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Marechallannes
11-26-2012, 16:50
You know our next Midway Rising sorties are bomber escort & bombing missions.

http://www.wingsofwar.org/forums/attachment.php?attachmentid=66906&d=1353954816

I thought about the problem with the missing altitude rules, to simulate a dive bombing attack and the AA fire from the targets.

I prefer a simple solution, without huge printed ships, moving targets and a simple AA system.

Dave alis FLASH hasd a good idea to simulate altitude without real altitud rules. That's what we need for our Midway dive bombers, to start a determined level, maybe level 3 (= 4 altitude pegs) and finish the mission after the dive bombing at level 2 or level 1.

This is my proposal for escort ships, armed freighters, destroyers, etc...

http://www.wingsofwar.org/forums/attachment.php?attachmentid=66908&d=1353954816

The AA fire of the ship has a half ruler range from every point of the ship.

Enemy planes which get in range with the bases have to roll a dice. Attention: You have a higher risk the more lower you fly.

For example if you get in range of this ship you determine the altitude, maybe level 2. Then you roll a dice. With a result of 1 - 4 you draw an "A" damage counter and with a result of 5 - 6 a "B" damage counter.

To simulate a dive bombing plane, that's harder to hit I'll grant a bonus of - 1 when flying a dive bomb maneuver.

Here is my proposal for battleships, carriers, AA-cruisers, etc...

http://www.wingsofwar.org/forums/attachment.php?attachmentid=66907&d=1353954816

I know especially the attack on a big ship could be a death trap, but the ships don't move, so the fighters can stay away and avoid the fire.

..and the bombers should care for releasing the bombs at level 2.;)

I would add some special rules for rear gunners after a dive bombing maneuver, how much targets a ship can shoot at the same time, if one or two direct hits silence(s) a ship's AA guns & how the AI controlled fighters react on enemy dive bombers changing their altitude.



What do you think?

Is it too overpowered?

...too simple?

marcoperse
11-28-2012, 09:15
Hi Sven,
I think that this rules are very simple, but very effective too.
I think we could add also an "on fire rule" simulating fires on the bridge (with the special damage working for this target). I don't really remember official rules (I'v to check them out before the mission) for strafing and bombing ships. So I don't even remember how damages works.
Anyway, I don't know if any backseater could shoot his weapon after a dive bomb (expecially from a high altitude), but it could happen. Could we represent the difficult to fire (even to a big target such a ship) after suffered a g-negative acceleration giving always a long range damage to the ship?

Marco

Marechallannes
11-28-2012, 14:07
That's the problem. There are no rules for ships. :hmm:

There are ship cards in the file section, but those destroyers and Carriers are so huge and full of AA-Guns. :eek:




I think there is a rule, that you can't fire your forward weapon when you drop bombs. I have to check the Dawn of War and Fire from the Sky rules.

Additional I have the opinion that a rear gunner can't fire his MG after a dive bomb maneuver because he has a very reduced firin arc when the bomber dives towards the target. So it's definitely a house rule.

Marechallannes
12-07-2012, 08:14
Think I'll modify it.

So you've got always a chance to stay undamaged.

For escort ships, armed freighters, destroyers:

Level 4 = 1 - 2 one A damage
Level 3 = 1 - 3 one A damage 4 - 5 one B damage
Level 2 = 1 - 2 one A damage 3 - 5 one B damage

For battleships, carriers, AA-cruisers, etc...

Level 4 = 1 - 3 one A damage 4 - 5 one B damage
Level 3 = 1 - 3 one B damage 4 - 5 one D damage
Level 2 = 1 - 2 one B damage 3 - 5 one D damage

marcoperse
12-07-2012, 13:24
Think I'll modify it.

So you've got always a chance to stay undamaged.

For escort ships, armed freighters, destroyers:

Level 4 = 1 - 2 one A damage
Level 3 = 1 - 3 one A damage 4 - 5 one B damage
Level 2 = 1 - 2 one A damage 3 - 5 one B damage

For battleships, carriers, AA-cruisers, etc...

Level 4 = 1 - 3 one A damage 4 - 5 one B damage
Level 3 = 1 - 3 one B damage 4 - 5 one D damage
Level 2 = 1 - 2 one B damage 3 - 5 one D damage
:thumbsup: I think it'll work good!!!

So, for the next sortie there will be a "complete" naval group to build up? If I'm not making mistakes in the file section we can find two carriers (one for each side) and two destroyers, but there are no arcs of fire :eek: for them. For carriers there will be no problems at all, 'cos they have AA guns covering them completely, but how they will work with destroyers?

Marco

Marechallannes
12-08-2012, 02:22
No, no... :erk:

Only two armed transports or destroyers or light cruisers.

A minor force that was separated for some reasons from the main fleet.

In my opinion, the main aspects are the planes not the ships.

So I propose little (static) ships like these:

http://www.wingsofwar.org/forums/attachment.php?attachmentid=56103&d=1344327206

You can use others, if you want to. To cover the whole gaming mat with one of the carriers from the file section could be dangerous for the few attacking dive bombers.:erk:

marcoperse
12-08-2012, 09:52
I have no such models at all :-(.
I think I'll use the ships from files section: 1 carrier and 2 destroyers.
I hope my pilots (and the dice rolls) will do their best as usual.
NIPPON BANZAI!!!!!
Marco

Marechallannes
12-09-2012, 02:15
No problem, Marco.

Use the stuff you get.

Think I'll design Mission 3 the next days.

Marechallannes
12-09-2012, 02:17
NIPPON BANZAI!!!!!


http://www.youtube.com/watch?v=pgrg7f8oHE4

marcoperse
12-09-2012, 03:12
NIPPON BANZAI!!!!!


http://www.youtube.com/watch?v=oG0PFKWd--M

Marco

marcoperse
12-09-2012, 03:14
NIPPON BANZAI!!!!!
This is more appropriate;)


http://www.youtube.com/watch?v=MRmUxH0bWO0

Marco

Nightbomber
12-11-2012, 09:23
Good idea with the ships, Sven. I have lots of A&A WatS and now have some US and JN dive bombers from AIM. Will take some time grasping the rules above though...

marcoperse
12-11-2012, 13:07
Will take some time grasping the rules above though...
I have a looooot of spare time now: I'm home with a broken rib :(
So, with mats on a table (not on the floor at all), I could spend a lot of time practicing :p

Marco

Nightbomber
12-11-2012, 13:16
I have a looooot of spare time now: I'm home with a broken rib :(
So, with mats on a table (not on the floor at all), I could spend a lot of time practicing :p

Marco

Rib! My Goodness. Boxing or flying accident? I cross my fingers for you!

marcoperse
12-12-2012, 01:13
Rib! My Goodness. Boxing or flying accident? I cross my fingers for you!

Karate fighting accident (a reverse kick on my chest): it happens :cry:.
Anyway the doctor let me home for a week, so I started to give Zoe's "cure" to my Shapeways models: first step completed and now I'm waiting for them to dry.
And being my Good Lady at work during the morning (she's a teacher) I could play solo games peacefully ;)

Marco

Nightbomber
12-12-2012, 02:36
Shotokan, 3d kyu here. Broken teeth and one finger experience. I know the pain.

marcoperse
12-12-2012, 08:50
Shotokan, 3d kyu here. Broken teeth and one finger experience. I know the pain.

Shotokan 2nd dan with a lip two little toes and, now, a rib broken :eek: The worst was the two fingers. Nothing to do for 20 days except laying on the sofa with ice around them and I didn't either know WOG :erk:

Marco

Nightbomber
12-12-2012, 10:48
:salute: Marco!