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Lt. S.Kafloc
02-06-2014, 15:58
Battle of Britain Scenario 1: He who runs away lives to........

Before the Second World War it had been agreed between the United Kingdom and France (http://en.wikipedia.org/wiki/French_Third_Republic) that in case of war, the light bomber force of the Royal Air Force (http://en.wikipedia.org/wiki/Royal_Air_Force) would move to airfields within France from which it could operate against targets in Nazi Germany (http://en.wikipedia.org/wiki/Nazi_Germany). To achieve this, the RAF Advanced Air Striking Force (AASF) was formed on 24 August 1939 from No. 1 Group (http://en.wikipedia.org/wiki/No._1_Group_RAF), and its ten squadrons of Fairey Battles (http://en.wikipedia.org/wiki/Fairey_Battle) dispatched to airfields in the Rheims (http://en.wikipedia.org/wiki/Rheims) area on 2 September 1939.

It was an independent command from the British Expeditionary Force (http://en.wikipedia.org/wiki/British_Expeditionary_Force_%28World_War_II%29) and at first reported directly to the Air Ministry (http://en.wikipedia.org/wiki/Air_Ministry). However this arrangement proved to be inadequate and on 15 January 1940 it was placed under the command of the British Air Forces in France (http://en.wikipedia.org/wiki/British_Air_Forces_in_France) headquarters. That headquarters also took the Air Component of the British Expeditionary Force (http://en.wikipedia.org/w/index.php?title=Air_Component_of_the_British_Expeditionary_Force&action=edit&redlink=1) under its command. Air Vice-Marshal (http://en.wikipedia.org/wiki/Air_Vice-Marshal) 'Ugly' Barratt (http://en.wikipedia.org/wiki/Arthur_Barratt) commanded the British Air Forces in France.

Political considerations prevented the use of the AASF against Germany and it only saw action once the Germans attacked in the west in May 1940.


The AASF then consisted of eight squadrons of Battles, two squadrons with Bristol Blenheim (http://en.wikipedia.org/wiki/Bristol_Blenheim) medium (by the standards of 1940) bombers, and two squadrons of Hawker Hurricane (http://en.wikipedia.org/wiki/Hawker_Hurricane) fighters, to be reinforced by a further squadron of Hurricanes in response to any major military action.






Aircraft type




Squadron number




Fairey Battle
12 (http://en.wikipedia.org/wiki/No._12_Squadron_RAF), 88 (http://en.wikipedia.org/wiki/No._88_Squadron_RAF), 103 (http://en.wikipedia.org/wiki/No._103_Squadron_RAF), 105 (http://en.wikipedia.org/wiki/No._105_Squadron_RAF), 142 (http://en.wikipedia.org/wiki/No._142_Squadron_RAF), 150 (http://en.wikipedia.org/wiki/No._150_Squadron_RAF), 218 (http://en.wikipedia.org/wiki/No._218_Squadron_RAF), 226 (http://en.wikipedia.org/wiki/No._226_Squadron_RAF)


Bristol Blenheim IV
114 (http://en.wikipedia.org/wiki/No._114_Squadron_RAF), 139 (http://en.wikipedia.org/wiki/No._139_Squadron_RAF)


Hawker Hurricane
1 (http://en.wikipedia.org/wiki/No._1_Squadron_RAF), 73 (http://en.wikipedia.org/wiki/No._73_Squadron_RAF), reinforced by 501 (http://en.wikipedia.org/wiki/No._501_Squadron_RAF)



Ground: A suitable playing area 4x3 or two game mats in size.

AXIS PLAYER BRIEFING
Enemy Forces: 2 single seat fighters (AI). On the left hand edge of the playing area.

Enemy Mission: To escape off the right hand edge Playing area.

Players Forces: You command 3 single seat fighters, yourself and your (AI) wingman. Placed anywhere within 2 rulers length of the enemy fighters.

Players Mission: You are an interdiction patrol to find, engage and destroy enemy aircraft.

ALLIED PLAYER BRIEFING
Enemy Forces: 3 single seat fighters (AI). Within 2 rulers of your aircraft. 1-2 right, 3-4 left, 5-6 in front.

Enemy Mission: Engage and destroy your aircraft.

Players Forces: You command 2 single seat fighters, yourself and your (AI) wingman. Placed on the left hand edge of the playing area.

Players Mission: You have been ordered to move airfields closer to Dunkirk as the enemy have advanced further than AASF HQ thought.You must exit the playing area through the right hand edge.

SCENARIO SPECIAL RULES
1.Altitude optional, if no altitude rules in play then all aircraft will remain at the same peg height throughout the game.

2.Aircraft totals can be reduced but Axis player or Axis AI will always have 1 more aircraft than the Allied Player or Allied AI.

3.Winning and Loosing:
Axis Player:
Allied aircraft shot down +2
Allied Aircraft 50%+ damage +1 Allied aircraft leave any side edge +1

Allied Player:
Axis aircraft shot down +1

4. Side with most points wins.

Lt. S.Kafloc
02-06-2014, 16:23
The Malta alternative:

Ground: A suitable playing area 4x3 or two game mats in size.

AXIS PLAYER BRIEFING
Enemy Forces: 2 single seat fighters (AI). On the left hand edge of the playing area.

Enemy Mission: To destroy Axis Players aircraft.

Players Forces: You command 3 single seat fighters, yourself and your (AI) wingman. Placed on the right hand table edge.

Players Mission: You are on a patrol to find, engage and destroy enemy aircraft.

ALLIED PLAYER BRIEFING
Enemy Forces: 3 single seat fighters (AI). Placed on the right hand edge of the playing area.

Enemy Mission: Engage and destroy your aircraft.

Players Forces: You command 2 single seat fighters, yourself and your (AI) wingman. Placed on the right hand edge of the playing area.

Players Mission: The enemy have begun to fly over Malta conducting recce missions to probe the islands defences. You must engage and destroy or force to retire all enemy aircraft.

SCENARIO SPECIAL RULES
1.Altitude optional, if no altitude rules in play then all aircraft will remain at the same peg height throughout the game.

2.Aircraft totals can be reduced but Axis player or Axis AI will always have 1 more aircraft than the Allied Player or Allied AI.

3.Winning and Loosing:
Axis Player:
Allied aircraft shot down +3 (you can't afford the losses).
Allied Aircraft 50%+ damage +1

Allied Player:
Axis aircraft forced to leave playing area +1
Axis aircraft shot down +2

4. Side with most points wins.

Blackronin
02-08-2014, 16:43
Excellent first scenario.
I like the 2/3 ratio.

fast.git
02-08-2014, 16:48
Good opening salvo... any problems with me increasing the aircraft by one a side? It might lessen the advantage of the Axis a little, but would allow me to field an entire schwarm to kick things off.

Blackronin
02-08-2014, 16:51
I was going to face 3 Hurricanes against 5 Messerschmitts... ;)

fast.git
02-08-2014, 16:52
I was going to face 3 Hurricanes against 5 Messerschmitts... ;)

Now that's more like it! And closer to actual aircraft ratios... the RAF was woefully outnumbered during the Battle of France.

Lt. S.Kafloc
02-09-2014, 07:57
Scenario Briefings are just guidelines. Players can add or subtract as they wish.

Steel Legion
02-10-2014, 12:43
Where would we post Scenario for approval for the Battle of Britain

Lt. S.Kafloc
02-10-2014, 13:14
Check the scenario list in the rules or scenario sticky. It gives the run down who has said they will do what scenario's. I put the two trials up for players to test the rules that we have so far and try out anything they haven't tried before ie bombing. I also took the first 3 scenario's of BoB. That being said design one, email it to me and I'll either replace one of mine or slip it into the mix somewhere. There is a guideline for scenarios by Blackronin ie General area they should be placed in; France, Channel, Southern Coast, Airfields, Cities. As a rough guide. Try it out I don't want this campaign to just abruptly end but just keep rolling over.

Forgot to add there are some spaces in the Med and looking ahead there is Norway and Russia.

Neil

Steel Legion
02-10-2014, 13:39
Thank you Neil. E-mail on the way.