celticgriffon
09-26-2012, 23:51
Hi everyone,
I have been working a little at a time developing a campaign for Wings of War.
1. Each side will have an aerodrome with a limited amount of planes.
2. Each participant in the league will have two planes available at the beginning of each game session.
3. Each mission will generate squadron points.
4. The side with the most squadron points may have a chance to raid their enemies Aerodrome. If this attack is successful starting in 1917 they win the campaign immediately. Otherwise at the end of the war the side with the most points wins instead.
5. Planes will progress in a roughly historical faction.
6. The two daily missions will be flown in two separate sorties - dawn patrol and evening patrol
Each gaming session the highest ranking pilot on each side rolls two mission assignments secretly:
Mission Assignments 2d6
2 - Zeppelin Attack/Raid
3 – Large Scale Bombing
4 – Small Scale Bombing
5 – Balloon Busting
6 – Patrol (Allied) / Jagdstaffeln (Hunting Patrol Central)
7 – Photo Recon
8 – Patrol (Allied) / Jagdstaffeln (Hunting Patrol Central)
9 – Trench Strafing
10 – Small Scale Bombing
11 – Large Scale Bombing
12 – Aerodrome Attack
They then assign a minimum of two planes per mission. There is no limit to the maximum number of planes for a mission, however, each pilot can never fly more than two planes total for the day. Each pilot has their own plane. If a pilot dies the plane will be flown by a newly created character.
Once the plane/pilot assignments are completed for each side the dawn patrol missions will take place. Each side states the type of mission (a, b, c, or d) and consults the following chart (based on the current campaign year) to determine if any special scenarios (i.e. aerodrome assault) come into play. Only at this stage will each side have a rough or complete idea of what kind of mission the opposition is flying (i.e. you will know if their is an aerodrome attack for example).
61238
The chart determines if their is an attacking side, and the location where the meeting occurs. If a mission is a type a or b mission, one to three targets are placed accordingly (large targets such as buildings or factories, trenches, aa guns, railways, balloons, etc). The mission details will go into more specifics on targets for bombing or strafing or balloon/zeppelin hunts.
Pilots get individual experience for completing items; certain missions will have certain elements worth double points. Also, squadron points will be determined based on the success of the primary and secondary missions.
Once this sortie has been completed the second Evening Patrol sortie is played out. This should hopefully fill an evening of play with five per side. As the strength of each mission is decided without knowing the exact type of mission your opponents are playing I am hoping things will be unbalanced at times and somewhat exciting.
Aerodrome assaults will have some special rules pending if it is the first or second sortie of the day...!
I have a lot of ideas to be honest but I am wondering if I am going down a path that is way too fiddly for the average user? And I must add a huge THANK YOU to all the wonderful campaigns on this site and on the net. I am stealing what I like from a bunch of sources to make my own little design... So thank you so much for the inspiration.
Cheers,
Michael
I have been working a little at a time developing a campaign for Wings of War.
1. Each side will have an aerodrome with a limited amount of planes.
2. Each participant in the league will have two planes available at the beginning of each game session.
3. Each mission will generate squadron points.
4. The side with the most squadron points may have a chance to raid their enemies Aerodrome. If this attack is successful starting in 1917 they win the campaign immediately. Otherwise at the end of the war the side with the most points wins instead.
5. Planes will progress in a roughly historical faction.
6. The two daily missions will be flown in two separate sorties - dawn patrol and evening patrol
Each gaming session the highest ranking pilot on each side rolls two mission assignments secretly:
Mission Assignments 2d6
2 - Zeppelin Attack/Raid
3 – Large Scale Bombing
4 – Small Scale Bombing
5 – Balloon Busting
6 – Patrol (Allied) / Jagdstaffeln (Hunting Patrol Central)
7 – Photo Recon
8 – Patrol (Allied) / Jagdstaffeln (Hunting Patrol Central)
9 – Trench Strafing
10 – Small Scale Bombing
11 – Large Scale Bombing
12 – Aerodrome Attack
They then assign a minimum of two planes per mission. There is no limit to the maximum number of planes for a mission, however, each pilot can never fly more than two planes total for the day. Each pilot has their own plane. If a pilot dies the plane will be flown by a newly created character.
Once the plane/pilot assignments are completed for each side the dawn patrol missions will take place. Each side states the type of mission (a, b, c, or d) and consults the following chart (based on the current campaign year) to determine if any special scenarios (i.e. aerodrome assault) come into play. Only at this stage will each side have a rough or complete idea of what kind of mission the opposition is flying (i.e. you will know if their is an aerodrome attack for example).
61238
The chart determines if their is an attacking side, and the location where the meeting occurs. If a mission is a type a or b mission, one to three targets are placed accordingly (large targets such as buildings or factories, trenches, aa guns, railways, balloons, etc). The mission details will go into more specifics on targets for bombing or strafing or balloon/zeppelin hunts.
Pilots get individual experience for completing items; certain missions will have certain elements worth double points. Also, squadron points will be determined based on the success of the primary and secondary missions.
Once this sortie has been completed the second Evening Patrol sortie is played out. This should hopefully fill an evening of play with five per side. As the strength of each mission is decided without knowing the exact type of mission your opponents are playing I am hoping things will be unbalanced at times and somewhat exciting.
Aerodrome assaults will have some special rules pending if it is the first or second sortie of the day...!
I have a lot of ideas to be honest but I am wondering if I am going down a path that is way too fiddly for the average user? And I must add a huge THANK YOU to all the wonderful campaigns on this site and on the net. I am stealing what I like from a bunch of sources to make my own little design... So thank you so much for the inspiration.
Cheers,
Michael