to base and the planes generally had plenty of fuel (burning up was a bigger worry than running out). Ammo, that's a different story.

Bartman
06-13-2011, 14:27
I answered no, but I would like to add them at some point to a campaign style game.

That being said, I agree with Dave, that the fuel consumption rules for the DoW game seem more intriguing due to the speed management aspect. I think I will stay away from fuel consumption rules for WWI.

Hunter
06-14-2011, 16:42
Answered NO, not because it's too complicated but because it is non factor (WWI). We usually run out of ammo before fuel consumption would play into it. Now, for a scenario of, say, escorting bombers. A scout would not likely be able to go all the way to the target. So they would be at the extent of their raange when rendezvousing with the bombers for escort home. Then fuel would definitely be a factor! Otherwise, totally agree with both Bartman and AndrewLupp.

Barkmann
10-06-2014, 09:04
Sometimes. Actually I dont know when!:lol: When im feeling energized enough to put my head to work with these rules.

grumpybear
10-06-2014, 15:49
I have never been able to convince myself that it added anything to the game except a lot of extra wittering.
Rob.

Ditto

Teaticket
10-06-2014, 19:31
I haven't tried it yet. I think scenario rules can take care of it for those specific situations where it could be important. I think one would run out of ammo more easily in a fight than fuel.

Nicola Zee
10-07-2014, 00:30
I haven't tried it yet. I think scenario rules can take care of it for those specific situations where it could be important. I think one would run out of ammo more easily in a fight than fuel.
Agreed.

Nightbomber
10-07-2014, 01:06
Idea of playing with ammo and fuel rules is growing on me let's say. It may change the play tactics significantly. There will be playing and shooting "until death" no more.

Пилот
10-07-2014, 02:26
No need for them, for now. You can write down different number values and draw them before the game. Number determines how many game moves you can fly before you have to leave the battlefield. For me, that's enough.

Nightbomber
10-07-2014, 02:34
No need for them, for now. You can write down different number values and draw them before the game. Number determines how many game moves you can fly before you have to leave the battlefield. For me, that's enough.

:erk::confused:?! That is quite weird, dear friend!

Пилот
10-07-2014, 02:41
It's simple and effective. It's not public, and only pilot knows how many moves he can fly before he has to leave. Of course, it's not 3, 4, or 5 moves :)

Dan-Sam
10-07-2014, 03:01
Many years ago, we played a scenario. There were altitude rules, fuel rules, torpedo rules, taking off, landing, AA guns, submarine, torpedo ship movement etc. In final, the fuel brough only much more administrative after every (!) move. So not, fuel rules are not interesting for me (at least in tokens system).

Nicola Zee
10-07-2014, 07:14
Idea of playing with ammo and fuel rules is growing on me let's say. It may change the play tactics significantly. There will be playing and shooting "until death" no more.
I have come across cases of air battles in WW1 where pilots either ran out of bullets or broke off as they had very little ammo left. I have not come across accounts where undamaged planes on the Western front ran out of fuel. So, IMHO, it would be a rare occurrence.
So, keeping track of ammo might be worthwhile - but for me keeping track of fuel would be more trouble than it's worth unless it was a significant part of a particular scenario.

LOOP
10-07-2014, 07:20
Well I, like so many others; like to keep things simple. So no fuel-rules. Mayby, just mayby limited ammo but my fueltank will allways be full ;)

FarEast
10-07-2014, 14:26
No need for them, for now. You can write down different number values and draw them before the game. Number determines how many game moves you can fly before you have to leave the battlefield. For me, that's enough.

That is a very simple, yet very effective method - especially if the opposition have no idea of how long your aircraft will remain in play and can allow some very interesting play dynamic. Such as having a lot of fuel but staying very close to your own edge hoping to lure an enemy across who may not have sufficient fuel.

Dan-Sam
10-07-2014, 14:31
May be some scenarios from BoB should have some limited fuel for Axis, but still seems too complicated (at least same as wounded pilot rule).

LOOP
10-07-2014, 22:33
It's simple and effective. It's not public, and only pilot knows how many moves he can fly before he has to leave. Of course, it's not 3, 4, or 5 moves :)

Might just try this. Just for the fun of it. ;)