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STICK
01-25-2011, 07:26
Our little group is starting it's campaign tomorrow. We have created a chart for pilot generation (it ranges from "doomed" resulting in minus two random cards from your maneuver deck, to "gifted" resulting in a immediate ace skill). Each player will generate 4 pilots for each side that get kept on a roster. Pilots that die are replaced. We will dice for who flies on which side and what the mission type is. We will be flying one mission per war "month" from June 1915 which will result in 41 missions. Players can select from any aircraft available at that time. Kills will be scored for obchieving mission objectives and for all kills. 5 kills gets you an ace skill. We will use the standard WOW playmats, attackers start at one edge of the first mat which is the theoretical line between their side and no mans land, the first map will comprise no mans land and the second will comprise the defenders territory. Leaving from different edges has different consequences depending on which side you fly for. There is a chance to die each time you crash and also a chance to avoid capture if you live.

Wish us luck. We have a section on the roster for pilot name and country so it should generate some very interesting AARs and perhaps a little storyline will develop with some ravalries and suich.

The Cowman
01-25-2011, 07:36
Our little group is starting it's campaign tomorrow. We have created a chart for pilot generation (it ranges from "doomed" resulting in minus two random cards from your maneuver deck, to "gifted" resulting in a immediate ace skill). Each player will generate 4 pilots for each side that get kept on a roster. Pilots that die are replaced. We will dice for who flies on which side and what the mission type is. We will be flying one mission per war "month" from June 1915 which will result in 41 missions. Players can select from any aircraft available at that time. Kills will be scored for obchieving mission objectives and for all kills. 5 kills gets you an ace skill. We will use the standard WOW playmats, attackers start at one edge of the first mat which is the theoretical line between their side and no mans land, the first map will comprise no mans land and the second will comprise the defenders territory. Leaving from different edges has different consequences depending on which side you fly for. There is a chance to die each time you crash and also a chance to avoid capture if you live.

Wish us luck. We have a section on the roster for pilot name and country so it should generate some very interesting AARs and perhaps a little storyline will develop with some ravalries and suich.

Sounds like fun... good luck to you all!

Flying Officer Kyte
01-25-2011, 10:37
Breath is definitely baited this time. Sounds like the sort of thing that should make a good blog.
Rob.

STICK
01-25-2011, 10:50
If this goes well I will publish the simple rules to the downloads section for others to use. It allows for players to show up as they please so there is no need to be there every week. In theory I think it will work well for our group because we are all married with kids and jobs and other RL commitments but still try to do Wednesday nights as often as possible yet a campaign setting will serve to connect the series of battles and give it that cohesive element that gaming needs to stay extra interesting. If anyone wants an advance copy of the rules PM me and I will email them to you. I am open to suggestions and feedback if you feel we are doing something wrong (or right). I'm sure we as a group will edit the rules as well.