PDA

View Full Version : Site: Help rank these Ace Skills



Oberst Hajj
04-16-2011, 00:03
I am tweaking how the Ace Skill system works in the new revision of Knights of the Air and could use your help. Please help me rate these Ace Skills by ranking them from least (0) to most (10) useful. Please be careful and ensure each skill has a rating and that you rate each skill with a different number. Once you have rated them all, each skill should have a number 0-10, with no two skills having the same number.

I will then be able to average the points for each skill and give them an overall ranking.

Rate the Ace Skills here (http://www.wingsofwar.org/forums/misc.php?do=form&fid=3).

Oberst Hajj
04-16-2011, 00:20
Acrobatic Pilot I

10 Daredevil I

7 Evasive Maneuvers I

0 Exceptional Pilot I

6 Deadly Aim I

8 Dedicated Ground Crew I

5 Lucky Git I

4 Marksman I

9 Quick Shot I

3 Technical Eye I

1 Trench runner I

2

Archidamus
04-16-2011, 01:19
Acrobatic Pilot I

7 Daredevil I

7 Evasive Maneuvers I

4 Exceptional Pilot I

5 Deadly Aim I

5 Dedicated Ground Crew I

7 Lucky Git I

8 Marksman I

8 Quick Shot I

9 Technical Eye I

6 Trench runner I

4

Archidamus
04-16-2011, 01:23
Col. - didn't read you right and assigned values to each without ranking!

Madboyo
04-16-2011, 04:18
Acrobatic Pilot I

9 Daredevil I

6 Evasive Maneuvers I

2 Exceptional Pilot I

10 Deadly Aim I

5 Dedicated Ground Crew I

9 Lucky Git I

7 Marksman I

10 Quick Shot I

3 Technical Eye I

7 Trench runner I

1

Oberst Hajj
04-16-2011, 06:33
Col. - didn't read you right and assigned values to each without ranking!

No worries, it will still imply a relative value for them.

Niclas
04-16-2011, 10:25
Acrobatic Pilot I

7 Daredevil I

4 Evasive Maneuvers I

3 Exceptional Pilot I

5 Deadly Aim I

10 Dedicated Ground Crew I

8 Lucky Git I

9 Marksman I

0 Quick Shot I

6 Technical Eye I

1 Trench runner I

2

Bartman
04-16-2011, 11:19
Acrobatic Pilot I

6 Daredevil I

7 Evasive Maneuvers I

2 Exceptional Pilot I

5 Deadly Aim I

4 Dedicated Ground Crew I

8 Lucky Git I

9 Marksman I

10 Quick Shot I

3 Technical Eye I

1 Trench runner I

0

Bartman
04-16-2011, 11:26
That was a fun poll to complete. Thanks Col.

I am currently designing my own campaign which have been heavily influenced by your excellent KoTA rules.

I am using only six Ace abilities. I renamed a few of them to sound cooler than the WoW rulebook. "Evasive" doesn't sound like a bad-a$$ Ace pilot...

Slippery B@st@rd does! :)

Oberst Hajj
04-16-2011, 14:59
Glad you liked ti Bartman. I'll be adding the same poll for my level II skills next week. Some of the really good level I's have lesser level II effects and vice-versa. I can then get a true feeling of how powerful each of these skills are.

Boney10
04-16-2011, 15:12
Acrobatic Pilot I

9 Daredevil I

6 Evasive Maneuvers I

8 Exceptional Pilot I

4 Deadly Aim I

10 Dedicated Ground Crew I

5 Lucky Git I

3 Marksman I

7 Quick Shot I

2 Technical Eye I

1 Trench runner I

0

Hunter
04-16-2011, 17:10
Acrobatic Pilot I

4 Daredevil I

3 Evasive Maneuvers I

2 Exceptional Pilot I

6 Deadly Aim I

8 Dedicated Ground Crew I

10 Lucky Git I

5 Marksman I

9 Quick Shot I

1 Technical Eye I

7 Trench runner I

0

Hunter
04-16-2011, 17:13
That was a fun poll to complete. Thanks Col.

I am currently designing my own campaign which have been heavily influenced by your excellent KoTA rules.

I am using only six Ace abilities. I renamed a few of them to sound cooler than the WoW rulebook. "Evasive" doesn't sound like a bad-a$$ Ace pilot...

Slippery B@st@rd does! :)

Bart did you mean to say Slippery Bar Steward?

Hunter
04-16-2011, 17:16
Colonel, Sir, please change the skills Technical Eye I rating to 7 from 8 and Lucky Git I to 5 from 6 in my voting. I missed them upon my review before submitting my poll votes. Apologies.

Bartman
04-16-2011, 18:12
Bart did you mean to say Slippery Bar Steward?

LOL!

Yes. That's EXACTLY what I meant to say.

Stormkahn
04-17-2011, 10:40
Acrobatic Pilot I

7 Daredevil I

5 Evasive Maneuvers I

2 Exceptional Pilot I

5 Deadly Aim I

6 Dedicated Ground Crew I

9 Lucky Git I

9 Marksman I

9 Quick Shot I

9 Technical Eye I

1 Trench runner I

3

richard m schwab
04-17-2011, 11:02
Acrobatic Pilot I

5 Daredevil I

5 Evasive Maneuvers I

5 Exceptional Pilot I

10 Deadly Aim I

5 Dedicated Ground Crew I

10 Lucky Git I

10 Marksman I

5 Quick Shot I

5 Technical Eye I

10 Trench runner I

10

CappyTom
04-17-2011, 18:30
Acrobatic Pilot I

8 Daredevil I

5 Evasive Maneuvers I

2 Exceptional Pilot I

9 Deadly Aim I

6 Dedicated Ground Crew I

8 Lucky Git I

7 Marksman I

8 Quick Shot I

6 Technical Eye I

6 Trench runner I

5

Stormkahn
04-17-2011, 22:58
Technical Eye seems to have us completely split, how wierd. :)

Oberst Hajj
04-18-2011, 05:14
Yes it does!

Flying Officer Kyte
04-18-2011, 05:28
Acrobatic Pilot I

9 Daredevil I

9 Evasive Maneuvers I

5 Exceptional Pilot I

3 Deadly Aim I

9 Dedicated Ground Crew I

7 Lucky Git I

7 Marksman I

10 Quick Shot I

4 Technical Eye I

1 Trench runner I

0

Flying Officer Kyte
04-18-2011, 05:31
Typical. You wait till I'm out of the office and then do an important vote.:D
Kyte.

Oberst Hajj
04-20-2011, 03:58
Thanks for the feedback guys. I'm starting to formulate how to assign a points value to each of these.

I took the average sum of each skill from your votes. I then multiplied those numbers by 10, rounding up and came up with base point costs for each of the skills:

74 - Acrobatic Pilot
58 - Daredevil
32 - Evasive Maneuvers.
62 - Exceptional Pilot
69 - Deadly Aim
78 - Dedicated Ground Crew
71 - Lucky Git
77 - Marksman
46 - Quick Shot
38 - Technical Eye
25 - Trench Runner

These numbers were obviously to big and to largely dispersed to be used as is.
Referencing the pilot points that have been earned in over the last two running of Knights of the Air, I determined that about 25 pilot points is where most people made Ace (5 kills). Using this as a reference mark, I made a scale from 0-100 with 20 levels broken down as:

0-5
6-10
11-15
16-20
21-25
26-30
31-35
36-40
41-45
46-50
51-55
56-60
61-65
66-70
71-75
76-80
81-85
86-90
91-95
96-100

Placing my reference mark at the 46-50 level, I was able to subtract one point for each level below the middle and add one point for each level about that. I then plugged the base point costs from above into those levels and came up with point costs for each skill ranging from a possible 16 to 35 points. Since passive ace skills can be used in conjunction with other skills, I weighted them with an extra point.

This gave me the final points cost for each Ace Skill I:

31 - Acrobatic Pilot
27 - Daredevil
23 - Evasive Maneuvers.
29 - Exceptional Pilot
29 - Deadly Aim
32 - Dedicated Ground Crew
30 - Lucky Git
31 - Marksman
26 - Quick Shot
23 - Technical Eye
21 - Trench Runner

That worked out pretty well as a pilot with 25 pilot points can pick 3 of the skills or continue to work for a "better" skill.

For upgrading to a level II skill, I figured it would be easier to advance a current skill then learning a completely new one. As such, I set the cost of the upgrade at 50% of the initial skill (rounded up).

This gave me the final points cost for each Ace Skill II:

+16 - Acrobatic Pilot
+14 - Daredevil
+12 - Evasive Maneuvers.
+15 - Exceptional Pilot
+15 - Deadly Aim
+16 - Dedicated Ground Crew
+15 - Lucky Git
+31 - Marksman
+13 - Quick Shot
+12 - Technical Eye
+11 - Trench Runner

I think that this has the overall correct "feel" to it as a pilot could reach Trench Runner II (the second level of the least useful skill) just just after another pilot could reach Dedicated Ground Crew I (the most useful skill).

Anyone see any gaping holes in my logic or math?

Flying Officer Kyte
04-20-2011, 05:14
I can't see any obvious ones Col. but then maths was never my strong suit.
Rob

Snowy
04-20-2011, 09:10
Acrobatic Pilot I

10 Daredevil I

0 Evasive Maneuvers I

10 Exceptional Pilot I

0 Deadly Aim I

10 Dedicated Ground Crew I

5 Lucky Git I

0 Marksman I

0 Quick Shot I

0 Technical Eye I

10 Trench runner I

0

LeBru
04-20-2011, 09:11
Acrobatic Pilot I

8 Daredevil I

6 Evasive Maneuvers I

2 Exceptional Pilot I

4 Deadly Aim I

10 Dedicated Ground Crew I

6 Lucky Git I

6 Marksman I

9 Quick Shot I

4 Technical Eye I

4 Trench runner I

2

fist
04-27-2011, 00:20
like the math

jhary
04-28-2011, 16:46
Acrobatic Pilot I

9 Daredevil I

4 Evasive Maneuvers I

7 Exceptional Pilot I

2 Deadly Aim I

5 Dedicated Ground Crew I

9 Lucky Git I

10 Marksman I

6 Quick Shot I

5 Technical Eye I

6 Trench runner I

1

MayorJim
05-01-2011, 11:27
Acrobatic Pilot I

4 Daredevil I

8 Evasive Maneuvers I

9 Exceptional Pilot I

10 Deadly Aim I

1 Dedicated Ground Crew I

2 Lucky Git I

3 Marksman I

5 Quick Shot I

6 Technical Eye I

7 Trench runner I

0

MayorJim
05-01-2011, 11:28
I counted "0" as the least important...

Acrobatic Pilot I
4
Daredevil I
8
Evasive Maneuvers I
9
Exceptional Pilot I
10
Deadly Aim I
1
Dedicated Ground Crew I
2
Lucky Git I
3
Marksman I
5
Quick Shot I
6
Technical Eye I
7
Trench runner I
0

Dimetri1
05-05-2011, 16:33
Acrobatic Pilot I

6 Daredevil I

10 Evasive Maneuvers I

5 Exceptional Pilot I

2 Deadly Aim I

5 Dedicated Ground Crew I

8 Lucky Git I

7 Marksman I

10 Quick Shot I

6 Technical Eye I

0 Trench runner I

8

Dan-Sam
05-06-2011, 13:43
Acrobatic Pilot I

9 Daredevil I

8 Evasive Maneuvers I

5 Exceptional Pilot I

6 Deadly Aim I

6 Dedicated Ground Crew I

9 Lucky Git I

7 Marksman I

8 Quick Shot I

7 Technical Eye I

5 Trench runner I

6

MayorJim
05-07-2011, 13:21
Looks pretty good! I like the reasoning here...

Skyguy001
06-27-2011, 06:30
Acrobatic Pilot I

8 Daredevil I

8 Evasive Maneuvers I

6 Exceptional Pilot I

5 Deadly Aim I

8 Dedicated Ground Crew I

8 Lucky Git I

7 Marksman I

9 Quick Shot I

9 Technical Eye I

6 Trench runner I

4

Mike George
06-27-2011, 08:46
Acrobatic Pilot I

10 Daredevil I

9 Evasive Maneuvers I

0 Exceptional Pilot I

5 Deadly Aim I

8 Dedicated Ground Crew I

7 Lucky Git I

6 Marksman I

8 Quick Shot I

4 Technical Eye I

3 Trench runner I

2

delos
06-30-2011, 09:05
Acrobatic Pilot I

7 Daredevil I

6 Evasive Maneuvers I

1 Exceptional Pilot I

5 Deadly Aim I

8 Dedicated Ground Crew I

3 Lucky Git I

5 Marksman I

6 Quick Shot I

7 Technical Eye I

6 Trench runner I

0

Eseefe
06-30-2011, 09:43
Acrobatic Pilot I

9 Daredevil I

6 Evasive Maneuvers I

2 Exceptional Pilot I

5 Deadly Aim I

7 Dedicated Ground Crew I

3 Lucky Git I

5 Marksman I

8 Quick Shot I

8 Technical Eye I

4 Trench runner I

1

Okie
07-13-2011, 18:15
From most important to lest in MHO:

Exceptional Pilot - First and formost!
Dedicated Ground Crew - Plane in best shape, less chance of Jams or mecanhical failure.
Lucky Git - The best are also the luckiest.
Acrobatic Pilot - To stay on your man.
Evasive Maneuvers - To get out of a bad spot.
Deadly Aim - On target!
Quik shot - Shoot first!
Marksman - Hit the mark!
Technical Eye - To spot problems before they get bad.
Trench Runner - Stay out of the Archy! & Avoid getting shot up from the ground.
:crash: :camel:

john snelling
09-06-2015, 13:13
Acrobatic Pilot I

7 Daredevil I

7 Evasive Maneuvers I

3 Exceptional Pilot I

8 Deadly Aim I

10 Dedicated Ground Crew I

8 Lucky Git I

10 Marksman I

0 Quick Shot I

10 Technical Eye I

5 Trench runner I

5

Stumptonian
09-06-2015, 17:38
Acrobatic Pilot I

6 Daredevil I

3 Evasive Maneuvers I

5 Exceptional Pilot I

0 Deadly Aim I

8 Dedicated Ground Crew I

2 Lucky Git I

10 Marksman I

7 Quick Shot I

9 Technical Eye I

4 Trench runner I

1

Stumptonian
09-06-2015, 17:41
Filled in the form but did not post a reply listing them in order.
Are you able to see the form? I can't view it again because it was already completed successfully.

Oberst Hajj
09-07-2015, 08:38
Well, this research project ended like, 4 years ago. I'd have to go back and dig around for where the form gets stored at. lol

Stumptonian
09-07-2015, 09:46
Well, this research project ended like, 4 years ago. I'd have to go back and dig around for where the form gets stored at. lol

:eek::p
Never even noticed the dates :surrender:
:pint:

Tonx
09-07-2015, 10:52
Never mind I happen to think that this is an excellent thread ... Teaching me what Ace Categories there are in WGF and how highly people think of them. Or otherwise.

Have to say that Lucky Git made me laugh when I first saw it :lol:

Only ever used ace categories in WGS which I play full time once and that was to give the Wife's Wildcat a head start on what I was flying. Will get round to using these properly one day & fully understanding what these are all about ...

Stumptonian
09-07-2015, 11:13
Filled in the form but did not post a reply listing them in order.
Are you able to see the form? I can't view it again because it was already completed successfully.

And then I didn't notice that the result ws automatically posted ...

Acrobatic Pilot I
6
Daredevil I
3
Evasive Maneuvers I
5
Exceptional Pilot I
0
Deadly Aim I
8
Dedicated Ground Crew I
2
Lucky Git I
10
Marksman I
7
Quick Shot I
9
Technical Eye I
4
Trench runner I
1


:D

Timmo UK
12-28-2015, 14:19
Acrobatic Pilot I

2 Daredevil I

2 Evasive Maneuvers I

7 Exceptional Pilot I

7 Deadly Aim I

8 Dedicated Ground Crew I

1 Lucky Git I

4 Marksman I

5 Quick Shot I

8 Technical Eye I

0 Trench runner I

0

Setarius
01-07-2016, 21:56
Acrobatic Pilot I

9 Daredevil I

10 Evasive Maneuvers I

7 Exceptional Pilot I

1 Deadly Aim I

4 Dedicated Ground Crew I

0 Lucky Git I

5 Marksman I

6 Quick Shot I

8 Technical Eye I

2 Trench runner I

3

The Cowman
01-07-2016, 22:12
Acrobatic Pilot I

8 Daredevil I

7 Evasive Maneuvers I

2 Exceptional Pilot I

6 Deadly Aim I

8 Dedicated Ground Crew I

6 Lucky Git I

5 Marksman I

7 Quick Shot I

6 Technical Eye I

4 Trench runner I

5

The Cowman
01-07-2016, 22:14
Hmmm perhaps this should be closed? Never saw it til just now... and here I was excited that you were revamping the KoA rules!

Flying Officer Kyte
01-08-2016, 06:28
Hi Ken.:drinks:
:confused:KoA. now whatever happened to that?
Rob.;)

gully_raker
01-08-2016, 14:20
Hi Ken.:drinks:
:confused:KoA. now whatever happened to that?
Rob.;)

:cheezy: I believe Keith intends to run a Campaign in 2016!

The Cowman
01-08-2016, 16:22
:cheezy: I believe Keith intends to run a Campaign in 2016!

Uh Oh Keith... looks like you are getting called out. It is not like you are totally busy or anything like that... LOL!

fast.git
01-08-2016, 20:26
Hmmm perhaps this should be closed? Never saw it til just now... and here I was excited that you were revamping the KoA rules!


Hi Ken.:drinks:
:confused:KoA. now whatever happened to that?
Rob.;)


:cheezy: I believe Keith intends to run a Campaign in 2016!


Uh Oh Keith... looks like you are getting called out. It is not like you are totally busy or anything like that... LOL!

Now this would be worth the price of admission! :sAprvd:

Lt. S.Kafloc
01-10-2016, 14:46
Rack it up and bring it on.

Oberst Hajj
01-11-2016, 04:08
Yeah, I'd love to revive this one day...

john snelling
01-11-2016, 08:06
I would like to see it revived.