Gallo Rojo
01-01-2011, 05:09
Cheers,
I'm trying to create some house rules to make zeros and willcats maneuvers more historical accurate
Some time ago, I've ran into some house rules proposed by aricart that I found really good.
But I'm not sure if they should apply at high-speed, low-speed, or both
I'm quoting below and commenting them, waiting for suggestions from other players
The zero had an advantage turning becuase of its high horsepower for weight ratio compared to the Wildcat. Therefore it could continue to perform a tight turn and hold its speed, the wildcat could not maintain its speed and would stall. therefore now when I play tight turns for most airplanes are extreme maneuvers and can not be played one next to the other except for the zero, and the Ki 43 in the original game.
I like this rule and I'm planning to use it. But should it be the same for low-speed and high-speed? I've read the zero become difficult to maneuver at high speeds, while it was really maneuverable at low-speed.
On the other hand the zero had a very slow roll rate at high speed while the whildcat had a good roll rate. therefore the house rule I use is that the zero can not go from a stright turn directly to a tight turn, instead it must make first a shallow turn and then progress with the next card to a tight turn. the wildcat can go directly to a tight turn although it can not maintain it.
Again: a high-speed vs low-speed question: since zero was very maneuverable at low speed, should this rule be ignored at low-speed but applied at high speed?
I also use a house rule that aircraft can not play a left turn card immidiately after a right turn card and vice versa. this as the airplane has to bank into the other direction.
although Aricart mentions this rule for every aircraft, I wonder if it couldn't be applied just to zeros at high-speed -- given their poorer maneuverability at high-speed.
But what concerns me here is this: I wouldn't let a zero turn left and then right at high-speed... but what about left-high-speed turn, and then a right-low-speed turn?
any thoughts? :)
I'm trying to create some house rules to make zeros and willcats maneuvers more historical accurate
Some time ago, I've ran into some house rules proposed by aricart that I found really good.
But I'm not sure if they should apply at high-speed, low-speed, or both
I'm quoting below and commenting them, waiting for suggestions from other players
The zero had an advantage turning becuase of its high horsepower for weight ratio compared to the Wildcat. Therefore it could continue to perform a tight turn and hold its speed, the wildcat could not maintain its speed and would stall. therefore now when I play tight turns for most airplanes are extreme maneuvers and can not be played one next to the other except for the zero, and the Ki 43 in the original game.
I like this rule and I'm planning to use it. But should it be the same for low-speed and high-speed? I've read the zero become difficult to maneuver at high speeds, while it was really maneuverable at low-speed.
On the other hand the zero had a very slow roll rate at high speed while the whildcat had a good roll rate. therefore the house rule I use is that the zero can not go from a stright turn directly to a tight turn, instead it must make first a shallow turn and then progress with the next card to a tight turn. the wildcat can go directly to a tight turn although it can not maintain it.
Again: a high-speed vs low-speed question: since zero was very maneuverable at low speed, should this rule be ignored at low-speed but applied at high speed?
I also use a house rule that aircraft can not play a left turn card immidiately after a right turn card and vice versa. this as the airplane has to bank into the other direction.
although Aricart mentions this rule for every aircraft, I wonder if it couldn't be applied just to zeros at high-speed -- given their poorer maneuverability at high-speed.
But what concerns me here is this: I wouldn't let a zero turn left and then right at high-speed... but what about left-high-speed turn, and then a right-low-speed turn?
any thoughts? :)