View Full Version : Play by PM game 11 - "Battle Amongst the Clouds"
Teaticket
07-07-2021, 12:44
Game 11 will be two groups of scouts meet up on a hot July '18 day where clouds are dotting the sky. Clouds will be marked to show the altitude(s) they occupy.
When you fly into a cloud you will keep plotting but I will use a secret chart to see what card you actually will fly. You have a 1/3 chance of flying what you plotted when your peg starts the phase in a cloud. Once your peg is in a cloud you cannot be shot at. The movement card your peg comes out of a cloud you cannot shoot but can be shot at. Once in a cloud I will take the plane off the board until it emerges. I will track the plane's movement in a cloud off board.
10 players max.
When signing up state what side you want and pick a plane for that side. Read the thread to see if there is still an opening for the side you are choosing. (count entries!)
Available planes: I have at least 5 of every type so take what you prefer.
Germans, Fokker D.VII and E.V/V.III, SSW D.III, Alb DVa, Pfalz D.IIIa
British, SE5a, Sopwith Camel, Sopwith Dolphin, (I have 1 FE2b if someone wants it. 360* firing above, firing to rear at above only.)
Rosters:
Germans,
Baz - 'Baz' - D.VII
Chris - 'malachi' - SSW D.III
Iain - 'camel crew' - Alb. DVa
Pete - 'stumptonian' - Fokker D.II
Sam - 'zenlizard' - Fokker E.V/D.VIII
British,
Dan - 'camelbeagle' - Sopwith Dolphin
Sven - 'Marshalllannes' - Sopwith Camel
Dave - 'flash' - Sopwith Dolphin
John - 'Crash-A-Lot' - Sopwith Camel
Andy - 'Sherlochnumber1' - SE5a
Gaming area = Two Wings of Glory mats.
Game length, 14 turns
Rules in use
All Advanced rules in RAP p.13 -16
Flying Higher Optional Rule p.19
Aim Optional Rule p.19
Firing from Above Optional Rule p.19
Higher Machine Gun Optional Rule (all SE5As) - If the aircraft does not perform a steep maneuver, it can fire at long range at an overlapping aircraft in its firing arc exactly one altitude level above. It can also fire at short range at overlapping aircraft at the same altitude level unless the SE5a has climb counters and the target does not. In both cases the SE5a fires using B Damage.
House Rule -* Explosions cause half of the planes starting damage (rounded up) for all aircraft.
House Rule - When diving -
you DO NOT lose any climb counters, you simply lose a level of altitude. (e.g. If you start your dive at 3+2 climb counters, you finish the dive at 2+2 climb counters)
you cannot shoot at a target above you, ie a higher alt level.
House Rule - when climbing you cannot shoot at a target at a lower alt level.
House rule - When planning an Immelmann you have the choice to gain one climb counter or not. Immelmann X = no Alt gain.
Starting Set Up:
I will place the planes and their altitude and assign pilots to their planes.
Procedure:
To try and minimize any errors I will be asking people to state each turn's cards in the format: "Turn X, Phase Y: Card Z (card Z description)"
So that you can use any of the various decks or Mates, do not include the card #, just the description. I will ignore any #s submitted. If you only submit a # you will fly straight.
Please use the descriptors:
Straight,
Left/Right Turn,
Sharp Left/Right Turn,
Left/Right Sideslip,
Wide Left/Right Sideslip,
Stall,
Stall non-steep, (D.VII only)
Left/Right Stall, (D.VII only)
Climb, Dive,
Immelmann,
Immelmann X (for no alt gain).
It is also very helpful if you add steep and +/- climb counters and altitude to the description where applicable.
For example, a Sopwith Camel might have the following moves plotted:
Start Alt 3.0
Turn 2, Phase 1: Right sideslip Alt 3.0
Turn 2, Phase 2: Climb steep Alt 3.1
Turn 2, Phase 3: Sharp right Alt 3.1
Once all maneuvers have arrived, I will carry out the turn and post aerial view images and accompanying text for every phase of the round, plus some additional atmospheric images where possible.
Shooting phase:
I manage all damage to the aircraft and inform the relevant players about any special damage. This special damage is kept secret from other players (unless fire/smoke) although hints may be given in the narrative.
House Rule - You will always shoot at the closest enemy target unless you can shoot at another enemy and gain +1 modifier either for shooting at the same target in corresponding phases or for Height advantage.
Victory conditions:
The side with the highest overall score at the end of the game wins.
+1 point for any long range shot taken
+2 points for any close range shot taken
+5 points for a kill
Hi Peter
Count me in on a Fokker d.vii please
Thanks
Baz
camelbeagle
07-07-2021, 14:19
Give me the Sopwith Dolphin!!!
German, SSW D.III please :guns:
camel crew
07-07-2021, 15:16
Hello Peter
I'll have on of the Albatros DVas if I may. If a Rookie comes along and needs a place, I'll happily step down
Teaticket
07-07-2021, 16:09
Once we hit 10 pilots I will assign sides and post starting positions. Anyone and everyone is welcome to sign on. If you have any questions please feel free to ask.
I will post a move within a day or two after I have all the plots. All damage and private special damage will be passed on via pm.
For those that don't have this, here is a handy sheet to help you keep track of the game.
303902
303893
303894
Stumptonian
07-07-2021, 19:08
I am away from Friday until Monday, so, as much as I'd love to sign up, I don't want to leave the game stuck waiting for turns to be submitted.
:(
Teaticket
07-07-2021, 19:44
Nothing will start until Monday the soonest as I am also away Fri-Sun night.
Stumptonian
07-07-2021, 20:15
OK sign me up for the Kaiser with a D.VII
:D
Not fussed which side Peter, Dolphin if a Brit, D.VII if a Herman would be my preference. :serious:
camel crew
07-08-2021, 02:35
I will wait for Monday with baited breath
Marechallannes
07-08-2021, 03:32
Time to change sides...
If there is a spare place I would enlist for the RAF in a Sopwith Camel. :salute:
zenlizard
07-08-2021, 04:34
I'm in. I'd like to fly for Germany, as usual, in a Fokker E-V/D-VIII.
Teaticket
07-08-2021, 06:28
8 in, 2 to go!
Do the attachments open up for you in post #6? They do for me but I want to make sure as in the past they have not.
Stumptonian
07-08-2021, 07:23
Do the attachments open up for you in post #6? They do for me but I want to make sure as in the past they have not.
The PDFs allow download, but the attachment doesn't open.
Teaticket
07-08-2021, 08:51
Ok, thanks Pete. Think I fixed it.
1 more recruit signed in, 1 to go.
Sherlochnumber1
07-08-2021, 11:25
If you have room for one more, happy to fly an SE5a
Teaticket
07-08-2021, 12:44
Ok Andy, you are #10! Friday I'll post starting positions. You can stratigize over the weekend as I'll be away till Sunday night. I'll be looking for first plots on Monday.
Sherlochnumber1
07-08-2021, 13:03
Great, thanks very much, looking forward to it! I’ll
camelbeagle
07-08-2021, 19:18
Looks like the squadrons are filled up! Time for shootin'!
.. You can strategize over the weekend as I'll be away till Sunday night. I'll be looking for first plots on Monday.
Hard to strategize without sight of a map & start position, so watch your six, go loud from the cloud and kill 'em all ! :cheezy:
Marechallannes
07-09-2021, 04:09
It's a dogfight... no need for a briefing. ;)
Stumptonian
07-09-2021, 07:42
It's a dogfight... no need for a briefing. ;)
Just as well given the last outing.
:p
Teaticket
07-09-2021, 15:14
Here are your planes and starting positions.
Level 6.0 is the highest anyone can fly.
Clouds fill the altitude levels of the chits shown. Example, A2 A4 means altitude levels 2 through 4 are clouds. Level 1 and 5 are clear.
Good luck to you all!
303953
303954
303955
303956
303957
303952
Great looking paint jobs Peter :thumbsup:
zenlizard
07-10-2021, 09:03
And I'm done with turn 1 plotting.
camel crew
07-10-2021, 15:07
Hello Peter. Will send moves though in a minute.
A please, pretty, please request. Could you increase the size of the overview map. Could only just read it with glassess and a bit of guess work. :sAprvd:
camel crew
07-10-2021, 15:19
round 1 in
Teaticket
07-10-2021, 16:30
Hello Peter. Will send moves though in a minute.
A please, pretty, please request. Could you increase the size of the overview map. Could only just read it with glassess and a bit of guess work. :sAprvd:
I did this shot 10 minutes before heading out of state for the weekend! I'll add some more lighting and have better photos from here out.
How many glasses did you drink to affect your vision? ;)
camelbeagle
07-10-2021, 19:02
Turn one submitted
camel crew
07-11-2021, 02:16
I did this shot 10 minutes before heading out of state for the weekend! I'll add some more lighting and have better photos from here out.
How many glasses did you drink to affect your vision? ;)
Hic :drinks::pint::pint::pint::pint:
Marechallannes
07-11-2021, 08:46
Turn 1 sent
https://www.wingsofwar.org/forums/attachment.php?attachmentid=304003&d=1626018336
304004
Turn 1 submitted :)
Crash A Lot
07-12-2021, 09:46
Turn one in
Teaticket
07-12-2021, 10:25
A couple more plots and we're off!
Sherlochnumber1
07-12-2021, 10:36
Turn 1 in!
Good luck everybody!
Sherlochnumber1
07-12-2021, 10:38
I’ve sent my turn details via private message to you Peter, I assume that’s the correct way to do it!
Teaticket
07-12-2021, 13:22
I’ve sent my turn details via private message to you Peter, I assume that’s the correct way to do it!
Yes Sir. Don't want the enemy seeing your plan, be it good or bad!;)
Stumptonian
07-12-2021, 17:21
Back from the spotty wi-fi of Idaho!
:D
Turn 1 in.
Teaticket
07-13-2021, 06:53
All in now. I will do my best to get turn 1 posted today. Have some SWMBO time today so I'll try to squeeze in the turn best I can.
Teaticket
07-13-2021, 14:37
Battle Amongst the Clouds – Turn 1
Pilots were placed a turn away from any contact so you could get a feel for the cloud positions.
I’m happy that some of you did fly into them!
Phase 1 –
Marshallannes turns north and reaches his left hand out to touch a cloud, keeping his camel in the clear.
Zenlizard also turns north but stays well away from the white stuff.
Crash A Lot turns right heading straight at the southern large cloud.
Flash, camelbeagle, camel crew, malachi and sherlochnumber1 keep their nose ahead.
Stumptonian slips left while Baz turns left.
304061
Phase 2 –
Marshallannes climbs (forgot to place climb indicator) as does camel crew.
Flans and Crash A Lot disappear into the large southern cloud!
Stumptonian turns and comes face to face with a cloud of his own.
304062
Phase 3 -
Camel crew and Stumptonian disappear into clouds while Flash emerges, leaving Crash A Lot alone in the cloud.
Zenlizard flirts with the edge of the world.
Malachi turns to get a close look at a cloud.
304063
304064
304065
304066
304067
304068
Those that are lost in the clouds have to plot without knowing their exact position. Whenever a movement phase begins with your peg in a cloud I, roll on a random chart to determine where you go. There is a 1/3 chance on each phase you do what you plotted.
Crash A Lot
07-13-2021, 15:34
Turn 2 in
But with Peters sick twisted mind , going into the clouds I may show up in OZ ?
zenlizard
07-13-2021, 15:47
Turn 2 submitted.
Teaticket
07-13-2021, 16:04
Turn 2 in
But with Peters sick twisted mind , going into the clouds I may show up in OZ ?
You'll be lucky to find yourself in Oz! Stay away from the black cloud as you may run into a Martian in there.
Stumptonian
07-13-2021, 17:14
Turn 2 submitted.
camelbeagle
07-13-2021, 17:43
Turn 2 submitted
camel crew
07-14-2021, 02:00
Turn 2 submitted
I know where I went in, but where do I come out??????
Marechallannes
07-14-2021, 02:37
Turn 2 sent. :salute:
zenlizard
07-14-2021, 04:27
I know where I went in, but where do I come out??????
Side of a cumulogranite cloud?
camel crew
07-14-2021, 06:14
:crash:
..I know where I went in, but where do I come out??????
I did not leave that cloud of my own volition ! Turn 2 in.
Teaticket
07-14-2021, 09:02
I did not leave that cloud of my own volition ! Turn 2 in.
No, you were spit out like a watermelon seed!
If a flash is in a cloud is that lightning? :D
ok ok :smack:
Ken at Sunrise
07-14-2021, 13:41
What is the C1 marker for?
Teaticket
07-14-2021, 13:56
What is the C1 marker for?
Climb counters.
Von Scharf
07-14-2021, 15:09
No, you were spit out like a watermelon seed!
This cloud scenario is fun to follow. A mini-seed spittin' contest!
Ken at Sunrise
07-14-2021, 16:00
What is the C1 marker for?
Climb counters.
Are you using standard climb rules? If they climb again do you change that for C2, then C3, etc.?
Sorry, hope I'm not a bother.
Thanks,
Teaticket
07-14-2021, 16:31
Are you using standard climb rules? If they climb again do you change that for C2, then C3, etc.?
Sorry, hope I'm not a bother.
Thanks,
Mostly standard climbing rules. You got it, when they climb or Immelmann the C goes up. The only house rule I added is you don't have to climb when you Immelmann. They just plot 'Immelmann X' and they stay the same altitude.
When I run games at conventions I like to give a climb card 2 climb counters. I find players use altitude more when they can climb quicker.
Sherlochnumber1
07-16-2021, 00:01
Turn 2 in.
Apologies for delay gentlemen!
Teaticket
07-16-2021, 06:21
I now have all the plots and will get to turn 2 soon.
camelbeagle
07-16-2021, 08:08
Here we go! :guns::guns::guns::guns::guns:
Teaticket
07-16-2021, 10:49
I will. I won't let you fly off the board if you have gotten lost in a cloud. Your moves will be adjusted to keep you in somehow play.
Other than that it's all on you!
Teaticket
07-16-2021, 12:19
Battle Amongst the Clouds - Turn 2
Turn 2
Phase 1
Marshallannes climbs and flies above the cloud as camel crew emerges from it below him. No shot as Marshallannes peg is hidden by the cloud.
304194
Crash A Lot and Stumptonian fly out of their clouds while malachi disappears into one of his own.
304183
Zenlizard turns hard left to stay on the board. The actual position is with the peg right at the board edge!
304184
304182
Phase 2
Zenlizard slips just enough away from the edge to begin to feel comfortable. Thanks Zen, I didn’t want your plane to fall on the floor!
304185
Camel crew climbs while evading Marshallannes and flash.
304186
Malachi pops out of one cloud and finds another looming right in front of him.
Camelbeagle zips past totally avoiding the clouds.
304187
A lucky Crash A Lot stays out of range from the closing Stumptonian. Stumptonian didn’t expect to see Crash A Lot where he emerged from the cloud.
304188
Sherlochnumber1 disappears into a cloud, the only missing plane at the moment.
304189
Phase 3
Crash A Lot flirts with the board edge. (I won’t have planes fly off board if because of getting lost in a cloud. You will stay on the board as a gust of wind always seems ready to hinder inside the cloud but help outside)
304190
Malachi turns hard right to avoid flying into a 2nd cloud.
Sherlochnumber1 emerges from a clous a little higher than when he went in.
Camelbeagle keeps clear of the puffy white stuff and Baz contemplates the cloud to his front.
304191
Marshallannes and flash look for victems….
304192
Camel crew vanishes again, as does Stumptonian.
Zenlizard turns left, away from the board edge along the side of a cloud.
304193
Stumptonian
07-16-2021, 13:52
Turn 3 submitted.
Crash A Lot
07-16-2021, 14:55
turn 3 in
I knew it I am in OZ I am no where near what I plotted out , looking for the flying monkeys now.
camel crew
07-16-2021, 15:07
It's all fluffy in here.
Round 3 in
Sherlochnumber1
07-16-2021, 15:21
Turn 3 in!
camelbeagle
07-16-2021, 16:17
Turn 3 submitted!
zenlizard
07-16-2021, 18:33
Yep, got my 3rd turn maneuvers in.
...I knew it I am in OZ I am no where near what I plotted out, looking for the flying monkeys now.
There's a flying monkey heading your way from your left !
Turn 3 in ...
Marechallannes
07-17-2021, 04:29
Turn 3 sent...
Sky is full of Huns. :eek:
https://www.wingsofwar.org/forums/attachment.php?attachmentid=304244&d=1626521193
Teaticket
07-17-2021, 04:52
There's a flying monkey heading your way from your left !
Turn 3 in ...
Chris, are you ok with that? ;)
Teaticket
07-17-2021, 12:42
Battle Amongst the Clouds Turn 3
First shots!
Turn 3
Phase 1
Camel crew pops out of a cloud, but not where he hoped to.
Zen climbs.
304259
Sherlochnumber1 climbs as camelbeagle sets up his Immelmann.
304260
Malachi and Crash A Lot get in the first shots! Malachi feels the burning pain of a round that has his name on it.
304261
Baz disappears into a cloud that Stumptonian is already in.
304262
Phase 2
Baz and Stumptonian both emerge from the cloud well below Marshallannes.
304263
Malachi and Crash A Lot give each other the eye as they pass very close.
304264
Flash and Sherlochnumber1 watch malachi and Crash A Lot from a distance.
304265
Camelbeagle Immelmanns and sees no one else in the sky.
Marshallannes looks around and sees 4 of the 5 Hun aircraft.
304266
Camelbeagle flattens out after his Immelmann wondering where everyone went.
304267
Camel crew slows to look around as zenlizard maneuvers closer to his wingmen.
304268
Marshallannes keeps on flying straight well above the enemy below.
304269
Flash Immelmanns with Sherlochnumber1 and Crash A Lot climbing in front and behind him.
Malachi Immelmanns behind Crash A Lot but can’t fire on him as he is distracted by his bleeding -fill in the blank-.
304270
Chris, are you ok with that? ;)
This doesn't look like our pre-flight briefing. I've got 'em cornered over here, guys. :p
Turn 4 is in.
camel crew
07-17-2021, 14:41
Turn 4 in. Let's see who suprises who amongst the clouds. I know the sky is full of Brits, but where are they?
Crash A Lot
07-17-2021, 15:52
Turn 4 in
Chasing Flying Monkeys , the little beast are fast
Stumptonian
07-17-2021, 20:05
Turn 4 submitted
camelbeagle
07-17-2021, 20:39
Turn 4 submitted
Marechallannes
07-18-2021, 00:48
Turn 4 sent.
Sherlochnumber1
07-18-2021, 05:31
Turn 4 in!
Teaticket
07-18-2021, 07:24
Ok children. Please go back and read the first post. Please send your plots as I have asked. I do not want card numbers. I have clearly given you the wording I want to see for each card. I now (again) have a plot with a # that does not match the words and the words are something creative, not on the approved list. If this continues to happen I will choose what you end up with as if you were in a cloud, rolling on my random move chart.
We have too many of you sending in plots with your own form. I've asked to do it in a way it will be easier for me. I'd really appreciate it be done as I asked.
When in a cloud you may not (2/3 of the time) do what you have plotted. Read the first post again.
Thank you all for your full attention and full compliance. :eek:;)
I will not do turn 4 for a few hours so any corrections can be made. Notes will be sent out.
Thanks,
Peter
camel crew
07-18-2021, 10:19
do as he says children. REmember you could fly into a cloud and not come out - EVER
Teaticket
07-18-2021, 10:21
do as he says children. REmember you could fly into a cloud and not come out - EVER
Would I do that? :please:
camelbeagle
07-18-2021, 16:20
HHmmmm....... :crash::crashB:
Teaticket
07-18-2021, 17:38
Battle Amongst the Clouds – Turn 4
Puffy Red Clouds
Phase 1
Marshallanes hovers above a low cloud looking down at camel crew and Stumptonian.
304306
Zenlizard climbs above his wingmen, Stumptonian and Baz, who turn sharply in opposite directions.
304307
Flash heads for the gap between the clouds towards the lurking Baz and zenlizard.
304308
Malachi comes out of his Immelmann and catches Crash A Lot in the tail. Sherlochnumber1 heads towards a cloud.
304309
Phase 1 end positions.
304310
Phase 2
Marshallannes dives placing himself just above Stumptonian’s guns. A red puff briefly appears above the camel’s cockpit.
304311
Flash turns under a climbing Baz and fires up into him.
As flash is locked on to Baz zenlizard noses down and sends a stream of lead into flash and his Dolphin. A red cloud briefly surrounds flash.
304312
Crash A Lot Immelmanns and gets even with malachi who shot him last phase.
304313
Camelbeagle cheers Crash A Lot on.
304314
Sherlochnumber1 disappears into a cloud. Where’d he go?
Phase 2 final positions.
304315
Phase 3
Malachi slips along the cloud edge leaving Crash A Lot behind while eyeing camelbeagle below.
304316
304317
304318
Flash stalls as zenlizard and Baz pass by.
304319
304320
Stumptonian and Marshallannes both take sharp turns and end with clouds to their front.
304321
Camel crew climbs and spots Sherlochnumber1 above the cloud between them.
304322
304323
Phase 3 final positions
304324
304325
camelbeagle
07-18-2021, 18:37
Turn 5 in
Stumptonian
07-18-2021, 18:41
Turn 5 in.
Sherlochnumber1
07-19-2021, 01:12
Turn 5 in!
camel crew
07-19-2021, 03:27
Turn 5 in
zenlizard
07-19-2021, 04:38
Turn 5 submitted in this deadly game of hide-and-seek.
Turn 5 is in. I'm feeling like Scarecrow after that exchange, John. :crash:
Crash A Lot
07-19-2021, 06:51
Turn 5 in
darn flying Monkey tossing their Crap at me again.
Teaticket
07-19-2021, 09:04
Battle Amongst the Clouds Turn 5
Phase 1
Camelbeagle turns sharp left circling around malachi, also turning left.
Watching malachi, camelbeagle doesn’t see Baz shoot the gap between the clouds and feels his Dolphin shudder as rounds thunk into it.
Baz pulls his trigger not knowing that zenlizard is centimeters off his tail!
304338
304339
Camel crew, off minding his own business in the corner gets plunked by Sherlochnumber1 at long range.
304340
Phase 1 final position.
Stumptonian disappears into the cloud under Sherlochnumber1. (who isn’t actually there!)
Ignore Sherlochnumber1 as I had turned him the wrong direction. Corrected it the previous photo.
304341
Phase 2
Baz goes straight but camelbeagle vanishes into the white mist in front of him.
Zenlizard thinks it best to turn away from Baz.
Malachi slows and contemplates the cloud before him.
304342
Flash Split-s’s but is out of range and a bit woozy to shoot at zenlizard.
Stumptonian misses an opportunity to blast flash as his eyes adjust from being in the cloud.
Marshallannes climbs and is out of range on stumptonian.
304343
Sherlochnumber1 thinks, “Ah ha Watson, we have him now”! But camel crew deftly Immelmanns, gaining enough altitude to pull out of range.
304344
Phase 2 final positions.
Crash A Lot has also vanished!
304345
Phase 3
After losing camelbeagle in the mist Baz Immelmanns.
Flash turns after zenlizard but zenlizard stalls, slowing enough for flash to fly under him.
304346
304347
Stumptonian stalls to his left, avoiding Marshallannes by dipping below him.
304348
304349
Phase 3 final positions.
Crash A Lot remains unseen and oblivious to the action around him.
304350
Camelbeagle gets free of the cloud but not where he expected.
304351
304352
304353
304354
304355
304356
Score at the moment is British 5, Germans 5
camelbeagle
07-19-2021, 09:32
Turn 6 turned in!
zenlizard
07-19-2021, 09:49
Just what is everyone doing while they're in those clouds? The Hokey-Pokey?
Teaticket
07-19-2021, 09:58
Just whet is everyone doing while they're in those clouds? The Hokey-Pokey?
If you are really curious just fly in one and see! (actually not see)
Flying Helmut
07-19-2021, 10:33
<<Oddball>>
"Come around tomorrow night, Crapgame, and we'll show you......." :slysmile:
Stumptonian
07-19-2021, 11:53
Turn 6 in
camel crew
07-19-2021, 13:15
Turn 6 going in, it seems to be taking its time
6 in not sure where to go
Crash A Lot
07-19-2021, 16:38
Turn 6 in
Sherlochnumber1
07-20-2021, 01:00
Turn 6 in.
Teaticket
07-20-2021, 20:36
Only 1 to go.
Teaticket
07-21-2021, 17:26
Battle Amongst the Clouds – Turn 6
Phase 1
Shelochnumber1 turns to give chase to camel crew.
304387
Crash A Lot pokes out of his cloud as bullets fly like there’s no tomorrow.
Malachi and Marshallannes trade blasts. Baz takes a free shot at Marshallannes who is focused on malachi.
304388
To his chagrin, Marshallannes’ Camel bursts into flames.
304389
304390
Phase 1 final positions.
Flash tries to latch on to zenlizard but the Flying Razor vanishes into the cloud wall.
Camelbeagle turns sharply trying to get back into the fray.
304391
Phase 2.
Zenlizard had hoped to climb but exits the cloud with a surprise wide side slip.
Lucky for him flash had given up on him and had turned away.
304392
Stumptonian turns through the gap directly beneath Baz.
304393
Marshallannes and malachi pass closely by each other but the flaming camel does not distrace malashi and he sends some rounds into the surprised Crash A Lot.
304394
Crash A Lot’s Camel trails thick black smoke.
304395
Camel crew reverses right into Sherlochnumber1 to trade shots. Despite having a height advantage, camel crew takes a bullet.
304396
Phase 2 final positions.
304397
Phase 3.
Stumptonian turns onto the unsuspecting flash and peppers the Dolphin.
304398
304399
Marshallannes climbs, trying to shake off the flames.
304400
Crash A Lot dives away from malachi.
304401
Camel crew and Sherlochnumber1 pass by each other. Sherlochnumber1 is puzzled where the drop of blood on his wind screen come from?
304402
Zenlizard peers into the nothingness beyond the board.
304403
Phase 3 final positions.
Baz and camelbeagle have disappeared into different clouds.
304404
Crash A Lot
07-21-2021, 18:23
turn 7 in
I hope that smoke is stinging your eyes, John. :p
Turn 7 in.
Teaticket
07-21-2021, 18:41
I hope that smoke is stinging your eyes, John. :p
Turn 7 in.
That's not nice Chris. And you are not showing Thursday. Can't wait to hear what John has to say about you. ;)
camelbeagle
07-21-2021, 18:49
Turn 7 in!
Stumptonian
07-21-2021, 21:09
Turn 7 is in the mail
Marechallannes
07-21-2021, 21:24
Morning - my (burning) Camel should be on level 4.2 now, not 5. ;)
Turn 7 sent.
Sherlochnumber1
07-22-2021, 02:58
Turn 7 in!
camel crew
07-22-2021, 06:16
Round 7 in
Teaticket
07-23-2021, 18:33
Battle Amongst the Clouds Turn 7
Phase 1
Zenlizard didn’t like what he saw beyond the board edge and turns hard to avoid flying ouit there.
304418
Sherlochnumber1 and malachi fly warily towards each other. (just out of range ~3mm.)
304419
Camelbeagle pops out of a cloud only to see off to his right Marshallannes stalling while burning brightly.
304420
Stumptonian watches flash vanish into the cloud.
304421
Phase 1 final position. Where is Crash A Lot?
304422
Phase 2
Marshallanes starts his power dive, trying to put out his fire.
304423
Flash emerges on the opposite side of the cloud from Stumptonian.
Zenlizard puts some distance between him and the void.
304424
Malachi turns and flies meters over Sherlochnumber1.
Baz’s eyes can’t adjust fast enough coming out of the cloud and a great opportunity to shoot Sherlochnumber1 is missed.
304425
Camel crew Split-S’s and wonders where Sherlochnumber1 went.
304426
Camelbeagle again disappears into a new cloud. I think he’s trying to hit them all.
Phase 2 final position. Where is Crash A Lot?
304427
Phase 3
Marshallanes power dive has the flames fluttering madly.
304428
As he levels off the fire sputters out! The maneuver is a success.
304429
Sherlochnumber1 and malachi part but are still very close.
304430
Baz now turns left over the cloud leaving malachi to deal with Sherlochnumber1.
304431
Camelbeagle pops out of the clouds, again!
304432
Crash A Lot finally find his way out of his cloud and he takes a moment to get his bearings. Down below he sees Marshallanes with a trail of smoke fading behind him.
304433
Flash turns to reposition. In the distance he spots a couple of planes between the clouds but can’t tell who they are.
304434
Stumptonian trades places with zenlizard and looks into the beyond.
304435
304436
Phase 3 final positions.
304437
Stumptonian
07-23-2021, 19:48
Turn 8 submitted.
Hoping I didn't fall of the edge.
:pray:
camelbeagle
07-23-2021, 20:57
Turn 8 in!
Crash A Lot
07-23-2021, 21:03
turn 8 in
just loving these clouds
Sherlochnumber1
07-24-2021, 00:45
Turn 8 submitted.
camel crew
07-24-2021, 04:20
Where did he go, I'd lined him up perfectly
Round 8 in
zenlizard
07-24-2021, 09:02
Back in the fight; turn 8 submitted.
Marechallannes
07-24-2021, 11:08
Flames are gone! :thumbsup:
Turn 8 sent!
Teaticket
07-25-2021, 09:23
Battle Amongst the Clouds - turn 8
Phase 1
Stumptonian turns hard away from the void.
304527
Zenlizard turns away from the cloud but camelbeagle anticipates well and his sharp turn gives him a long range shot.
304528
Marshallannes and Crash A Lot turn back towards flash but he vanishes into a cloud.
304529
Phase 1 final position.
304530
Phase 2
Zenlizard shakes off camelbeagle slipping away.
'NO PHOTO'
Malachi plays cat and mouse with Sherlochnumber1 trying to sneak up on him above the cloud.
304532
Phase 2 final position.
Flash has popped out of his cloud a bit closer to Crash A Lot than planned.
304546
Phase 3
Camelbeagle scratches his head, where has zenlizard gone?
304534
304535
Zenlizard is over here, in Crash A Lot's face!
304543
304544
304545
Sherlochnumber1 climbs closer to malachi and camel crew.
304539
Baz climbs to join malachi and camel crew at altitude 5.
304540
Phase 3 final position.
304542
Stumptonian
07-25-2021, 09:34
Turn Number 9 submitted.
zenlizard
07-25-2021, 09:41
Hold up, there appears to be a problem. Sending a note to Teaticket now.
Teaticket
07-25-2021, 10:46
Final postion will be done again as I fu*ked up. Hold off on making a move. Zenlizard is not in a cloud.
Hmmmm, someone may be very happy or sad I fixed this turn ending!
Teaticket
07-25-2021, 11:14
Ok, turn 8 has been corrected. I do not take full responsibility! Someone added way too much information in the plot and subliminally gave me the erroneous move plot I did.:p
It is safe to plot turn 9 now.
Teaticket
07-25-2021, 11:30
Score after turn 8 Germans 13, British 9
Stumptonian
07-25-2021, 12:17
My Turn 9 moves will stand.
Flying Helmut
07-25-2021, 12:57
I do not take full responsibility! Someone added way too much information in the plot and subliminally gave me the erroneous move plot I did.:p
Brilliant! :clap::clap::clap:
I'm SO going to use that, in lots of different game systems, again and again and again! :sAprvd:
:thankyou:
Teaticket
07-25-2021, 13:19
Brilliant! :clap::clap::clap:
I'm SO going to use that, in lots of different game systems, again and again and again! :sAprvd:
:thankyou:
Always happy to help.;)
camelbeagle
07-25-2021, 14:22
Turn 9 in!
Crash A Lot
07-25-2021, 15:18
Turn 9 in
Turn 9 submitted. :fokker:
Sherlochnumber1
07-25-2021, 15:30
Turn 9 in!
camel crew
07-26-2021, 02:02
Turn 9 in
Teaticket
07-26-2021, 09:54
Battle Amongst the Clouds Turn 9
Phase 1
Zenlizard turns to give chase to flash.
304596
Crash A Lot dives down across Stumptonian’s guns but is gone before any bullets can fly.
304597
Sherlochnumber1 flies around the cloud while camel crew cruises above.
304598
Baz stalks camelbeagle from above, will he dive in time to catch him? Or does he not see him from above the cloud?
304599
Phase 1 final position.
Marshallannes fades from view, hidden in the mist.
304600
Phase 2
Zenlizard dives down as flash Immelmanns. The wounded flash cannot shoot back!
304601
Stumptonian keeps on his chase of flash.
Marshallannes unexpectedly emerges from the cloud right on Stumptonian’s tail.
Crash A Lot turns away avoiding the cloud.
304602
Baz must not have seen past the cloud as camelbeagle passes well below.
304603
Sherlochnumber1 climbs up to malachi and camel crew but they keep flying away well to his 6.
304604
Phase 2 final positions.
304605
Flash passes by zenlizard only to find Stumptonian closing in, guns blazing. This time he returns fire.
304606
304607
304608
Baz keeps his altitude and watches his British enemies below.
304609
304610
More position shots.
304611
304612
Phase 3 final positions.
304613
Stumptonian
07-26-2021, 10:23
Turn 10 submitted
:erk:
Marechallannes
07-26-2021, 12:28
Ended turn 8 with 3.1.
Now I should be 3.2 after sideslip/climb/sideslip... :confused:
Turn 10 sent
Teaticket
07-26-2021, 15:07
Ended turn 8 with 3.1.
Now I should be 3.2 after sideslip/climb/sideslip... :confused:
Turn 10 sent
While in the cloud you only have a 1/3 chance of doing as planned. In the whiteness all around you in the cloud, you thought you climbed but actually didn't.
Many have had questions about their turn in a cloud when they didn't do as planned but I clearly said you only have a 1/3 chance to do what you wanted.
camelbeagle
07-26-2021, 15:54
Turn 10 in! Hope for the best!
Crash A Lot
07-26-2021, 20:28
turn 10 in
Sherlochnumber1
07-29-2021, 05:04
Turn 10 in!
Teaticket
07-30-2021, 09:52
Battle Amongst the Clouds Turn 10
Phase 1
Zenlizard Immalmanns behind flash but flash’s climb puts him out of range.
304778
Baz Immelmanns while marshallannes turns unseen beneath him.
Crash A Lot dives below the clouds making a run for the border.
Malachi surveys the situation.
304779
Camel crew, still above the clouds sees flash down below.
304780
Camelbeagle catches Stumptonian with a long shot.
304781
Phase 1 final positions.
304782
Phase 2
Stumptonianwonders what the strange zipping and thunking noises are and stalls.
Camelbeagle slips, keeping Stumptonian in his sights.
Zenlizard covers his wingman’s tail and sends a welcoming stream of lead into camelbeagle.
304783
Camelcrew dives down but flash has disappeared.
304784
Baz flies straight with the unseen marshallannes climbing beneath him.
Malachi turns sharply just over marshallannes.
Crash A Lot slips away.
304785
Stumptonian has had enough and Split-S’s to confront camelbeagle at close range.
Camelbeagle gets his 3rd consecutive shot into Stumptonian but feels the sting of a hot round in his shoulder.
304786
Zenlizard turns away as he and camel crew look for flash.
304787
Malachi wants to join the party of 4 Germans vs camelbeagle.
304788
Marshallannes keeps beneath Baz when flash pops out of a cloud right next to them.
Flash, eyes adjusting to the light finds marshallannes below and Baz above.
304789
304790
304791
304792
Phase 3 final positions.
304793
304794
304795
304796
304797
304798
304799
Teaticket
07-30-2021, 09:55
Current score is Germans 18, British 14
Turn 11 submitted. That Crash A Lot, crazy like a fox. :p
Teaticket
07-30-2021, 10:20
Sven, on the final positions you only have a card in the photos as you are directly under Baz. Hope I gave you enough to work with. If you need any more photos let me know.
Crash A Lot
07-30-2021, 10:37
I am taking my lead filled plane to the barn ,it weights so much I can't keep it in the air.
fun game guys see you in the next one.
camel crew
07-30-2021, 11:02
Round 11 in but there's a cloud, so we'll wit to see what happens
camelbeagle
07-30-2021, 11:06
Turn 11 in
Stumptonian
07-30-2021, 12:15
Turn 11 in
11 Up - Lets see if we can pick up some more points chaps ! :guns:
zenlizard
07-31-2021, 08:55
Turn 11 submitted.
I was talking to Teaticket after our regular Thursday night games; I'm volunteering to host the next in the series, unless Andy want to take this one.
Teaticket
08-02-2021, 06:20
Just waiting on 1 plot.
Teaticket
08-02-2021, 07:37
Looks like you were in my back yard in Maine.
Sherlochnumber1
08-02-2021, 08:39
Turn 11 in, apologies for keeping you all waiting!
camelbeagle
08-02-2021, 09:50
So, where is the picnic Chris. Looks like Yogi is waiting for you!
Teaticket
08-02-2021, 11:08
All moves are in. I'll get to running the turn tonight.
Teaticket
08-03-2021, 07:04
Battle Amongst the Clouds - Turn 11
First Kill
Phase 1
Flash and camel crew hide in a cloud while Crash A Lot heads home with what’s left of his tail between his legs.
304880
Sherlochnumber1 turns just under Baz while marshallannes stays unnoticed below.
304879
Camelbeagle and Stumptonian fly straight past each other.
304878
Malachi dives down as zenlizard climbs up.
304877
No Phase 1 final photo, sorry.
Phase 2
Sherlochnumber1 takes a shot at camel crew below him unaware that Baz has Split-S’d right behind him.
Baz pushes both firing tabs.
304876
Smoke immediately trails behind Shelochnumber1’s SE5a
304875
Phase 2 final positions.
Crash A Lot and Marshallannes continue flying straight.
The wounded Camelbeagle Immelmanns and cannot get off a shot at malachi.
Camel crew and flash successfully exit their clouds.
304874
Phase 3
Crash A Lot sees safety just ahead escorted by Marshallannes.
304873
Baz stays on Sherlochnumber1’s tail and pumps lead into it.
304872
304871
With the previous phase’s shot, Baz scores a total of 16 points into Sherlochnumber1.
Sherlochnumber1 absorbed 20 hits out of the 16 he could take….the math here is cruel.
304870
Camelbeagle completes his Immelmann as malachi turns away.
304869
Phase 3 final positions and overhead shots.
304868
304867
304866
304865
304864
304863
304862
Stumptonian
08-03-2021, 07:27
Turn 12 in
camel crew
08-03-2021, 07:47
turn 12 in
Turn 12 submitted. Nice shooting, Baz :thumbsup:
camelbeagle
08-03-2021, 08:40
Turn 12 submitted.
..With the previous phase’s shot, Baz scores a total of 16 points into Sherlochnumber1.
Sherlochnumber1 absorbed 20 hits out of the 16 he could take….the math here is cruel...
Nice going Baz, Andy has a phrase for that you might recall... it rhymes with 'clucking bell' ..! ;)
12 up !
Sherlochnumber1
08-03-2021, 23:42
Well done Baz, I’ll seek my revenge next time you come down to Entoyment!
Good luck to the rest of you and thanks for your patience!
zenlizard
08-04-2021, 04:54
Fortune favors the bold!
Teaticket
08-04-2021, 08:12
Battle Amongst the Clouds – Turn 12
The heat is on
Phase 1
Baz dives down on flash, but where did he go?
304901
Camelbeagle turns to line up malachi, but where did he go?
304902
Camel crew and zenlizard follow marshallannes at a distance.
304903
Phase 1 final positions.
Flash and malachi are playing in the clouds.
304904
Stumptonian Immelmanns (forgot to place markers) with Baz in view.
Flash pops out of his cloud to the surprise of camelbeagle.
304905
Marshallannes Immelmanns just out of range of zenlizard.
304906
Camel crew Immelmanns and finds flash and camelbeagle closing in fast. Flash's eye are still adjusting coming out of the white out and cannot see camel crew well enough to shoot.
304907
Phase 2 final positions.
Malachi seems to like his cloud and stays inside it.
304908
Camelbeagle turns on camel crew and they trade shots.
304909
Flames engulf the Albatros!
304910
304911
Marshallannes places himself right on zenlizard’s tail and makes him pay a steep price.
304912
Overheads and final positions of phase 3.
Note: flash flew a straight on phase 3. Marshallannes and Stumptonian also flew straight as the result of their Immelmann.
304913
304914
304915
304916
camelbeagle
08-04-2021, 08:28
Turn 13 submitted!
Stumptonian
08-04-2021, 08:35
Turn 13 submitted!
What he said.
zenlizard
08-04-2021, 09:16
Turn 13 submitted.
Next game, total 10 players. I'll start that thread soon, look for the Thread "Friends? Fugeddabou'it"
camel crew
08-04-2021, 10:46
Round 13 in. Is it me or is it getting warmer up here :confused:
Pass Iain the toasting fork someone ! Well done Dan, good shooting.
13 up - unlucky for someone :erk:
Marechallannes
08-05-2021, 00:23
Unlucky Fokker E.V in front of my Camel.
„Payback time“ - turn 13 sent! ;)
Teaticket
08-05-2021, 09:58
Battle Amongst the Clouds – Turn 13
Another One Bites the Dust- or – The Magnificent Seven
Phase 1
Camelbeagle dives well below the burning camel crew, who is still keeping an eye on he who flamed him.
Stumptonian turns beneath Baz, also eyeing camelbeagle.
304954
Malachi, all by his lonesome, starts talking to a cloud.
304953
Marshallannes stays on zenlizard’s tail and sends him down into the trenches.
304952
Phase 1 final positions.
304951
Phase 2
Malachi’s conversation with the great white One continues.
304950
Flash climbs to let marshallannes pass beneath and gives a thumbs up to his wingman.
304949
Camelbeagle turns with 2 enemy closing in.
304948
Baz has vanished from sight.
Phase 2 final positions.
304947
Phase 3
Malachi listens intently to the wisdom the cloud has to offer.
304946
Baz reappears and joins the cluster above camelbeagle’s tail.
A burning shoe plummets by camelbeagle’s port wing, all that camel crew can do to his foe below.
304945
Flash and marshallannes begin looking for another victim.
304944
Overheads and phase 3 final positions.
304943304943
304942
304941
304940
The score after turn 13
Germans 26
British 25
Stumptonian
08-05-2021, 10:14
Turn 14 sent
:thumbsup:
And Malachi listened and Behold the Cloud said, "I shall shield you from the wrath of thine enemies and you shall smite them in righteous anger." :pray:
Turn 14 is in. Fun game, Peter :sAprvd:
...Flash climbs to let Marechallannes pass beneath and gives a thumbs up to his wingman...
Yeah he did ! :thumbsup:
Good work Sven, that evens the score a bit, can we get another ?
Turn 14 up !
camelbeagle
08-05-2021, 15:31
Turn 14 sent in!
Marechallannes
08-05-2021, 23:55
Yeah he did ! :thumbsup:
Good work Sven, that evens the score a bit, can we get another ?
Turn 14 up !
Thank you Dave & I hope so... ;)
Turn 14 in.
camel crew
08-06-2021, 03:35
turn 14 in
taking orders for toast and crumpets
Teaticket
08-06-2021, 06:41
OK all, I have all plots for turn 14. This is the last turn as stated in the first post. Score is 26-25 in favor to the Hun. Good luck to all survivors on the last turn! I will post the final moves and possible shooting sometime today. (my time)
camelbeagle
08-06-2021, 07:55
Lets see some glorious carnage!!!!!!! :guns::guns::guns::guns::crash::crashB:
zenlizard
08-06-2021, 09:08
OK, I have the next scenario in our series lined up. Totally ahistorical, demolition-derby style game. Everyone starts around a circle, pointed at the middle. Thread here:
https://www.wingsofwar.org/forums/showthread.php?34602-Play-by-PM-Game-12-Friends-Fugeddabou-it-!&p=560179#post560179
Let me know who wants in (over there, I'm likely to miss posts here for the next game.)
Teaticket
08-06-2021, 12:03
Battle Amongst the Clouds – Turn 14 - The Finale
Phase 1
Stumptonian turns too sharply and just dips below marshallannes.
Baz nips into a clous and avoids marshallannes bullets, but camel crew is now exposed and takes a shot.
304957
Phase 1 final positions.
304958
Phase 2
Camelbeagle makes a run for home as flash maneuvers to protect his six.
304959
Baz reappears while Stumptonian climbs to marshallannes level.
Marshallannes stalls watching camel crew vanish into the cloud.
304960
Malachi climbs and heads back to the party.
304961
Phase 2 final positions.
304962
Phase 3
The Germans gather together, as do the British.
304963
304964
304965
Phase 3 final position.
304966
After all the shooting is done, the score stands at 26 to 26!
Now it all comes down to camel crew’s fire. One last fire damage card could give the victory to the British.
304967
Camel crew takes 2 points of damage with the fire sputtering out, giving him a total of 14 points of damage to his Albatros DVa, 1 point remaining!
A TIE!
Well flown everyone. Every shot counted in this one to come out a tie.
Stats to follow.
Teaticket
08-06-2021, 12:11
Battle Amongst the Clouds Pilot Stats
Side________damage inflicted__damage taken__kills_____________special damage
British
Camelbeagle_______10___________15________________________pilot wound
Crash A Lot________10___________14________________________smoke
Flash _____________10____________7________________________pilot wound, R rudder jam
Marshallannes______14___________11____zenlizard_____________pilot wound, fire, gun jam
Sherlochnumber1____6___________20________________________smoke BOOM! shot down
Germans
Baz_______________24___________8_____sherlochnumber1______BOOM!
Camel Crew_________8___________14________________________r rudder jam, pilot wound, fire
Malachi____________13___________10_______________________pilot wound, r rudder jam
Stumptonian________6____________9________________________gun jam
Zenlizard___________7___________15_______________________shot down
1 Kill per side
Shots_____short_____long
British_____4________13
German____4________13
The Germans has a big lead mid game but the British clawed their way back.
camelbeagle
08-06-2021, 12:28
Wowzer! A tie! LOL! Not expecting that! Fun game! Thanks Peter!
camel crew
08-06-2021, 13:15
WOW a hard fought battle all round. Thanks Pete for running it, thanks all for playing.
Fun game. Thanks, Peter! :thumbsup:
Stumptonian
08-06-2021, 13:26
Great game, Peter.
Loved the clouds.
:thumbsup:
Have some REP for keeping the cats all herded.
:D
Was trying to get back involved but kept disappearing, great game and stats thanks to Peter
REP given
I did better than I thought ! Well done all - a tight game with honours even in the end. :hatsoff:
zenlizard
08-06-2021, 19:21
Excellent scenario, and well-deserved outcome, actually, considering how hard we all worked. Rep inbound, Teaticket, I really liked the hide-and-seek aspect of this one.
Marechallannes
08-06-2021, 23:39
Great game! Thank your for all the work and patience, Peter! :salute:
More luck then tactics when Zenlizard missed me that close in turn 12.2 :surrender:
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