Lt. S.Kafloc
02-06-2014, 15:58
Battle of Britain Scenario 1: He who runs away lives to........
Before the Second World War it had been agreed between the United Kingdom and France (http://en.wikipedia.org/wiki/French_Third_Republic) that in case of war, the light bomber force of the Royal Air Force (http://en.wikipedia.org/wiki/Royal_Air_Force) would move to airfields within France from which it could operate against targets in Nazi Germany (http://en.wikipedia.org/wiki/Nazi_Germany). To achieve this, the RAF Advanced Air Striking Force (AASF) was formed on 24 August 1939 from No. 1 Group (http://en.wikipedia.org/wiki/No._1_Group_RAF), and its ten squadrons of Fairey Battles (http://en.wikipedia.org/wiki/Fairey_Battle) dispatched to airfields in the Rheims (http://en.wikipedia.org/wiki/Rheims) area on 2 September 1939.
It was an independent command from the British Expeditionary Force (http://en.wikipedia.org/wiki/British_Expeditionary_Force_%28World_War_II%29) and at first reported directly to the Air Ministry (http://en.wikipedia.org/wiki/Air_Ministry). However this arrangement proved to be inadequate and on 15 January 1940 it was placed under the command of the British Air Forces in France (http://en.wikipedia.org/wiki/British_Air_Forces_in_France) headquarters. That headquarters also took the Air Component of the British Expeditionary Force (http://en.wikipedia.org/w/index.php?title=Air_Component_of_the_British_Expeditionary_Force&action=edit&redlink=1) under its command. Air Vice-Marshal (http://en.wikipedia.org/wiki/Air_Vice-Marshal) 'Ugly' Barratt (http://en.wikipedia.org/wiki/Arthur_Barratt) commanded the British Air Forces in France.
Political considerations prevented the use of the AASF against Germany and it only saw action once the Germans attacked in the west in May 1940.
The AASF then consisted of eight squadrons of Battles, two squadrons with Bristol Blenheim (http://en.wikipedia.org/wiki/Bristol_Blenheim) medium (by the standards of 1940) bombers, and two squadrons of Hawker Hurricane (http://en.wikipedia.org/wiki/Hawker_Hurricane) fighters, to be reinforced by a further squadron of Hurricanes in response to any major military action.
Aircraft type
Squadron number
Fairey Battle
12 (http://en.wikipedia.org/wiki/No._12_Squadron_RAF), 88 (http://en.wikipedia.org/wiki/No._88_Squadron_RAF), 103 (http://en.wikipedia.org/wiki/No._103_Squadron_RAF), 105 (http://en.wikipedia.org/wiki/No._105_Squadron_RAF), 142 (http://en.wikipedia.org/wiki/No._142_Squadron_RAF), 150 (http://en.wikipedia.org/wiki/No._150_Squadron_RAF), 218 (http://en.wikipedia.org/wiki/No._218_Squadron_RAF), 226 (http://en.wikipedia.org/wiki/No._226_Squadron_RAF)
Bristol Blenheim IV
114 (http://en.wikipedia.org/wiki/No._114_Squadron_RAF), 139 (http://en.wikipedia.org/wiki/No._139_Squadron_RAF)
Hawker Hurricane
1 (http://en.wikipedia.org/wiki/No._1_Squadron_RAF), 73 (http://en.wikipedia.org/wiki/No._73_Squadron_RAF), reinforced by 501 (http://en.wikipedia.org/wiki/No._501_Squadron_RAF)
Ground: A suitable playing area 4x3 or two game mats in size.
AXIS PLAYER BRIEFING
Enemy Forces: 2 single seat fighters (AI). On the left hand edge of the playing area.
Enemy Mission: To escape off the right hand edge Playing area.
Players Forces: You command 3 single seat fighters, yourself and your (AI) wingman. Placed anywhere within 2 rulers length of the enemy fighters.
Players Mission: You are an interdiction patrol to find, engage and destroy enemy aircraft.
ALLIED PLAYER BRIEFING
Enemy Forces: 3 single seat fighters (AI). Within 2 rulers of your aircraft. 1-2 right, 3-4 left, 5-6 in front.
Enemy Mission: Engage and destroy your aircraft.
Players Forces: You command 2 single seat fighters, yourself and your (AI) wingman. Placed on the left hand edge of the playing area.
Players Mission: You have been ordered to move airfields closer to Dunkirk as the enemy have advanced further than AASF HQ thought.You must exit the playing area through the right hand edge.
SCENARIO SPECIAL RULES
1.Altitude optional, if no altitude rules in play then all aircraft will remain at the same peg height throughout the game.
2.Aircraft totals can be reduced but Axis player or Axis AI will always have 1 more aircraft than the Allied Player or Allied AI.
3.Winning and Loosing:
Axis Player:
Allied aircraft shot down +2
Allied Aircraft 50%+ damage +1 Allied aircraft leave any side edge +1
Allied Player:
Axis aircraft shot down +1
4. Side with most points wins.
Before the Second World War it had been agreed between the United Kingdom and France (http://en.wikipedia.org/wiki/French_Third_Republic) that in case of war, the light bomber force of the Royal Air Force (http://en.wikipedia.org/wiki/Royal_Air_Force) would move to airfields within France from which it could operate against targets in Nazi Germany (http://en.wikipedia.org/wiki/Nazi_Germany). To achieve this, the RAF Advanced Air Striking Force (AASF) was formed on 24 August 1939 from No. 1 Group (http://en.wikipedia.org/wiki/No._1_Group_RAF), and its ten squadrons of Fairey Battles (http://en.wikipedia.org/wiki/Fairey_Battle) dispatched to airfields in the Rheims (http://en.wikipedia.org/wiki/Rheims) area on 2 September 1939.
It was an independent command from the British Expeditionary Force (http://en.wikipedia.org/wiki/British_Expeditionary_Force_%28World_War_II%29) and at first reported directly to the Air Ministry (http://en.wikipedia.org/wiki/Air_Ministry). However this arrangement proved to be inadequate and on 15 January 1940 it was placed under the command of the British Air Forces in France (http://en.wikipedia.org/wiki/British_Air_Forces_in_France) headquarters. That headquarters also took the Air Component of the British Expeditionary Force (http://en.wikipedia.org/w/index.php?title=Air_Component_of_the_British_Expeditionary_Force&action=edit&redlink=1) under its command. Air Vice-Marshal (http://en.wikipedia.org/wiki/Air_Vice-Marshal) 'Ugly' Barratt (http://en.wikipedia.org/wiki/Arthur_Barratt) commanded the British Air Forces in France.
Political considerations prevented the use of the AASF against Germany and it only saw action once the Germans attacked in the west in May 1940.
The AASF then consisted of eight squadrons of Battles, two squadrons with Bristol Blenheim (http://en.wikipedia.org/wiki/Bristol_Blenheim) medium (by the standards of 1940) bombers, and two squadrons of Hawker Hurricane (http://en.wikipedia.org/wiki/Hawker_Hurricane) fighters, to be reinforced by a further squadron of Hurricanes in response to any major military action.
Aircraft type
Squadron number
Fairey Battle
12 (http://en.wikipedia.org/wiki/No._12_Squadron_RAF), 88 (http://en.wikipedia.org/wiki/No._88_Squadron_RAF), 103 (http://en.wikipedia.org/wiki/No._103_Squadron_RAF), 105 (http://en.wikipedia.org/wiki/No._105_Squadron_RAF), 142 (http://en.wikipedia.org/wiki/No._142_Squadron_RAF), 150 (http://en.wikipedia.org/wiki/No._150_Squadron_RAF), 218 (http://en.wikipedia.org/wiki/No._218_Squadron_RAF), 226 (http://en.wikipedia.org/wiki/No._226_Squadron_RAF)
Bristol Blenheim IV
114 (http://en.wikipedia.org/wiki/No._114_Squadron_RAF), 139 (http://en.wikipedia.org/wiki/No._139_Squadron_RAF)
Hawker Hurricane
1 (http://en.wikipedia.org/wiki/No._1_Squadron_RAF), 73 (http://en.wikipedia.org/wiki/No._73_Squadron_RAF), reinforced by 501 (http://en.wikipedia.org/wiki/No._501_Squadron_RAF)
Ground: A suitable playing area 4x3 or two game mats in size.
AXIS PLAYER BRIEFING
Enemy Forces: 2 single seat fighters (AI). On the left hand edge of the playing area.
Enemy Mission: To escape off the right hand edge Playing area.
Players Forces: You command 3 single seat fighters, yourself and your (AI) wingman. Placed anywhere within 2 rulers length of the enemy fighters.
Players Mission: You are an interdiction patrol to find, engage and destroy enemy aircraft.
ALLIED PLAYER BRIEFING
Enemy Forces: 3 single seat fighters (AI). Within 2 rulers of your aircraft. 1-2 right, 3-4 left, 5-6 in front.
Enemy Mission: Engage and destroy your aircraft.
Players Forces: You command 2 single seat fighters, yourself and your (AI) wingman. Placed on the left hand edge of the playing area.
Players Mission: You have been ordered to move airfields closer to Dunkirk as the enemy have advanced further than AASF HQ thought.You must exit the playing area through the right hand edge.
SCENARIO SPECIAL RULES
1.Altitude optional, if no altitude rules in play then all aircraft will remain at the same peg height throughout the game.
2.Aircraft totals can be reduced but Axis player or Axis AI will always have 1 more aircraft than the Allied Player or Allied AI.
3.Winning and Loosing:
Axis Player:
Allied aircraft shot down +2
Allied Aircraft 50%+ damage +1 Allied aircraft leave any side edge +1
Allied Player:
Axis aircraft shot down +1
4. Side with most points wins.