Lino22
07-23-2013, 23:49
We had a little prelude to our upcoming Prague Summer Con 2013. Belgian pilot Thomatchef with his family came over a few days earlier and joined in for our Tuesday evening. As a skilled modeler, he had a few unusual planes on him - a gigantic Blohm&Voss amphibian transport plane, and repainted collection of BF 110, 109, B-25, Yak, and few other planes. All beautifully spray-painted, top notch quality airplane porn show-off.
The first mission we played was taking down the big amphibian beast. It was supposed to fly straight over two mats, right in the middle. Due to its massive base, it moved just one maneuver card forward every turn, which actally corresponded to its real speed. Thomatchef called in one supporting Me 110. Czech guys ganged up in the middle of the board with two Spits and Bristol Boogie Man, starting off from the side.
100424
The B&V started in alt. 3, the others in alt 4. I piloted the Beaufighter, and made an early mistake, as i didn't dive down to alt. 3 soon enough to hit the beast at full blast. The B&V is a heavily armored plane with cannons on both wings and a dorsal turret (C damage), and machine guns on both sides and the nose (A damage). We didn't play aiming for these guns just to make it little easier for the Light Side. Also, we played special collision rules - looking from above and checking the silhouettes for overlap - the B&V base is too big to keep the standard way of overlapping.
100425
Due to the Beau, which started the game in rather funky style and consequently was dealt a motor damage, the big blow was long delayed. The Beau was also badly hit by Me 110 and then by the transport plane itself (8+5+3&motor). The Spits though were doing a good job, inflicting patiently B/A+B damages. B&V can swallow as much as 40 damages, so there was still a long way to see the bad boy eating dirt.
100426
Eventually, the situation became desperate, with the big guy making it almost through, and both Spits down. Beau however got lucky, and since it was almost killed, it splitassed down to alt. 2, to prevent itself from a lateral damage (110 was closing in at alt 3., still too far to inflict a hit) and to make use of a massive gun power advantage even across altitudes. It took two short blows across altitudes, climb and full blow to take the B&V down. Booom goes the dynamite.
100427
The picture above is a typical example of a situation you don't wanna find yourself in.
The first mission we played was taking down the big amphibian beast. It was supposed to fly straight over two mats, right in the middle. Due to its massive base, it moved just one maneuver card forward every turn, which actally corresponded to its real speed. Thomatchef called in one supporting Me 110. Czech guys ganged up in the middle of the board with two Spits and Bristol Boogie Man, starting off from the side.
100424
The B&V started in alt. 3, the others in alt 4. I piloted the Beaufighter, and made an early mistake, as i didn't dive down to alt. 3 soon enough to hit the beast at full blast. The B&V is a heavily armored plane with cannons on both wings and a dorsal turret (C damage), and machine guns on both sides and the nose (A damage). We didn't play aiming for these guns just to make it little easier for the Light Side. Also, we played special collision rules - looking from above and checking the silhouettes for overlap - the B&V base is too big to keep the standard way of overlapping.
100425
Due to the Beau, which started the game in rather funky style and consequently was dealt a motor damage, the big blow was long delayed. The Beau was also badly hit by Me 110 and then by the transport plane itself (8+5+3&motor). The Spits though were doing a good job, inflicting patiently B/A+B damages. B&V can swallow as much as 40 damages, so there was still a long way to see the bad boy eating dirt.
100426
Eventually, the situation became desperate, with the big guy making it almost through, and both Spits down. Beau however got lucky, and since it was almost killed, it splitassed down to alt. 2, to prevent itself from a lateral damage (110 was closing in at alt 3., still too far to inflict a hit) and to make use of a massive gun power advantage even across altitudes. It took two short blows across altitudes, climb and full blow to take the B&V down. Booom goes the dynamite.
100427
The picture above is a typical example of a situation you don't wanna find yourself in.