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View Full Version : New House rules: skill system, altitude, etc. need feedback.



graysin1337
02-26-2011, 05:25
Hi, i made a few house rules for WoW: WW1 concerning a lot of issues and i came up with quite an interesting characterdesign. You have to choose a trait and you get skills, etc.


mediiafire: rules 0.2 (http://www.mediafire.com/?r52x6y0t0d9vhkn)
Megaupload: rules 0.2 (http://www.megaupload.com/?d=LTX3EXPA)
Hotfile: Rules 0.2 (http://hotfile.com/dl/109476087/077cb1a/Modified_Rules.pdf.html)

I hope some of you will read it and maybe some will even playtest it because of this system there could occur some balancing issues. With a lot of luck you build your ultimate Pilot with some mean skill combination. But in most cases it should be more or less balanced i guess. But to determine that i have to rely on playtesting and so i'm hoping for you guys. The more the merrier^^.

As you probably noticed by now i'm not a native speaker and i wrote the rules in hurry so expect a lot of spelling mistakes and a weird use of vocabulary.

I really would appreciate feedbacks, critics (positive and negative) and opinions so that i can optimize the rules.

cheers and thx

Beanie
02-26-2011, 05:57
Hi

Would like to give some feed back on your rules but I am unable to download the file from the site given

graysin1337
02-26-2011, 06:12
Hi it worked fine for me but i added 2 additional hosters, try these.
cheers

Beanie
02-26-2011, 07:32
Thanks now have a copy - will let you know

Cheers

MayorJim
02-26-2011, 11:10
Gray,

You have obviously put some thought into these! Also, your English is fine (at least to me :D) Question: if you have to dice before or after each manuever (or turn as you describe them), don't you think that it would slow the game down a bit? We usually play with 2-3 planes on a side (for a total of 4-6). You have some interesting ideas, but for me, between snacks, drinks, smoke breaks, the game would bog down a bit...:D

graysin1337
02-26-2011, 11:28
Gray,

You have obviously put some thought into these! Also, your English is fine (at least to me :D) Question: if you have to dice before or after each manuever (or turn as you describe them), don't you think that it would slow the game down a bit? We usually play with 2-3 planes on a side (for a total of 4-6). You have some interesting ideas, but for me, between snacks, drinks, smoke breaks, the game would bog down a bit...:D

Well i tried to keep it simple, don`t know if i succeded. The alitude rules add some complexity, thats true. But performing a maneuver which requires a dice roll like the stall check (Most maneuvers will be played regularly and won`t force a dice roll) is always dangerous because you can crash your plane. Only experienced "Born Pilots" could try these maneuvers more often. As level 1 Pilot who is not a born Pilot you have 66% chance or worse to suffer a stall. I guess most rookie pilots will try these only once or twice per game and always in a higher altitude. So not many stall checks to slow the game down. The Evasion rolls will occur way more often of course (every time someone gets fired upon, but usually its just one roll with not much maths attached to it( Ace-skill = 5, Roll of 5 or 6 is a success, a lower result = fail) I only tested it with a few planes and every player had no more than two planes. In most cases only one. I had the impression, after you get accustomed to the rules, i doesn`t need more time than for example removing and ammunition counter...but well thats my impression and i posted the rules in this forum d#to get some deifferent point of views on this matter.
So thx that you read the rules and put some thought into it :)
cheers.
critic is noted and will be considered.

Beanie
02-26-2011, 12:07
Just played a solo dogfight game between two Albatros DIII and 1 RE8 and 1 SE5a. I liked the added complexity and ace skills rules although I feel that it would be more keeping in the spirtit of the game if a card was drawn instead of using a dice - but I am an old board wargamer, so I will always jump at the chance of using dice during a game. Are you working on any more rule changes?

graysin1337
02-26-2011, 12:21
Are you working on any more rule changes?

At the moment i'm working on the Pilotsheets and if you like i'll upload them when i'm done with them. Also next weekend will be used for intensive playtesting and a rules brainstorming. Also i'm thinking about that topic most of the time and sometimes a possible rule just jumps in my head. I thought about changing the jamming rules, but well i don't won't to make the game too complex. it should keep it easy way of playing.

Cards would probably be also possible, but i like the simplicity of a dice roll. :)

P.S.: Did you use the traits and skills or just the Ace and Evasion Abilitiy?

P.P.S.: I uploaded the Pilotsheets i created so far. Its in german, but well its for a german pilot^^ But i'm planning to make one for the RFC as well, which will be in english of course. It will be made along the same guidelines but adapted to the commonwealth of course. Its just for an impression for now.
I will upload the PSD file when i'm done so that everyone can create their own files if someone wants me to do that.


http://img825.imageshack.us/img825/6269/pilotenakte2.th.jpg (http://img825.imageshack.us/i/pilotenakte2.jpg/)

http://img534.imageshack.us/img534/9884/pilotenakte.th.jpg (http://img534.imageshack.us/i/pilotenakte.jpg/)

cheers

Beanie
02-26-2011, 13:09
I used both traits and skills

Look forward to the uploaded PSD

MayorJim
02-27-2011, 15:59
Brian...I loved Achenbach's card!! How did you get the info typed in to look like an actual typewriter made it? very nice...

graysin1337
02-27-2011, 16:09
Brian...I loved Achenbach's card!! How did you get the info typed in to look like an actual typewriter made it? very nice...

It's just a font i used. As soon as i'm finished i give you the psd-file for photoshop and you can edit every single entry.
The fonts i used are "Rough_Typewriter" and "Berthold Mainzer Fraktur" Of course you will have to download these for editing. But they are free.

cheers
gray

Badin23
03-01-2011, 16:34
Great pilots sheets I love them!

graysin1337
03-02-2011, 05:18
thx :)

more feedback on the rules? anyone? ;)

graysin1337
03-08-2011, 16:31
Here are the psd-files for the documents for british and german pilots. Feel free to use them in any way you like and modify them to your needs. I would appreciate if someone would create a document like this for the french airforce or maybe the belgique one.

mediafire: Documents (http://www.mediafire.com/?982ancd3q6n0q7b)
hotfile: documents (http://hotfile.com/dl/109482327/2340f00/Wings_of_War-Document.rar.html)

Also the rules i created have been revised a bit after an extensive weekend of playtesting, which included the best WoW-matches i ever experienced.
Megaupload: Rules 0.2 (http://www.megaupload.com/?d=LTX3EXPA)
Mediafire: Rules 0.2 (http://www.mediafire.com/?r52x6y0t0d9vhkn)
hotfile: Rules 0.2 (http://hotfile.com/dl/109476087/077cb1a/Modified_Rules.pdf.html)
cheers

PS: If you spot any spelling mistakes or other mistakes with the english pilot roster plz let me know. I'm not a native speaker after all. ;)

Diamondback
03-08-2011, 17:55
Between this and the Knights of the Air campaign and various other add-on Ace abilities, I've been thinking that we should also have a system of "Merits & Flaws" where if you choose a negative you can claim an extra SA.

For example:
"Vulture: If facing multiple aircraft, you must always attack the most damaged of them."
"Rookie: On the start of each turn, draw 1 Damage card but do not apply it to your plane. On a drawn 0 or 1, the turn proceeds as if the other player had Tailing position."

Stuff like that--which might compensate for a rookie immediately claiming Bullet Checker (which I do every time I pick up fresh ammo for my .45 anyway, and would be even more thorough about with less-reliable ammo suppliers like they had back then), or other SA's that are more a matter of education or behavioral choice than instinct, experience or enhanced senses.

graysin1337
03-09-2011, 00:33
initially i thought about a merits & flaws system as well. My idea was to have each pilot have a fixed amount of character creation points which he could use to improve the abilities or buy skills which would cost more ore less points depending on the usefulness. If a pilots chooses a flaw he gains additional creation points to spent. But in the end i decided against it because it would require a lot more work of balancing the skills and i somehow like the randomness of level-up roll :) But if you going to elaborate a merits and flaw system please feel free to share. I could also imagine a hybrid system i which you start with a merits and flaw system to create a very individual pilot and later on when you level up you can either roll for a new skill or use the level up to get rid of a flaw.
cheers

silentjester
03-09-2011, 04:53
Tried Downloading the rules set...no luck. The link takes me to mediafire, but the download link seems to be dead there.

graysin1337
03-09-2011, 08:06
Tried Downloading the rules set...no luck. The link takes me to mediafire, but the download link seems to be dead there.

Its working for me, but i added a few more mirrors just in case. I'll also upload the documents to another hoster as a precaution, but my upload speed is really low...so it will take at least half an hour.

Cheers :)
gray

graysin1337
03-09-2011, 08:49
Here is another mirror for the psd-files.

hotfile: Documents (http://hotfile.com/dl/109482327/2340f00/Wings_of_War-Document.rar.html)

cheers

silentjester
03-09-2011, 12:29
Got the files, thank you. I'll give them a look see and do some play testing. I'll be sure to get you some feedback.

MayorJim
03-09-2011, 13:50
Hmmm...can't open psd's what program uses those?

graysin1337
03-09-2011, 19:30
psd is for photoshop, so you can edit everything. Try open it with gimp, its a free programm which should do the trick and if not i'm sure there are plugins available for it.