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Naharaht
10-05-2019, 09:36
Has anyone else picked up on the suggestion in the 'A Lonely Invader' scenario on page 10 of the 'Invasion' booklet to use a Macchi M5 equipped with a 37mm cannon?

As a 'pusher' aircraft, the cannon would not have to fire though the propeller shaft and as a larger aircraft, I suppose that it would better be able to handle the weight. So it seems a sensible idea. The suggestion does not say whether the 37mm cannon replaces one or both machine guns.

Also, of course from Ares point of view, it might encourage more people to buy the Macchi models? :)

flash
10-06-2019, 01:40
Hadn't seen that David, interesting idea, not sure how they'd mount it but I'd suggest leaving one MG in just so they have something once the cannon has fired !

Naharaht
10-06-2019, 19:09
If we let the Macchi have 1 machine gun with the 37mm cannon, then we might have opportunities to apply the special +1 Aiming rule for the 37m cannon in the rulebook.

Some sources state that the Macchi M5 could carry two or four small bombs, so, if it did not carry any bombs and a machine gun was removed perhaps it could cope with the weight of a 37mm cannon. A bigger problem might be finding a way to attach the cannon to the airframe in such a way that it could withstand the recoil. However, the game is fiction, so we need not worry about that.

OldGuy59
10-07-2019, 07:51
Being that you can assign cannons to planes indiscriminantly in the T&T, at the choice of the players (or rockets), it doesn't require removal of the standard armament.
Not necessarily realistic, but, being the end of WW1, I suggest that the plane also has a new, more powerful engine, or other modifications, as required, to work without changing maneuver decks or climb rates.

My thought, anyway.

PS: Just checked a version of the rules I have (I have a few, being a playtester), and a sidebar mentions new engines as well. However, for the sidebar, I suspect they were thinking about the cannon firing through the hub, as did the SPAD XII.

Naharaht
10-12-2019, 02:16
As a playtester, Mike, I wonder whether you can answer some questions for me about special weapons and the Tripods' shields.

Since the C and D damage decks have power cell drain symbols on some cards, am I correct in assuming that the Martian shields will stop 37mm cannon shells and rockets, please?

Do Martin shields stop bombs, please?

Am I correct in thinking that the shields have no effect on Kazakov's Anchor and Chain weapon and the card drawn to decide whether the Anchor hooks on is not counted as damage to the Tripod?

OldGuy59
10-12-2019, 07:45
As a playtester, Mike, I wonder whether you can answer some questions for me about special weapons and the Tripods' shields.

Since the C and D damage decks have power cell drain symbols on some cards, am I correct in assuming that the Martian shields will stop 37mm cannon shells and rockets, please?

Do Martin shields stop bombs, please?

Am I correct in thinking that the shields have no effect on Kazakov's Anchor and Chain weapon and the card drawn to decide whether the Anchor hooks on is not counted as damage to the Tripod?
When I started playtesting, I assumed the shield would stop any kinetic damage. Things moving very fast. I allowed the kerosene from the rockets to drip through the shield and start fires, if a Fire Special Damage card was revealed, even if the shield was active. Andrea corrected this assumption, and nothing goes through the electrified armor.

The Anchor and Chain are not weapons, exactly, but an obstacle. It is a man-made and actively introduced obstacle, but not a kinetic weapon. So, shields are not considered. That's my understanding, anyway.

PS: As to bombs, I never playtested the bombing rules, as that was kept in-house. I would consider the direction of the approaching aircraft, and the height of the bomb release. If the bombs cross a shielded side of the Tripod stand, the bombs hit a shield, and only cards with the bolt have any effect.

Not playing altitude, I am not very familiar with bombing at altitude, but if the bombs fall a card length per phase, only the last phase before hitting counts. A tripod could turn into/away from a bomb, if there is a delay, and take the bombs on a shielded side (or get hit on an unshielded side by accident/planning error).

Naharaht
10-12-2019, 10:10
Thank you , Mike.

milcoll73
10-12-2019, 11:57
sounds like napalm would be ideal and that bombs would be better served being dropped immediately in front of tripods to trip them up.

flash
10-13-2019, 02:07
sounds like napalm would be ideal and that bombs would be better served being dropped immediately in front of tripods to trip them up.

Great idea Phil - that'll need a template !

Jager
10-13-2019, 13:01
sounds like napalm would be ideal and that bombs would be better served being dropped immediately in front of tripods to trip them up.

Not invented until 1942, so not usable in WW1. Flammenwerfers and such used ignited oil as fuel, so it's use as an aerial bomb wouldn't work very well.
Karl

OldGuy59
10-13-2019, 15:41
Not invented until 1942, so not usable in WW1. Flammenwerfers and such used ignited oil as fuel, so it's use as an aerial bomb wouldn't work very well.
Karl

Hmmm... On tanks, yes. But, we are not doing the ground war effort in our games, usually.

Drop big enough bombs, and you could call the resulting holes obstacles? Yeah. Craters are mentioned in the rules, we just have to decide how big the bomb would have to be to create a crater that would trip up a tripod. I'm thinking a 1000lb-er or two? That would mean that medium or large bombers could attempt to lay obstacles during a game, and if they got real lucky, could damage the tripod at the same time.

milcoll73
10-13-2019, 22:55
Not invented until 1942, so not usable in WW1. Flammenwerfers and such used ignited oil as fuel, so it's use as an aerial bomb wouldn't work very well.
Karl


well, tripods werent invented at all. call it greek fire V2.0, whatever.

flash
10-14-2019, 04:37
Not invented until 1942, so not usable in WW1. Flammenwerfers and such used ignited oil as fuel, so it's use as an aerial bomb wouldn't work very well.
Karl

Pretty naff as a rocket too Karl but that seems to be acceptable in the game, so dropping a container of fuel oil with some explosive to disperse & ignite it is not a stretch beyond the imagination.

flash
10-14-2019, 04:52
...Drop big enough bombs, and you could call the resulting holes obstacles? Yeah. Craters are mentioned in the rules, we just have to decide how big the bomb would have to be to create a crater that would trip up a tripod. I'm thinking a 1000lb-er or two? That would mean that medium or large bombers could attempt to lay obstacles during a game, and if they got real lucky, could damage the tripod at the same time.

You'd have to get three Gotha's (840lb) or a couple Caproni Ca.3 (1764lb) to combine hits, or, one HP O/400 (2000lb) or one Staaken (4,409 lb) to get the 1000lb-er or two level being considered in this case.
Without delving into bomb types, crater sizes & the physics of it all would it not be a lot easier to say that medium or giant bombers can drop enough bombs to create a hazard that a Tripod may trip on ie a template of a certain size.
A Gotha could drop 1 template, a Caproni or HP O/400 could drop 2 & a Giant could drop 3, if they live long enough !

Jager
10-14-2019, 11:34
Pretty naff as a rocket too Karl but that seems to be acceptable in the game, so dropping a container of fuel oil with some explosive to disperse & ignite it is not a stretch beyond the imagination.

Probably burn out too fast to be considered an obstacle or continuing damage. So just like bomb damage.

As for Heavy bombers, while I haven't played yet, I can't imagine a Gotha or HP getting into drop range before being crispy-fried.

Karl

Naharaht
10-14-2019, 20:26
The heavy bombers could fly at a higher altitude to escape the Tripods' weapons but it does make bomb aiming more difficult.

flash
10-15-2019, 02:52
...As for Heavy bombers, while I haven't played yet, I can't imagine a Gotha or HP getting into drop range before being crispy-fried. Karl

Indeed, anything bombing an agile moving target is pretty futile but they could drop what amounts to be an obstacle out of range of a heat ray to delay its advance or block its route to an objective.

Ken at Sunrise
10-15-2019, 04:57
Was something like 'carpet' bombing possible with Gothas, Capronis, HP O/400 or Staakens?

flash
10-15-2019, 06:16
You can release part loads from successive movement cards Ken but it can be very tricky to track, especially from higher altitudes.
To keep things simple I was suggesting that the Gotha's payload is the smallest load able to create a 'template of damage' that may trip a tripod. The Caproni, HP O/400 & Staaken with their bigger payloads could drop two or more loads so you could carpet bomb a strip with two or more templates from one of them.
I would further suggest that to get the density of damage required that loads are dropped from Alt 2 - that would make tracking multi drops that much easier as well as bringing the bombers into range.