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View Full Version : BRF Battle of Britain Scenario 1a: He who runs away lives to.......but he who stays..?



Lt. S.Kafloc
02-21-2014, 16:12
Briefing: (Alternative scenario for Axis players who have no fighters).

Before the Second World War it had been agreed between the United Kingdom and France (http://en.wikipedia.org/wiki/French_Third_Republic) that in case of war, the light bomber force of the Royal Air Force (http://en.wikipedia.org/wiki/Royal_Air_Force) would move to airfields within France from which it could operate against targets in Nazi Germany (http://en.wikipedia.org/wiki/Nazi_Germany). To achieve this, the RAF Advanced Air Striking Force (AASF) was formed on 24 August 1939 from No. 1 Group (http://en.wikipedia.org/wiki/No._1_Group_RAF), and its ten squadrons of Fairey Battles (http://en.wikipedia.org/wiki/Fairey_Battle) dispatched to airfields in the Rheims (http://en.wikipedia.org/wiki/Rheims) area on 2 September 1939.

It was an independent command from the British Expeditionary Force (http://en.wikipedia.org/wiki/British_Expeditionary_Force_%28World_War_II%29) and at first reported directly to the Air Ministry (http://en.wikipedia.org/wiki/Air_Ministry). However this arrangement proved to be inadequate and on 15 January 1940 it was placed under the command of the British Air Forces in France (http://en.wikipedia.org/wiki/British_Air_Forces_in_France) headquarters. That headquarters also took the Air Component of the British Expeditionary Force (http://en.wikipedia.org/w/index.php?title=Air_Component_of_the_British_Expeditionary_Force&action=edit&redlink=1) under its command. Air Vice-Marshal (http://en.wikipedia.org/wiki/Air_Vice-Marshal) 'Ugly' Barratt (http://en.wikipedia.org/wiki/Arthur_Barratt) commanded the British Air Forces in France.

Political considerations prevented the use of the AASF against Germany and it only saw action once the Germans attacked in the west in May 1940.


The AASF then consisted of eight squadrons of Battles, two squadrons with Bristol Blenheim (http://en.wikipedia.org/wiki/Bristol_Blenheim) medium (by the standards of 1940) bombers, and two squadrons of Hawker Hurricane (http://en.wikipedia.org/wiki/Hawker_Hurricane) fighters, to be reinforced by a further squadron of Hurricanes in response to any major military action.






Aircraft type




Squadron number




Fairey Battle
12 (http://en.wikipedia.org/wiki/No._12_Squadron_RAF), 88 (http://en.wikipedia.org/wiki/No._88_Squadron_RAF), 103 (http://en.wikipedia.org/wiki/No._103_Squadron_RAF), 105 (http://en.wikipedia.org/wiki/No._105_Squadron_RAF), 142 (http://en.wikipedia.org/wiki/No._142_Squadron_RAF), 150 (http://en.wikipedia.org/wiki/No._150_Squadron_RAF), 218 (http://en.wikipedia.org/wiki/No._218_Squadron_RAF), 226 (http://en.wikipedia.org/wiki/No._226_Squadron_RAF)


Bristol Blenheim IV
114 (http://en.wikipedia.org/wiki/No._114_Squadron_RAF), 139 (http://en.wikipedia.org/wiki/No._139_Squadron_RAF)


Hawker Hurricane
1 (http://en.wikipedia.org/wiki/No._1_Squadron_RAF), 73 (http://en.wikipedia.org/wiki/No._73_Squadron_RAF), reinforced by 501 (http://en.wikipedia.org/wiki/No._501_Squadron_RAF)




Ground: A suitable playing area 4x3 or two game mats in size. Playing from short right/left side to opposite short side.

AXIS PLAYER BRIEFING
Enemy Forces: 2 single seat fighters (AI). On the left hand edge of the playing area.

Enemy Mission: Having been ordered to return to mainland Britain the 2 enemy fighters have spotted the bomber formation returning to their airfield. Neither pilot having fired a shot in anger they decide the bombers are fair game. Down as many bombers as they can.

Players Forces: You command 3 multi-engined aircraft, yourself and 2 (AI) wingman. Placed anywhere on the right hand edge of the playing area.

Players Mission: You are returning from mission P1. You must exit the right hand edge of the playing area.


SCENARIO SPECIAL RULES
1.Altitude optional, if no altitude rules in play then all aircraft will remain at the same peg height throughout the game.

2.Aircraft totals can be reduced but Axis player or Axis AI will always have 1 more aircraft than the Allied Player or Allied AI.

3.Winning and Loosing:
Axis Player:
Allied aircraft shot down +2
Allied Aircraft 50%+ damage +1 Allied aircraft leave any side edge +1

Allied Player:
Axis aircraft shot down +1

4. Side with most points wins.