Dwarflord22
07-13-2017, 14:17
I am hosting my next Wings of Glory gaming day on Saturday, July 15th. I am planning a scenario where each side will have a balloon to defend and would appreciate your input on my draft scenario below.
Basic and Standard Rules will be used only for ease of play. Thank you for your kind and gentle feedback! :takecover:
Balloon Assault
1. The players first decide which side they are playing for and divide the players evenly as possible.
2. Each side is given 1 balloon and 2 AA gun emplacements. The balloons are deployed one-half ruler distance from the center of the friendly map edge. The AA gun emplacements are placed at one ruler’s distance from the friendly map edge and one ruler’s distance away from the left and right sides measured from the center dots.
3. The object of the game is to eliminate the enemy balloon first. If both balloons are eliminated during the same turn, or the game ends prior to elimination of an enemy balloon, the team with the most points wins (see Points Summary).
4. When a player is shot down over enemy territory (or No-man’s Land) or leaves the board, they may re-enter the game two turns after they were eliminated. Any player shot down over friendly territory may re-enter the game the next turn after they were eliminated. The plane reenters anywhere within one-half ruler’s length of the friendly map edge and at least one ruler's length away from an enemy plane.
Points Summary (only used if both enemy balloons destroyed simultaneously)
1 – Destroyed AA machine gun
2 - Enemy plane leaves from friendly map edge
3 – Enemy plane exits from any other map edge
5 – Enemy plane shot down
Balloon Damage Points
1 – For each damage point
5 – Five point bonus if on fire
Note: Balloon damage points are only counted if the game ends prior to an enemy balloon being destroyed.
Basic and Standard Rules will be used only for ease of play. Thank you for your kind and gentle feedback! :takecover:
Balloon Assault
1. The players first decide which side they are playing for and divide the players evenly as possible.
2. Each side is given 1 balloon and 2 AA gun emplacements. The balloons are deployed one-half ruler distance from the center of the friendly map edge. The AA gun emplacements are placed at one ruler’s distance from the friendly map edge and one ruler’s distance away from the left and right sides measured from the center dots.
3. The object of the game is to eliminate the enemy balloon first. If both balloons are eliminated during the same turn, or the game ends prior to elimination of an enemy balloon, the team with the most points wins (see Points Summary).
4. When a player is shot down over enemy territory (or No-man’s Land) or leaves the board, they may re-enter the game two turns after they were eliminated. Any player shot down over friendly territory may re-enter the game the next turn after they were eliminated. The plane reenters anywhere within one-half ruler’s length of the friendly map edge and at least one ruler's length away from an enemy plane.
Points Summary (only used if both enemy balloons destroyed simultaneously)
1 – Destroyed AA machine gun
2 - Enemy plane leaves from friendly map edge
3 – Enemy plane exits from any other map edge
5 – Enemy plane shot down
Balloon Damage Points
1 – For each damage point
5 – Five point bonus if on fire
Note: Balloon damage points are only counted if the game ends prior to an enemy balloon being destroyed.