View Full Version : Aerodrome Raid
Teaticket
03-28-2021, 11:07
‘Aerodrome Raid’ Aerodrome hosted game.
Action will be over the Western Front. Germans vs Americans.
A German flight is about to raid their opposing aerodrome but the American patrol returns early to interrupt their expected fun.
1st 9 pilots to ask for a position get to fly.
Interested so far,
Flash
Baz
Camel crew
Sauerkraut
Malachi
Gangleader147
Camelbeagle
Crash A Lot
Stumptonian
Hedeby
Crash A Lot (listed twice, listed a lot)
Game duration – 15 turns max.
Rules notes:
Advanced rules with altitude (flying higher).
House Rule -* Explosions cause half of the planes starting damage (rounded up) for all aircraft.
House Rule - When diving you DO NOT lose any climb counters, you simply lose a level of altitude. (eg If you start your dive at 3+2 climb counters, you finish the dive at 2+2 climb counters)
House Rule, Immelmanns are a 3 card maneuver, so I do not allow straight, Immelmann, straight, Immelmann sequences.
House rule, on an Immelmann you do not have to gain an altitude chit, it is your choice to do so. If you do not want to gain an altitude chit plot your Immelmann with an X.
Immelmann turn with no altitude gain example, Turn 4 – 1, 12X, 2
Procedure: -
I will randomly assign pilots to planes and I will set the starting locations and starting altitude.
The planes will be marked with a name sign, the actual altitude and climb markers.
Every player dispatches me a PM with its three maneuvers in the format Turn (TX), maneuver (1 - word description)
Example for turn 1 for a N28, Turn 1 – 1 - straight, 6 - right, 4 90* right
Use the numbers on the Mates card.
In the case of decks F and J, they have the same numbering as the Mates except for climb and dive for the new decks. The Mates match the original deck numbers. ARES
has changed the climb and dive numbers with the new releases. Please use the numbers for climb and dive that are on the Mates.
So, use either the old deck or Mate, your preference. New decks have different climb and dive numbers.
299234 299235
299236 299237
If all maneuvers have arrived, I post aerial view images for every phase of the round, plus some additional atmospheric images where possible.
Shooting phase:
I will inform the players about their damage as taken each turn.
House Rule - You will always shoot at the closest enemy target, unless you can shoot at another enemy and gain the a* +1 modifier either for shooting at the same target in corresponding phases or for Height advantage.
+1 for continuous fire. +1 not gained if ‘Disruption’ damage taken prior phase. +1 for altitude advantage and diving vs airplanes.
House Rule - Gun Jam damage cards will affect only one gun at a time so an "A" firing aircraft becomes a "B" firer after one jam and cannot fire at all after a second jam until cleared. I will continue firing with 1 gun if there is a target to shoot at. When plotting a turn you can inform me if you want to clear a 1 gun jam instead of shooting.
If you get a 2nd jam there will be no shooting for you until the 2nd jam is cleared.
Game specifics
Planes
--------------Maneuver deck, guns, hit points, - ceiling, climb rate
5x USAS - Nieuport 28------F A 14 - 13 2
6x USAS Hangars
5x Germans - Pfalz D.IIIa---J A 16 - 13 3
Victory points
Downed scout 2 points for either side
Destroyed hangar 4 points for the Germans
Intact hangar 3 points for the Entente
Ground targets: Hangars have 8 damage points, AA mgs have 5.
If a hangar or AA mg receives a Boom, it is destroyed. If a hangar is put on fire, it will take 3 fire damage cards.
camel crew
03-28-2021, 12:17
unless a rookie wants a go, count me in
Gangleader147
03-28-2021, 12:43
I’m game if there is a space.
Teaticket
03-28-2021, 14:16
299328
Ok, you can have the D.III instead of the D.IIIa. ;)
camelbeagle
03-28-2021, 15:28
I am interested. Always love a chance to fly the American Planes!!! Count me in if there is room!!!!
Stumptonian
03-28-2021, 16:56
Put me in if you can.
Curses to my brother-in-law who kept me from checking the site earlier.
:hmm:
Crash A Lot
03-29-2021, 05:57
if theirs spot for a rookie I like in.
Teaticket
03-29-2021, 07:45
Ok, we have our gallant nine. Later today I will post assignments and starting positions.
Excellent, can't wait to see who's where & which side. :thumbsup:
camelbeagle
03-29-2021, 08:25
This sound to be a good one. Welcome Crash A Lot! Hope you have fun!!!!
Crash A Lot
03-29-2021, 12:04
I am sure it will be a Blast, Can't wait to kill something !
Crap... wish I’d seen this earlier. Good luck chaps, sounds fun.
Sauerkraut
03-29-2021, 13:19
Crap... wish I’d seen this earlier. Good luck chaps, sounds fun.
Chris,
I am happy to step aside if you want to take my place. You haven't had the opportunity to play in one so far.
Andy
Gangleader147
03-29-2021, 13:42
Chris,
I am happy to step aside if you want to take my place. You haven't had the opportunity to play in one so far.
Andy
Even if Andy did step aside, he’d still win!
Teaticket
03-29-2021, 14:02
Crap... wish I’d seen this earlier. Good luck chaps, sounds fun.
If you want in Chris you're in. I printed up a bunch of identifier cards and you were already on the list.
I just have to make one more base and modify the scenario a bit. I'll post starting positions and assignments tonight my time so some of you will see it late or in the morning.
Sounds good :thumbsup:
299390
camelbeagle
03-29-2021, 16:29
So is that the brother of Blind Hans?
Teaticket
03-29-2021, 16:57
So is that the brother of Blind Hans?
An American cousin by the looks of it.
Could very well be related to Blind Hans, the helmet is made in Berlin. Deaf Dieter? Possible hearing problem.
camelbeagle
03-29-2021, 17:53
Maybe he is bald and needs all of that helmet to keep his head warm. May be one of your ancestors Malachi! I would have to see if he only has 3 or less teeth to verify!
Teaticket
03-29-2021, 18:15
Roster assignments:
Jasta 30
Flash
Camel crew
camelbeagle
malachi
Stumptonian
USAS
Sauerkraut
Gangleader147
Baz
Crash A Lot
Hedeby
Starting positions seen below. The playing surface is roughly 3' x 5'.
Good luck all!
Germans
299391
Dave, this is as close as I could get to your Avatar.
299392
USAS
299393
Overall
299394
camelbeagle
03-29-2021, 18:34
Turn 1 turned in!
Crash A Lot
03-29-2021, 19:15
Let lose the Dogs of war , and at least have fun
How can they shoot us, our planes are too pretty :slysmile:
The Mates J deck has the climb and dive card numbers reversed, but I'll make a note on moves.
Turn 1 submitted!
Teaticket
03-29-2021, 21:05
How can they shoot us, our planes are too pretty :slysmile:
The Mates J deck has the climb and dive card numbers reversed, but I'll make a note on moves.
Turn 1 submitted!
Ah ARES. The Mates match the original Pfalz J deck. The new F and J decks have the climb and dive numbers reversed. Please all, use the Mates numbers to avoid confusion between new and old decks.
Stumptonian
03-29-2021, 21:40
Luckily I grabbed a Nexus plane so the deck matches the Mates.
Now I just have to figure out where the stray D deck straight mixed in with it belongs ....
Turn 1 in
Gangleader147
03-29-2021, 22:42
Stay on target ...... stay on target .....
Turn 1 in.
Sauerkraut
03-29-2021, 23:53
Looks great. Are all of the cards on the map hangars or is there any AA? A combination of reflection, hazy focus and mostly my eyesight means I can't tell.
Turn 1 sent.
camel crew
03-30-2021, 01:19
Hello Peter
Jusr a quickie: Firing at ground targets. Is it - same level as target (level 1) normal long range short range rules apply. Level 2 short range counts as long range, can't shoot at long range. Level 3+ out of range.
camel crew
03-30-2021, 01:24
round 1 in
Hello Peter
Jusr a quickie: Firing at ground targets. Is it - same level as target (level 1) normal long range short range rules apply. Level 2 short range counts as long range, can't shoot at long range. Level 3+ out of range.
That sounds right Iain.
Enemy right.. 25% more than expected, that should be enough... Am engaging...
zenlizard
03-30-2021, 04:47
Lurking & watching for the bloodbath.
I assume collisions are central posts rather than bases
Looks great. Are all of the cards on the map hangars or is there any AA? A combination of reflection, hazy focus and mostly my eyesight means I can't tell..
Six hangars & 1 AAMG by the look of it mate, AAMG is the one furthest to the right.
Thought there were going to be more but might have lost one when Chris joined the party.
..Dave, this is as close as I could get to your Avatar...
Appreciate that Peter, could have a yellow checked under base card..? :slysmile:
Lurking & watching for the bloodbath.
Won't be a bloodbath without you Sam... ;)
I assume collisions are central posts rather than bases
That's how we play.
Thank you, do like a good collision
Teaticket
03-30-2021, 07:32
Hello Peter
Jusr a quickie: Firing at ground targets. Is it - same level as target (level 1) normal long range short range rules apply. Level 2 short range counts as long range, can't shoot at long range. Level 3+ out of range.
Yes, ground targets are considered at altitude 1. If yo are flying at altitude 3 you are too high to shoot at it.
Teaticket
03-30-2021, 07:34
I assume collisions are central posts rather than bases
Collisions are peg on base.
Teaticket
03-30-2021, 07:37
Looks great. Are all of the cards on the map hangars or is there any AA? A combination of reflection, hazy focus and mostly my eyesight means I can't tell.
Turn 1 sent.
I guess you are too far away to see. You'll know for sure when you get closer. Should have sent in a recce flight first. With Hedeby joining in I and added one more hangar.
camel crew
03-30-2021, 07:39
now let's blow things apart:guns::guns::guns:
Sauerkraut
03-30-2021, 09:33
I guess you are too far away to see. You'll know for sure when you get closer. Should have sent in a recce flight first. With Hedeby joining in I and added one more hangar.
Should have recce'd my own Aerodrome? :confused:
camel crew
03-30-2021, 09:40
Should have recce'd my own Aerodrome? :confused:
:lol::lol::lol:
Tally ho... and here we go.... dakka dakka dakka !!!!
Thank you ... just hope I used the right mates card, otherwise I’m heading for Paris, lol
Teaticket
03-30-2021, 09:49
Should have recce'd my own Aerodrome? :confused:
Ah, I automatically think of anyone named Sauerkraut as being on the German side!:embarrass:
Sauerkraut
03-30-2021, 09:53
Ah, I automatically think of anyone named Sauerkraut as being on the German side!:embarrass:
To be fair, I usually am on the Austrian /German side. No worries though my agent within the German ranks has answered the question.
Teaticket
03-30-2021, 09:58
To be fair, I usually am on the Austrian /German side. No worries though my agent within the German ranks has answered the question.
I figured you had connections.
I'm off for a few hours and will get to the move when I return late afternoon my time.
Teaticket
03-30-2021, 18:11
Aerodrome Raid Turn 1
Starting positions.
299409
On the American side the formation spreads out. Sauerkraut and Hedeby head towards the hangars, Crash A Lot shows the agility of the N28 with a wide slip, Gangleader147 barges on straight ahead and Baz climbs up to get a the best view of the situation.
299395
For the Germans Flash peels off right to face the oncoming Yanks with Stumptonian doing the same.
Camelbeagle stalls to give a bit more distance for Malachi and camel crew ahead.
299396
Overhead look at move 1
299397
Move 2-
As the Yanks get nearer Flash dives as Crash A Lot heads his way, Stumptonian slips a bit wider right and the rest make directly for the hangars.
299398
299399
Sauerkraut and Hedeby keep on a course over the aerodrome while their wingmen head towards the Hun.
299400
Overhead of move 2
299401
Move 3 –
Sauerkraut and Hedeby are both flirting with Miss Hap.
299402
Malachi and camel crew begin their decent to attack the American Aerodrome while camelbeagle keeps a watchful eye above.
299403
Flash cruises on down below in the shadow of Crash A Lot.
299404
Overheads of move 3
299405
299406
299407
299408
I am giving you guys some close in shots of the final position. If this helps and you want me to continue I will do so. If you prefer just the large overhead view let me know and that's all I'll post.
I find the close-in shots helpful, Peter, so I can judge the likelihood Dan will be crashing into me. :p
They're quite useful though imo, if it's not too much of a burden to post them.
turn 2 in!
camelbeagle
03-30-2021, 19:26
Chris, it has been my experience that you usually crash into me. I usually, ok always, crash into pylons and other unmovable objects. I am sure I will find some way to crash into one of the target aerodromes! :mad:
camelbeagle
03-30-2021, 20:05
Turn two has been submitted.
Stumptonian
03-30-2021, 20:18
Turn 2 in.
The closeups help fine tune the overhead.
:sAprvd:
Gangleader147
03-30-2021, 22:39
Turn 2 in.
Yikes... a collision this early would scratch the nice paintwork.... turn 2 in. ( will keep checking as regularly as I can, but alas I am still not getting any email notifications from the site)
Even though we had no briefing at all our moves actually look like we planned it !
Pick your targets boys, here we go !!
Turn 2 on the way.
Sauerkraut
03-31-2021, 01:11
Turn 2 Moves sent.
You're not alone Chris, I haven't had email notifications from the Forum for ages now and no amount of fiddling with the settings seems to make a difference.
... I am giving you guys some close in shots of the final position. If this helps and you want me to continue I will do so. If you prefer just the large overhead view let me know and that's all I'll post.
Like to see some some more oblique colour shots. they're sometimes more helpful than top down views but whatever you can give us is good :thumbsup:
camel crew
03-31-2021, 02:59
Keep both. Overhead shots give you the main view. Close ups add a bit of spice, you can almost hear the painwork being scratched. ;) Round 2 in
The close-up pics are also nice so I can see my beautiful plane as it burns 🔥
Teaticket
03-31-2021, 04:09
The close-up pics are also nice so I can see my beautiful plane as it burns 🔥
Be careful what you wish for. ;)
Crash A Lot
03-31-2021, 06:25
That sneaky German Dived under my guns just in time ,that's no FAIR :(
Turn two is in
camel crew
03-31-2021, 08:21
That sneaky German Dived under my guns just in time ,that's no FAIR :(
Turn two is in
you were flying so high we didn't know you were there :p
Sauerkraut
03-31-2021, 08:30
That sneaky German Dived under my guns just in time ,that's no FAIR :(
Turn two is in
Is this your first time meeting the crafty Hun? They are full of devilish tricks not just diving away from your guns. Why, some of them are so beastly they even shoot at us! Dashed unsporting!
Teaticket
03-31-2021, 09:15
Aerodrome Raid - Turn 2
Hedeby avoids his wingman by diving beneath him.
299412
Crash A Lot makes a sharp turn hoping to get on Flash’s tail
299413
Flash turns towards the American hangar row as Stumptonian dives down to join him.
299414
Malachi gets in the first shot of the day on hangar #1.
299415
Overhead of move 1
299416
Malachi and camel crew dive to the deck. Hedeby is too high above to interfere.
299417
Camelbeagle takes a long shot up at Crash A Lot.
299418
299419
Sauerkraut, high above, turns towards the oncoming Hun.
299420
Overhead view of move 2
299421
Sauerkraut dives down on Malachi but is still too high to get in a show. (Yes, I used a straight card as I am too lazy to hike up and down 2 flights of stairs to get another F deck.)
299422
Crash A Lot dives down on Flash’s flank but Flash sees him in his mirror and dives lower.
299423
The ‘Three Amigos’ gather to do what? Gangleader147 is the airplane card below Baz.
299424
Overhead views of move 3
Camelbeagle lets Crash A Lot off the hook and Immelmanns.
Camel crew and malachi fly at tree top level across the airfield.
Stumptonian cover’s Flash’s tail.
Baz begins an overdive to get down to the Germans but is hampered by too many planes trying to occupy the same space.
299425
299426
299427
Gangleader147 is the airplane card below Baz.
299428
299429
299430
Excellent pics, Peter, thanks!
Did camel crew have a shot on the hangar that I blasted on phase 1? Asking for a friend :p
Crap... where did that Hun go? Turn 3 done
Sauerkraut
03-31-2021, 10:43
Turn 3 submitted.
Stumptonian
03-31-2021, 10:55
Turn 3 on the way
Well in Dan, shame you turned away he must've been cacking himself for a second ! :cheezy: Still you look like you may be in again on someone else in a moment :thumbsup:
Lets go wreck some hangars boys but watch out for that gun !
Turn 3 on the way.
camelbeagle
03-31-2021, 11:27
Trying to watch out for those mosquitoes flying around the rear of the formation. Looks like I didn't have to.
Turn 3 in.
Crash A Lot
03-31-2021, 11:29
Turn 3 in.
Teaticket
03-31-2021, 13:09
Excellent pics, Peter, thanks!
Did camel crew have a shot on the hangar that I blasted on phase 1? Asking for a friend :p
Sorry but no. I did check it.
Sorry but no. I did check it.
I figured you were on it, was hoping for a favorable gust of wind. If a gale kicks up those hangars will burn faster.
Gangleader147
03-31-2021, 14:05
Turn 3 in
Teaticket
03-31-2021, 14:12
I figured you were on it, was hoping for a favorable gust of wind. If a gale kicks up those hangars will burn faster.
A favorable gust of wind....for the Americans blows the smoke in your eyes, you can't see and crash into the trees.
camel crew
03-31-2021, 15:02
Excellent pics, Peter, thanks!
Did camel crew have a shot on the hangar that I blasted on phase 1? Asking for a friend :p
I know, it looked close, think I need a wider side slip and the Gods of Flying ruled it a miss - no worries, I'll get it on the way back
Teaticket
03-31-2021, 15:07
I know, it looked close, think I need a wider side slip and the Gods of Flying ruled it a miss - no worries, I'll get it on the way back
As Maxwell Smart would say, "Missed it by that much", holding his thumb and forefinger mms apart.
camel crew
03-31-2021, 15:21
Round 3 in. Which bugger moved the hanger? Next one!!!!!! :guns::guns::guns::guns:
A favorable gust of wind....for the Americans blows the smoke in your eyes, you can't see and crash into the trees.
Aren't you supposed to be Switzerland? :hmm:
Teaticket
03-31-2021, 17:58
Aren't you supposed to be Switzerland? :hmm:
No, it's my turn to be Mike!:p
camelbeagle
04-01-2021, 05:24
Pete, if you could put immelman and steep markers down that would be nice. Thanks!
Teaticket
04-01-2021, 06:42
Pete, if you could put immelman and steep markers down that would be nice. Thanks!
I try to remember to do that. I think it's most important do do on the move 3 shots.
When I forget, please put in a request for your money back. ;)
Teaticket
04-01-2021, 06:49
Aerodrome Raid Turn 3
Camel crew and Malachi get down to business and strafe hangars #3 &b #4.
299492
Flash hits Hangar #6 while Crash A Lot watches on a parallel course.
299493
Three of the Americans somehow avoid a meeting above hangar #1.
299494
Overhead of move 1.
299495
The Americans get sorted out and begin to fly in their well practiced formation.
299496
Camel crew and Malachi continue their runs on the hangars. This time a ground crew open up with a machine gun on Malachi.
299497
Flash stalls trying to keep a bead on the hangar but drifts just too far.
Stumptonian lets the diving Crash A Lot know he has Flash’s 6.
299498
299499
Overhead view of move 2.
299500
The American formation gets a little tighter.
Baz dives below Sauerkraut while Hedeby flies over Gangleader147.
299501
Flash picks out a new hangar to perforate.
299502
Ground troops and the Machine Gun send up a spray of bullets at the maniacle Malachi zeroing in on them.
Malachi didn’t like the ground Machine Gun firing at him and takes it out at close range.
299503
Overhead views of move 3.
299504
299505
299506
299509
299510
299507
299508
I want to change how we send in our movement plots. To avoid the confusion with the different numbering of decks, don't just #s anymore, send it in words. No more squinting or getting out the magnifying glass!
Use the below so I get everyone using the same terminology.
Straight
Stall
Immelmann (with or without X)
90* right
Right
slip right
wide slip right
90* left
left
slip left
wide slip left
climb
dive
Inform me if you are planning a Split-S or Immelmann (with or without X)
Thanks!
Teaticket
04-01-2021, 06:55
I want to change how we send in our movement plots. To avoid the confusion with the different numbering of decks, don't just #s anymore, send it in words. No more squinting or getting out the magnifying glass!
Use the below so I get everyone using the same terminology.
Straight
Stall
Immelmann (with or without X)
90* right
Right
slip right
wide slip right
90* left
left
slip left
wide slip left
climb
dive
Inform me if you are planning a Split-S or Immelmann (with or without X)
Thanks!
camelbeagle
04-01-2021, 07:11
No problem Peter! Turn 4 submitted.
camelbeagle
04-01-2021, 07:14
I try to remember to do that. I think it's most important do do on the move 3 shots.
When I forget, please put in a request for your money back. ;)
Money back! Didn't know you could refund good vibrations and fun!!!
Hopefully I will get a chance to shoot something rather than trying avoid crashing into my erstwhile colleagues!!!
Turn 4 in
Yanks love fuzzy donuts!
turn 4 in.
Crash A Lot
04-01-2021, 07:52
Turn 4 in
the Hun are slippery little devils , If they only stand still :mad:
Great shooting Chris, that'll learn them ! :guns::takecover: Nice six covering Pete :thumbsup:
Keep the pressure on everyone, we can do this ! :cheezy:
Turn 4 on the way...
We are at very low altitude :p
299511
Sauerkraut
04-01-2021, 09:39
Turn 4 submitted
We are at very low altitude :p
;) :thumbsup:
Do we get extra points for passing through a hangar ?! :cheezy:
Stumptonian
04-01-2021, 11:31
Turn 4 in.
:pray:
;) :thumbsup:
Do we get extra points for passing through a hangar ?! :cheezy:
I was thinking the same, flying through one and picking it up to make them chase
Gangleader147
04-01-2021, 13:04
Well us yanks are looking like we are all well trained and operate as a smooth machine style squadron ..... or not. Turn 4 in.
Hopefully I will get a chance to shoot something rather than trying avoid crashing into my erstwhile colleagues!!!
Turn 4 in
There’s plenty to go round, turn 4 in
Yeah... looks like we are fresh out of training...
Gangleader147
04-01-2021, 13:16
A burst or two would be nice :p
Teaticket
04-01-2021, 18:01
Just one missing. Camel crew?
camel crew
04-02-2021, 03:33
Apologies, last night was dungeons and dragons. Move 4 in
D&D on. Thursday? That’s very progressive, lol
For me it’s Wednesday and Sunday.
Teaticket
04-02-2021, 06:44
Thursday evening was Red Dragon Inn for myself, Zenlizard, camelbeagle, Crash A Lot, BobP and a couple others.
Sauerkraut
04-02-2021, 08:57
Not played Dungeons and Dragons in about 25 years. Have thought about getting back into it several times but never managed to get a group together.
camel crew
04-02-2021, 10:21
D&D on. Thursday? That’s very progressive, lol
For me it’s Wednesday and Sunday.
Normally Wednesdays and Sundays for us but a one off change to a Thursday. Combined with a Bank Holiday Friday and football I haven't got the faintest idea what day it is :confused:
Used to do D&D on a Wednesday, board games on a Sunday (zombicide, Ticket to Ride, Carcassonne, Catan, Red Dragon Inn, etc etc) but Covid put paid to that, so now it’s Google Hangouts or Roll20 (for 5e) twice a week.
Gangleader147
04-02-2021, 15:25
Used to do D&D on a Wednesday, board games on a Sunday (zombicide, Ticket to Ride, Carcassonne, Catan, Red Dragon Inn, etc etc) but Covid put paid to that, so now it’s Google Hangouts or Roll20 (for 5e) twice a week.
Love the ticket to ride series, comes out in my house more frequently than most games.
Teaticket
04-02-2021, 18:52
Aerodrome Raid - Turn 4
Move 1.
Stumptonian stalls and gets a shot at hangar 6.
299596
Flash stalls and shoots into hangar 5. Crash A Lot can only shake a fist at him.
299597299597
Malachi Immelmanns and rips into hangar 3, destroying it!
299598
Gangleader147 dives down to the deck and spots camel crew banking. What can he do but shoot.
299599
299600
Overhead view of move 1.
299601
Move 2.
Instead of shooting Malachi down, Baz dives down and sacrifices his body to protect the hangar.
299602
Camel crew continues his bank and Cash A Lot slips into his sights. A quick burst and Crash A Lot bursts into flames!
299603
Somehow Flash and Gangleader147 avoid a collision. Not a mm to spare!
(there is no shot on the hangar as Stumptonian is at level 2 and it’s a long range shot.)
299604
Overhead view of move 2.
299605
Move 3.
Gangleader147 again comes close to a collision, this time with camel crew.
Camel crew keeps his composure and gets a shot at hangar 6.
299606
Flash lines up hangar 4 and lets rip.
299607
Malachi gets past Baz and has at it on hangar 2.
299608
Overhead views of move 3.
Camel crew is the card beneath Crash A Lot and Gangleader147.
299609
299610
299611
299612
299613
299614
When will the Americans stop the Germans from having their way all over their aerodrome?
Crash A Lot
04-02-2021, 19:03
O Man I hope they did not get the Officer Club :mad:
Stumptonian
04-02-2021, 20:32
Turn 5 submitted
Crash A Lot
04-02-2021, 20:51
T = 5 in
Dirty Hun are using Flaming Buggers on me. Thats just not Cricket :hmm:
camelbeagle
04-02-2021, 20:58
Turn 5 in
OMG still haven’t managed to get a single shot off...
Sauerkraut
04-03-2021, 01:07
Turn 5 sent.
Gangleader147
04-03-2021, 02:23
Turn 5 despatched.
Well done lads, Chris, can I have some of your ammo it seems to be working extremely well ?! Iain, exemplary flying wingman, seems red ones, if not fasta, are more slippery ! :cheezy:
Dan, come on down, the water's lovely, hopefully a couple more passes and there'll be nuthin' left :guns:
Turn 5 on the way...
camel crew
04-03-2021, 04:22
Turn 5 in. Bullets flying everywhere last round. Those hangers are taking a bit of a pasting. Sehr gut Kamaraden
Happy to share, Dave, but I'm running low. :guns:
Sam Urai
04-03-2021, 06:08
I enjoy "watching" the low level action. :)
Teaticket
04-03-2021, 17:42
Aerodrome Raid - Turn 5
Malachi gets too close to hangar 2 so turns and shoots at hangar 1.
299637
Hedeby looks down at Flash as they turn around each other.
299638
Crash A Lot and Gangleader147 begin to get some space between each other, but just a little.
299639
Overhead view for move 1.
(Baz did a long right not a 90*. It was fixed after the photo was taken.)
299640
Malachi lines up hangar 1 for a close range strafe while Stumptonian adds in his shot.
Malachi thought he’d get his second hangar claim but Stumptonian adds a claim for his share.
Hangar #1 is no more.
299641
Camelbeagle gets down to business altitude and Crash A Lot and Hedeby welcome him with a couple of bursts.
299642
Overhead view of move 2.
299643
Stumptonian has blood lust now and takes aim at hangar 2.
Baz catches him off guard and gets in a deflection shot at long range.
Malachi barely gets out of the way and thanks Stumptonian for absorbing the shot.
299644
Sauerkraut goes into a hard turn to avoid the oncoming Hedeby and Crash A Lot.
Hedeby doesn’t see Crash A Lot just under his tail.
299645
Gangleader147 turns to get on Flash’s tail but just misses a chance at a shot.
Flash and Camelbeagle slow down to get a good look at the hangars below.
Hangar 4 can be seen under camelbeagle and Gangleader147.
299647
The action from level 4.
299648
Overhead views of move 3.
299650
299651
Hangar 4’s corner is seen under Gangleader147 and camelbeagle.
299652
299653
299654
camelbeagle
04-03-2021, 18:02
Turn 6 in.
camelbeagle
04-03-2021, 18:03
Well done lads, Chris, can I have some of your ammo it seems to be working extremely well ?! Iain, exemplary flying wingman, seems red ones, if not fasta, are more slippery ! :cheezy:
Dan, come on down, the water's lovely, hopefully a couple more passes and there'll be nuthin' left :guns:
Turn 5 on the way...
Slowly making my way Flash! Sure and slow said the Turtle down below!!!! ;)
camelbeagle
04-03-2021, 18:04
I think the Nieuports are playing Aerial Follow the Leader. When they catch up to somebody, it isn't going to be pretty!
Stumptonian
04-03-2021, 18:11
Turn 6 is in.
turn 6 submitted. Thanks for being my bodyguard, Pete :p
Amazing Yank conga line!
Stumptonian
04-03-2021, 18:39
turn 6 submitted. Thanks for being my bodyguard, Pete :p
Hey, it's what friends are for.
;)
I'll send you my repair bill.
Crash A Lot
04-03-2021, 21:53
Turn 6 in
Gangleader147
04-04-2021, 00:42
Turn 6 in ....
Late to the party but the guns seem to be working fine, what’s that whistling sound around my ears? CRAP!!!!
What is it with the Yanks... are they frightened to wander off alone? Or are we just huddling together for warmth?
Turn 6 in.
Gangleader147
04-04-2021, 01:32
Late to the party but the guns seem to be working fine, what’s that whistling sound around my ears? CRAP!!!!
What is it with the Yanks... are they frightened to wander off alone? Or are we just huddling together for warmth?
Turn 6 in.
Squadron flying :p
And the doctrine of strength in numbers.
Another flamin' hangar ? Well done komrades, you're showing us how it should be done :guns:
At this rate they'll be eating al fresco and sleeping under their wings tonight..
Watch your backs though, you're attracting an angry crowd. :serious:
Turn 6 on the way.
Gangleader147
04-04-2021, 02:19
Another flamin' hangar ? Well done komrades, you're showing us how it should be done :guns:
At this rate they'll be eating al fresco and sleeping under their wings tonight..
Watch your backs though, you're attracting an angry crowd. :serious:
Turn 6 on the way.
We are the ‘wasp squadron’ we swarm. Just need to start stinging.
Anyway, hangars are for pussies .....
Sauerkraut
04-04-2021, 02:55
Turn 6 in.
camel crew
04-04-2021, 03:50
well, that's the gun jam sorted out. Gardening time, let's see if we can thin out that clump of Nieuports. Turn 6 in
We are the ‘wasp squadron’ we swarm. Just need to start stinging. Anyway, hangars are for pussies .....
Is that why you have so many ?! :lol:
Teaticket
04-04-2021, 08:26
Is that why you have so many ?! :lol:
You mean, "had so many".
You mean, "had so many".
Well, didn't like to say it... :slysmile:
Gangleader147
04-04-2021, 09:20
Ooooooooooooo ....... sting ......
Hangars? Bugger, knew I had forgotten something ...
Teaticket
04-04-2021, 10:35
Aerodrome Raid – Turn 6
Camel crew eases in to a long range shot at hangar 4.
299688
Flash Immelmanns and is distracted by Gangleader147 flying closer than his intended target.
Gangleader147 takes the burst noting who fired upon him.
299687
Sumptonian keeps on target ignoring the cluster of Americans to his flank.
Somehow, out of the cluster Baz sends a stream of bullets to strike out at Malachi.
299686
Overhead view of move 1.
299685
As flash rips hangar 4 to shreds Gangleader147 Immelmanns and takes revenge from Flash’s shot at him moments ago.
299684
Malachi feels like a sitting duck in front of Baz but Baz’s wound prevents him from firing.
299683
Stumptonian stalls hoping to get another shot at hangar2 but drifts just a bit too far for that to be possible.
299682
Overhead view of move 2.
299681
Flash lines up another hangar and is punished by Gangleader147 while doing so. Flash grimaces in pain. Next to the blood, sweat is beading on Flash's forehead as a pair of N28s close in on him.
Baz can’t line up camel crew but camel crew gets a shot off at Baz.
299680
Malachi, the ground attack master, takes out another target as hangar 6 is shredded.
299679
Overhead views of move 3.
camelbeagle flirting with the edge of the world.
299678
299677
299676
299675
299674
Teaticket
04-04-2021, 10:48
Where did everyone go?
Do you already miss the feeling of being in the hive?
Yes, it’s got very lonely out here...
Crash A Lot
04-04-2021, 11:09
Little do these Germans know , the reason the hangers are blowing up so easy is they are fakes
Crash A Lot
04-04-2021, 11:16
turn 7 in
camel crew
04-04-2021, 11:30
Little do these Germans know , the reason the hangers are blowing up so easy is they are fakes
highest quality American manufacture :lol::lol::takecover::takecover::guns::guns::guns:
round 7 in
Stumptonian
04-04-2021, 11:30
Turn 7 in
Gangleader147
04-04-2021, 11:34
Turn 7 in .....
Happy, actually became a rooting tooting cowboy!
highest quality American manufacture :lol::lol::takecover::takecover::guns::guns::guns:
round 7 in
I love sleeping under the stars, but let’s see if we can get some flaming planes to make a light show?
camelbeagle
04-04-2021, 12:07
Turn 7 in. I think I will keep flying around enjoying the country side!
Sauerkraut
04-04-2021, 12:22
Turn 7 submitted.
I'm OK, just a scratch ! ;) Two shacks left boys, lets take 'em down... :guns:
7 up !
Teaticket
04-04-2021, 20:09
Aerodrome Raid – Turn 7
Move 1.
Stumptonian stalls setting up a Split-S. Hedeby watches, will he intervene to save his hangar?
299704
Camel crew tries to get on to Baz but Baz slips past. Crash A Lot sets up to jump into the action.
299705
Camelbeagle lets loose into hangar 5 and collapses into a pile of debris.
Baz tries to stop him and places a well-aimed shot into camelbeagle. A loud report is heard above the engine noise but camelbeagle stays focused and destroys hangar 5.
Malachi turns into Baz and Baz feels the sting of hot lead.
299706
The N28 spins out of control with the unconscious Baz unaware how quickly the ground is approaching.
Malachi gets the first kill.
299707
Flash turns left, trying to throw off his pursuers. Key word was trying, both get to shoot into his Pfalz.
299708
Overhead view of move 1.
A space opens up where a hangar and an airplane used to be.
299709
Move 2.
As Flash climbs Sauerkraut tries to stay on his tail but comes in a hair too fast.
299710
Stumptonian completes his Split-S and lines up hangar 2.
299711
Stumptonian gets hit run at hangar 2 unimpeded as Hedeby turns away.
299712
The open space quickly closes. Camelbeagle catches Gangleader147. Crash A Lot is surprised to see Malachi climb to his level and sends him a welcome.
299713
Overhead view of move 2.
299714
Move 3.
Stumptonian hits hangar 2 hard and all that’s left is a heap of trash.
299715
Away from the peace surrounding Stumptonian, all hell breaks loose.
Sauerkraut and Hedeby get shots on camelbeagle.
Gangleader147 and Crash A Lot gang up on Malachi.
The USAS has finally shown up to the fight.
299716
299717
Overhead views of move 3.
All the big action is crushing towards the edge of the board.
Will Malachi be able to stay on the board?
I forgot to place the marker showing that camelbeagle’s last card was a straight.
299718
299719
299720
camelbeagle
04-04-2021, 20:41
Turn 8 submitted!
Oh boy. Tell them I went west.
Turn 8 in.
camelbeagle
04-04-2021, 20:47
Yea! OH boy is right! This flock of birds is a bit annoying! By the way, good shot!
Stumptonian
04-04-2021, 21:08
Turn 8 on the way
Crash A Lot
04-04-2021, 21:25
turn -8 in
Sauerkraut
04-04-2021, 23:55
Turn 8 sent.
Well, I went the wrong way... meant to go after Stumptonian
Turn 8 in.... much easier now I have emails working again.
Gangleader147
04-05-2021, 01:17
Turn 8 in ....
Good luck fellas, stick in there, second wound did for me whilst I was mixing it with these low-level hun, but got a few shots in.
A red star cluster soars above the melee - time to go boys, last one home gets the beers in :pint:
:hatsoff: Chris, this is definitely your game ! Unlucky Baz (maybe that should be your handle ?!) but you got down in the weeds with us and caused some damage :clap: Well done Pete & Dan for picking up the spares.. Mission complete, now the fight to survive ! Turn 8 in .
camel crew
04-05-2021, 03:01
not a hanger in sight, lots of smoking piles though. Round 8 in
zenlizard
04-05-2021, 06:18
Looks like I chose to sit out an exciting one; but I'm glad some new people got a chance to play.
I did manage to clear space, so if people want, I can host the next PbEM game. I can promise something different-the hint being, "think big."
Looks like I chose to sit out an exciting one; but I'm glad some new people got a chance to play.
I did manage to clear space, so if people want, I can host the next PbEM game. I can promise something different-the hint being, "think big."
Hi Sam, you can count me in please. Yes this was a busy table where altitude was key.
Teaticket
04-05-2021, 07:25
Sadly the USAS didn't seem to care about protecting their hangars. I was hoping you would only lose 3-4 of them and still be in the fight.
Well, I'll leave it up to you but this one is technically over. The Germans have destroyed every hangar for 24 points plus 2 more for one kill. Even if the USAS down every Hun with no more losses to themselves they can't catch the Hun in points.
camelbeagle
04-05-2021, 07:30
It is just going to be a chase to the left side of the board. I am okay with ending.
camelbeagle
04-05-2021, 07:31
Looks like I chose to sit out an exciting one; but I'm glad some new people got a chance to play.
I did manage to clear space, so if people want, I can host the next PbEM game. I can promise something different-the hint being, "think big."
Do you know about how many pilots you are going to have?
zenlizard
04-05-2021, 07:39
Do you know about how many pilots you are going to have?
Possibly up to 12-as I said, think big. Numbers heavily weighted towards the Allies.
camelbeagle
04-05-2021, 07:41
Possibly up to 12-as I said, think big. Numbers heavily weighted towards the Allies.
WOW! Go big or go home!!!! I am interested! Sounds interesting! Count me in!
Teaticket
04-05-2021, 07:45
Sounds good Sam, count me in.
Sadly the USAS didn't seem to care about protecting their hangars. I was hoping you would only lose 3-4 of them and still be in the fight.
Well, I'll leave it up to you but this one is technically over. The Germans have destroyed every hangar for 24 points plus 2 more for one kill. Even if the USAS down every Hun with no more losses to themselves they can't catch the Hun in points.
Looks like you have all of Turn 8 in, might as well play it out as the last turn, Peter.
Just as happy to carry on if that's what the peeps want, it has been... Outstanding :hatsoff:
Teaticket
04-05-2021, 07:47
It is just going to be a chase to the left side of the board. I am okay with ending.
I'll post turn 8 later today. I have to head out to get my first vaccine. Nothing local so I'm driving an hour+ to go to Gillette Stadium! I've never been there so I hope they let me get a look inside but I doubt it.
From here on out is where the USAS would have their fun chasing down the Hun as they try to exit so it should not be dull. The challenge for the Germans is to survive while the USAS try to get a kill or two. Not saying the Germans can't get a kill or two themselves.
Good luck with the jab Peter, have to chase up my second dose as the local surgery missed my 12 week date. :hmm:
camel crew
04-05-2021, 08:21
DON WANNA GO HOME IT'S NOT MY BEDTIME YET:rolleyes::rolleyes::guns::guns::guns:
Teaticket
04-05-2021, 08:26
I'm all for running it to the end. From here on out is where the USAS would have their fun chasing down the Hun as they try to exit so it should not be dull. The challenge for the Germans is to survive while the USAS try to get a kill or two. Not saying the Germans can't get a kill or two themselves.
Possibly up to 12-as I said, think big. Numbers heavily weighted towards the Allies.
I'd be up for it Sam if there's a spot :thumbsup:
Good luck with the vaccine, Peter. Great scenario -- I'm definitely stealing this one as I do most of your efforts lol. Those hangars burned beautifully. ;)
299727
Looks like I chose to sit out an exciting one; but I'm glad some new people got a chance to play.
I did manage to clear space, so if people want, I can host the next PbEM game. I can promise something different-the hint being, "think big."
Count me in... by big do we mean BOMBERS !!!!! Or at least a few cheeky two seaters lol
camel crew
04-05-2021, 10:49
Hello Sam
I'm up for it - usual condition if there ain't a Rookie who wants to play - just got to finish off these few Nieuports n I'll be ready
Gangleader147
04-05-2021, 10:55
I'm all for running it to the end. From here on out is where the USAS would have their fun chasing down the Hun as they try to exit so it should not be dull. The challenge for the Germans is to survive while the USAS try to get a kill or two. Not saying the Germans can't get a kill or two themselves.
I’m easy either way - I’m assuming they just need to leave by their table edge.
.... Not saying the Germans can't get a kill or two themselves. Alllrighty then !
We need to make them pay for our lovely hangars....
camel crew
04-05-2021, 14:12
We need to make them pay for our lovely hangars....
We haf done you ein favour. Never seen such piles of hund poop in my life.
Teaticket
04-05-2021, 14:16
I gave the Germans a special +1 point for any plane that destroyed a hangar if it left the German edge. If they leave any other edge they lose 1 point.
I didn't tell the Americans directly, I told them not to let the Germans go home. I was going to give them 3 points for a kill. As they didn't save any of their hangars points for kills are now useless.
Now it's down to hunting each other until the Germans decide to fly off board.
Gangleader147
04-05-2021, 15:13
Good luck with the jab Peter, have to chase up my second dose as the local surgery missed my 12 week date. :hmm:
My second jab has been brought forward, had a letter through.
Stumptonian
04-05-2021, 15:24
Count me in is there is room, Sam
:thumbsup:
Teaticket
04-06-2021, 06:34
Sorry I didn't get to posting turn 8 yesterday. When I got home a few hours after getting my jab I felt dizzy a couple of times. I thought it best to stay off the stairs to the basement. I'll get to it soon today.
No problem, hope you feel better, Peter.
Who is dizzy? :p
zenlizard
04-06-2021, 07:09
Who is dizzy?
"Dizzy" Dean, nick name of a famous baseball pitcher, mundane name Jay Hanna Dean.
Peter, I hope the dizzyness is something merely coincidental, and not one of the rare reactions to the vaccine.
Yikes... hope you recover quickly
Gangleader147
04-06-2021, 08:35
No rush, keep it safe.
camel crew
04-06-2021, 08:52
hang in there Peter, stay safe, as and when
Teaticket
04-06-2021, 15:56
Aerodrome Raid – Turn 8
Not a lot of shooting this turn.
I am rethinking victory points for next time we have an aerodrome raid. For full points the attacker will have to fly off their friendly edge.
Malachi cannot keep on the board and is presumed lost disappearing into the void.
Move 1.
Crash A Lot slips wide right and above camel crew.
299736
Gangleader147 turns to where he hopes to get a shot at Flesh but Flesh climbs just above him.
299737
Camelbeagle Immelmanns into the face of two N28s. Hedeby just overlaps and Sauerkraut is too surprised to shoot. Camelbeagle’s aim is terribly accurate. He only fired 2 bullets, one finding Sauerkraut and the other the fuel line.
299738
Overhead views of move 1.
299739
299740
Move 1.
Crash A Lot gives up on camelcrew and turns towards the oncoming Flash and Gangleader147. They all overlap and somehow avoid a collision and miraculously stay on the board.
299741
299742
Hedeby, Sauerkraut and camelbeagle untangle with no one in their gun sights.
299743
299744
Overhead view of move 2.
299745
Move 3.
Just after getting past Flash Crash A Lot passes just over camelbeagle.
299746
Camel crew Immelmanns and gets a shot into Gangleader147.
Flash just missed a shot from above on Gangleader147 and is thankful Sauerkraut isn’t shooting.
299747
299748
Overhead views of move 3.
299749
299750
Stumptonian has turned and is coming as fast as he can to help his wingmen.
299751
Teaticket
04-06-2021, 15:59
No more feeling dizzy thank goodness.(I'm sure many of you think I'm dizzy all the time) Arm is sore. I never had the sore arm from normal flu shots that others have. Now to hang in here until the 2nd jab in 4 weeks.
Back to the game! Looks like there could be some more tight maneuvering coming up next turn.
Glad you’re ok, everyone I know who has had a reaction has been fine 24 hrs later
I need to remember.... I HAVE NO REAR GUNNER... such a design flaw on these scouts.
Now if I was in my trusty Bristol, lol
Teaticket
04-06-2021, 16:07
I need to remember.... I HAVE NO REAR GUNNER... such a design flaw on these scouts.
Now if I was in my trusty Bristol, lol
Having a rear gunner sure makes flying a lot easier. Just imagine your rear gunner had more than his share of liquid courage before take off and is now asleep.
Stumptonian
04-06-2021, 16:16
Click Here (https://www.youtube.com/watch?v=X78i13q-atk)
Turn 9 in
P.S. Good to hear you're OK, Peter.
Bah! I knew there was no staying on the board this time. Maybe a prisoner exchange will free me for the next game. Get 'em boys.
Hope you're feeling better soon, Peter :thumbsup:
camelbeagle
04-06-2021, 18:16
Good to hear you are feeling better Peter!
Are we continuing? If so, I sent in turn 9. If not, just ignore.
Teaticket
04-06-2021, 18:33
I think we should continue. The dogfight begins now.
Crash A Lot
04-06-2021, 19:18
Turn 9 in
those Hangers must have been made of cardboard they want up so easy
Sauerkraut
04-06-2021, 22:29
Turn 9 sent.
Starting altitudes might be worth looking at too. In a scenario where the mission is ground attack starting the defenders alevel above the attackers makes it a long chase down to altitude 1before the real action can start. Maybe have the defenders climbing to intercept would have worked better?
Gangleader147
04-06-2021, 23:06
Turn 9 in.
...Starting altitudes might be worth looking at too. In a scenario where the mission is ground attack starting the defenders a level above the attackers makes it a long chase down to altitude 1 before the real action can start. Maybe have the defenders climbing to intercept would have worked better?
Got to disagree with that. The separation creates decision points for both sides. The attackers have to get down to do the job, the defenders know that so they both have to pick their moment to commit to a level.
Though, catching the defenders taking off would have been fun it would make their decision point very easy.
I need to remember.... I HAVE NO REAR GUNNER... such a design flaw on these scouts...
Yeah, could do with Blind Hans right now !
Bah! I knew there was no staying on the board this time...
You've done enough damage Chris ! Well played, you're not lost you just lost a victory point & given one to their side. Very generous !
Watch yourselves boys, there's plenty of fight left in them.. Turn 9 in
Sam Urai
04-07-2021, 04:49
Overall, a very interesting scenario.
camel crew
04-07-2021, 06:34
Turn 9 in. Fur Der Kaiser (or Das or Die???)
Crash A Lot
04-07-2021, 11:03
Being on fire for 3 turns sure did not help me ,get down to good fighting level
Being on fire for 3 turns sure did not help me get down to good fighting level
Don't see why not :confused: You're not allowed to do straights when on fire - a dive is not a straight; if you had enough altitude to start with you could also overdive with a chance to put the fire out.
Teaticket
04-07-2021, 11:24
He didn't have the alt for an overdive. The curse in a game at levels 1-2!;)
Teaticket
04-07-2021, 19:00
Aerodrome Raid Turn 9
Move 1.
Lots of maneuvering but no shots taken.
Camelbeagle, Crash A Lot and Flash flirt with the edge of no tomorrow.
299771
Overhwad view of move 1.
299772
Move 2.
Another turn of jockeying for position.
Sauerkraut has his fun with the edge of the world.
Camelbeagle dips below camel crew.
Crash A Lot dives.
299773
Flash pulls away from the edge and follows Gangleader147.
299774
Hedeby, after Immelmanning up a level, looks down at Stumptonian passing by below.
299775
Overhead view move 2.
299776
Move 3.
Sauerkraut makes some space between himself and the furball.
299777
Gangleader147 doesn’t appreciate Flash sneaking up in his tail and Immelmanns.
Flash turns away out of harms way.
299778
Camel crew turns left not expecting Hedeby’s sharp turn. They almost occupy the same space and can’t avoid each other. Both keep on flying not believing what just happened.
299779
299780
Overhead views of move 3.
299781
299782
299783
299784
299785
Sauerkraut
04-07-2021, 23:29
Turn 10 in.
Well done lads but don't dither and out-stay our welcome, they may turn on you !
Turn 10 in.
So ramming didn’t work, need a new plan.
Turn 10 in
camel crew
04-08-2021, 01:50
Where did he come from? Of all the skies in all the world, you had to fly into my bit ;) Turn 10 in
Gangleader147
04-08-2021, 05:27
Turn 10 is in ......
camelbeagle
04-08-2021, 05:45
Turn 10 in.
We still playing this ? Come on chaps, get yer moves down, people are waiting ! :hmm:
Stumptonian
04-09-2021, 11:32
Sent mine in two days ago.
If we are waiting for players to submit their moves, maybe we should impose a time limit before you get Straight - Straight - Straight by default.
:confused:
camelbeagle
04-09-2021, 12:12
Is the email system working. Obviously everyone didn't get the message!
camel crew
04-09-2021, 12:46
PAtience people. Peter is just in shock having to count up all the damage done to the Nieuports:guns::guns::guns:
Teaticket
04-09-2021, 13:58
Sorry chaps, this delay is on me. I'll have turn 10 done tonight.
Gangleader147
04-09-2021, 15:41
Sorry chaps, this delay is on me. I'll have turn 10 done tonight.
Don’t listen to those nasty people :p, you’re doing is all a favour!
Teaticket
04-09-2021, 18:56
Aerodrome Raid Turn 10
Flash slips past Gangleader147 as his flattening out after his Immelmann draws him back towards the main fight.
299878
Stumptonian flies below camelbeagle banking left.
Hedeby banks right eyeing camelbeagle.
299879
Camel crew follows Crash A Lot from above…stalking.
299880
Overhead view of move 1.
299881
Crash A Lot doesn’t take lightly the Hun following him and Immelmanns to exchange fire with camel crew above.
299882
Stumptonian keep banking left with an eye on the action ahead.
Camelbeagle climbs with a pair of N28s behind him.
299883
Flash puts more distance towards getting home.
Sauerkraut continues to burn on the opposite end of it from Flash.
299884
Overhead view of move 2.
299885
Stumptonian keep banking left and barely passes below Crash A Lot.
299886
Sauerkraut climbs as his N28 burns.
299887
Gangleader147 and Hedeby turn on to camelbeagle’s tail.
Hedeby pulls the trigger at long range.
299888
Overhead views of move 3.
299889
299890
299891
299892
camelbeagle
04-09-2021, 20:25
Turn 11 in!
Stumptonian
04-09-2021, 21:16
Turn 11 in
Dakka dakka dakka turn 11 in....
Time for some fancy flying if you boys want to get home..
Turn 11 in
Sauerkraut
04-10-2021, 00:28
Turn 11 sent
camel crew
04-10-2021, 02:47
just going to sort out some things lurking on camelbeagles' tail, then home for tea
Turn 11 in
Gangleader147
04-10-2021, 05:42
Turn 11 sent
Teaticket
04-10-2021, 15:44
Aerodrome Raid turn 11
Move 1
Camelbeagle, feeling the hairs on the back of his neck standing up, knows what it means and dives out of range of the two N28s.
299918
With the attention of the N28s on camelbeagle, camel crew gets in an unanswered shot at Hedeby.
299919
Sauerkraut (no longer on fire) shoots down at Stumptonian while Stumptonian shoots back.
299920
Overhead view of move 1.
299921
Move 2
Stumptonian climbs while Sauerkraut turns behind him.
299922
Hedeby and Gangleader147 keep focus on camelbeagle so camel crew slips in and blasts Hedeby at close range.
299923
Overhead view of move 2.
299924
Move 3
Camelbeagle keeps enough distance and lower than Hedeby can shot at.
299925
Flash climbs. Looking over his shoulder to see how his wingmen are faring.
299926
Gangleader147 and camel crew are a bit too close for comfort. Maybe camel crew was trying to hide from Crash Lot?
299927
Crash A Lot sneaks in beneath camel crew and delivers a bit of lead from below.
299928
Overhead views of move 3.
299929
299930
299931
299932
Gangleader147
04-10-2021, 16:01
Turn 12 in ....
I say, my kite is full of holes... that’s not on..
Turn 12 in.
Stumptonian
04-10-2021, 16:18
Turn 12 in
camelbeagle
04-10-2021, 18:17
Turn 12 in.
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