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Lt. S.Kafloc
01-05-2016, 14:28
Scenario 8 - Bombing Midway: By Joaquim

Historical Background
The Battle of Midway is widely regarded as the most important naval battle of the Pacific Campaign of World War II. Between 4 and 7 June 1942, only six months after Japan's attack on Pearl Harbor, and one month after the Battle of the Coral Sea, the United States Navy decisively defeated an Imperial Japanese Navy (IJN) attack against Midway Atoll, inflicting irreparable damage on the Japanese fleet.
At 04:30 on 4 June, Admiral Nagumo launched his initial attack on Midway itself, consisting of 36 Aichi D3A dive bombers and 36 Nakajima B5N torpedo bombers, escorted by 36 Mitsubishi A6M Zero fighters.
The initial Japanese attack did not succeed in neutralizing Midway. American bombers could still use the airbase to refuel and attack the Japanese invasion force; another aerial attack would be necessary if troops were to go ashore by 7 June.

http://www.wingsofwar.org/forums/attachment.php?attachmentid=56863&d=1344809336

Scenario Rules

IJN: The Japanese player must cross the game table with his bombers, drop their bombs over the airfield on the other side of the table and return through the same path, exiting the table from the side it entered.
Japanese Forces:
3 bombers (Kates or Vals) - These planes must move in a preplanned path towards the target and then to the exit. They should make an U type of path.
3 Zeroes (Player chooses the pilots - player controlled)

American Forces
4 AI fighters (Wildcats and or P-40's)

USN: The American player must intercept the incoming bombers that are crossing the game table to drop his bombs over the airfield on the other side of the table.
American Forces
4 Wildcats (Player chooses the pilots - player controlled)

Japanese Forces:
3 bombers (Kates or Vals) - These planes must move in a preplanned path towards the target and then to the exit. They should make an U type of path.
3 AI fighters (Zeroes)

Victory Conditions
The Japanese player wins if all his bombers move across the airfield, drop their bombs and exits with at least 2 bombers.
The American bomber wins if he downs at least 2 bombers and looses less than 3 Wildcats.

Coral Sea Battles Rules:
If Zuikaku and/or Shokaku are not heavily damaged then you may add 1 additional aircraft per carrier not heavily damaged.

Optional Rules:
If the player doesn't have enough planes or wants to add more planes (groovy mad!!) to the scenario, he can use the following:
Less planes: Japanese - 2 Bombers and 2 Zeroes, American - 3 Wildcats (or P-40's);
More planes: Japanese - 4 Bombers and 3 Zeroes, American - 5 Wildcats (or P-40's)

http://www.wingsofwar.org/forums/attachment.php?attachmentid=66456&d=1353692693


Something to base your game mat around.

Blackronin
01-07-2016, 01:27
Excellent!