Omegalazarus
02-15-2013, 08:07
My girlfriend got me the RAP for Valentine's Day so I guess Vday has two meanings now. I can't wait to start incorporating the new rules.
I want to intro my friends into the game (and myself a bit as well) so I am thinking of having us create a character for one side of the conflict. I will set up a series of missions that progressively exposes us to the different rules in a natural manner.
My Idea is: I will set up missions to ease us into all the rules (start with Basic (with AIm and tailing) then go to standard, then advanced. So the first few missions might be dogfights at Basic, then Standard Rules. After that we will do different missions types (Start with photo, then bombing etc.) and add in altitude (4 levels only). We will track kills and get ace abilities at progressively higher levels (5, 15, etc.). I think that will help make the game accessible and add some flavor of continuity to the experience. I will take care of moderating the things like kill recording so that they aren't exposed to unnecessary complexity (though everyone will know the rule).
I think, once we have progressed through about 10 missions, everyone will have a good idea of the B,S,A rules, tailing, Aim, and ace abilities and have a cool story that formed all in-game with their characters. They will know what planes they flew on what missions and what they shot down. The pilots will be unkillable and I will not mess with capture etc. to keep it fun and to keep everyone at a similar level. I am toying with the idea of doing this is in a way that we do not all have to be together to play. Where if only a friend is available, they can still play with their character (while the others are on holiday or sick etc.) Once that is over, we can switch sides and run a fuller version to try out the other planes. I got into this game expecting to be the Entente, but as the host I have picked planes last each time and so I have only played as the Central powers. I don't mind (and don't really have a favorite side), it is just funny. I am eager to try my hand with a Spad XIII or Camel.
I am headed over to the files section to check out pilot record sheets. Also, Has anyone used the Record books the Aerodrome Accessories store sells? My girlfriend is crafty and offered to make us record books, but I may use the Aerodrome ones for the second run through if there is good feedback (as a sort of momento). I am even toying with a prize for the first to reach Double Ace Ability status (15 kills for this purpose) (Maybe a plane of choice from their side or a log book).
I appreciate any feedback on this idea. Keep in mind, the point of this is to intro new players. I will run it and have played <10 games (but researched :read, obsessed: plenty). I will be introing the game to girlfriend and 2 friends who have played <5 games and 1 friend who has not played at all (and has some trouble picking up lots of rules at once).
I want to intro my friends into the game (and myself a bit as well) so I am thinking of having us create a character for one side of the conflict. I will set up a series of missions that progressively exposes us to the different rules in a natural manner.
My Idea is: I will set up missions to ease us into all the rules (start with Basic (with AIm and tailing) then go to standard, then advanced. So the first few missions might be dogfights at Basic, then Standard Rules. After that we will do different missions types (Start with photo, then bombing etc.) and add in altitude (4 levels only). We will track kills and get ace abilities at progressively higher levels (5, 15, etc.). I think that will help make the game accessible and add some flavor of continuity to the experience. I will take care of moderating the things like kill recording so that they aren't exposed to unnecessary complexity (though everyone will know the rule).
I think, once we have progressed through about 10 missions, everyone will have a good idea of the B,S,A rules, tailing, Aim, and ace abilities and have a cool story that formed all in-game with their characters. They will know what planes they flew on what missions and what they shot down. The pilots will be unkillable and I will not mess with capture etc. to keep it fun and to keep everyone at a similar level. I am toying with the idea of doing this is in a way that we do not all have to be together to play. Where if only a friend is available, they can still play with their character (while the others are on holiday or sick etc.) Once that is over, we can switch sides and run a fuller version to try out the other planes. I got into this game expecting to be the Entente, but as the host I have picked planes last each time and so I have only played as the Central powers. I don't mind (and don't really have a favorite side), it is just funny. I am eager to try my hand with a Spad XIII or Camel.
I am headed over to the files section to check out pilot record sheets. Also, Has anyone used the Record books the Aerodrome Accessories store sells? My girlfriend is crafty and offered to make us record books, but I may use the Aerodrome ones for the second run through if there is good feedback (as a sort of momento). I am even toying with a prize for the first to reach Double Ace Ability status (15 kills for this purpose) (Maybe a plane of choice from their side or a log book).
I appreciate any feedback on this idea. Keep in mind, the point of this is to intro new players. I will run it and have played <10 games (but researched :read, obsessed: plenty). I will be introing the game to girlfriend and 2 friends who have played <5 games and 1 friend who has not played at all (and has some trouble picking up lots of rules at once).