Boney10
02-18-2011, 06:11
Hi chaps, I have been pondering of late about how devastating 2 seaters seem to be in the game, yes my head is hurting too!!.
So I started reading a few books, head hurting even more as some didnt even has pictures, and it seems to me that most actions took place with scouts sneaking up on a two seater and attacking , rather than our games which 9/10 seem to be we face each other across the table and away we go.
Soo the last Avon night DM & myself tried out a little something which I think worked and made things a bit more realistic.
First mission of the two seater, it does seem that until the Brisfit not many two seaters went up looking for a fight, so they need a mission. Next altitude use what ever rules you use. Now come the bit, the scout then rolls a dice and 1= 1 level below 2/3 same level 4/5 1 level above 6 2 levels above
2 seater chooses side of table, scout rolls again 1/2 top/long side, 2 short side, 4/5 other long side, 6 short side.
Game begins the two seater cannot play any card that take him away from objective, or react to the scout until the scout is spotted.
To spot the scout 2nd turn roll dice 6 = spotted, turn 3 5 or 6 spotted, turn 4 4,5 or 6 spotted, you get the idea.
Also the scout is automatically spotted the turn it fires at the two seater and lastly if it comes with short range.
No spotting due to cloud, or archie keeping 2 seater crew occupied etc.
Anyway comment chaps
So I started reading a few books, head hurting even more as some didnt even has pictures, and it seems to me that most actions took place with scouts sneaking up on a two seater and attacking , rather than our games which 9/10 seem to be we face each other across the table and away we go.
Soo the last Avon night DM & myself tried out a little something which I think worked and made things a bit more realistic.
First mission of the two seater, it does seem that until the Brisfit not many two seaters went up looking for a fight, so they need a mission. Next altitude use what ever rules you use. Now come the bit, the scout then rolls a dice and 1= 1 level below 2/3 same level 4/5 1 level above 6 2 levels above
2 seater chooses side of table, scout rolls again 1/2 top/long side, 2 short side, 4/5 other long side, 6 short side.
Game begins the two seater cannot play any card that take him away from objective, or react to the scout until the scout is spotted.
To spot the scout 2nd turn roll dice 6 = spotted, turn 3 5 or 6 spotted, turn 4 4,5 or 6 spotted, you get the idea.
Also the scout is automatically spotted the turn it fires at the two seater and lastly if it comes with short range.
No spotting due to cloud, or archie keeping 2 seater crew occupied etc.
Anyway comment chaps