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Nightbomber
08-13-2012, 13:41
VF-3 Wildcats Squadron, Yorktown here.

Fast and Furious

1 Ace with one Ace ability (Acrobatic Pilot) and the Evasion Ability:
Lt. Commander Mike "Robin" Pread 2 kills, KIA in the 1st mission.
4 Veteran pilots with the Evasion Ability:
Lt. Jack "Blond" Connery 2 kills.
Lt. Martin "Arab" Ryan 2 kills (1st mission). 5 EXP Points, new Squadron Commander.
Lt. Rob "Speedy" Addie
Lt. Francis "Monk" Tuck
6 Standard pilots and;
Lt. Nick Grace
Lt. Raymond Winstone
Lt. Phill Jackson
Lt. Oliver Mantle
Lt. Jeb Bulloch
Lt. Pete Hutchinson
Ens. Steven German 1 kill. 1 EXP point.
Rookies
Ens. Andrew Pole Wounded, out of action.


Pilots - out of action.
Pilots - new in Squadron.

Blackronin
08-13-2012, 13:44
Their ranks?
Gee, I'm starting to look like Sven. :)

Nightbomber
08-13-2012, 13:51
OK:) corrected. I do not care too much about the ranks:)

Marechallannes
08-14-2012, 13:18
Oh yes we need them for the engravings at the Arlington cementary. :lol:

A nice squadron.

Seems the US-Boys from the USS Yorktown and the USS Hornet will kick some Jap butts.

Marechallannes
11-20-2012, 10:35
Lt. Commander Mike "Robin" Pread 2 kills, KIA in the 1st mission.
Ens. Andrew Pole Wounded, out of action.

Pilots - out of action.
Pilots - new in Squadron.



Himmel, Andrzej. :erk:

The dice godnesses don't like you...:dazed:

Nightbomber
11-20-2012, 10:41
:erk: Invisiblecastle results, no kidding :eek:

Nightbomber
11-20-2012, 12:49
Lt. Martin "Arab" Ryan,
who showed great skills during the first clash with enemy is appointed as the new Squadron Commander.

Nightbomber
11-22-2012, 11:53
Due to EXPERIENCE points scored after the first mission, Lt. Martin "Arab" Ryan, new Squadron Commander, gains the Perfect Aim ace ability (I hope I got the EXP system rule right).

Marechallannes
11-22-2012, 12:24
1.2. Pilot Evolution
Pilots that survive battles and take down enemy planes evolve during the campaign.
A pilot gains abilities and looses the rookie ability by flying missions and taking down planes.
Each successful mission flown gives the pilot 1 Experience Point (XP). Successful missions are those where the pilot is not shot down and fires with success against at least one enemy plane.
Each plane shot down gives the pilot 2 Experience Point.

The first plane shot or the second successful mission erases the Rookie ability.
Three successful missions and a pilot becomes veteran with the Evasion ability.
Per 3 XP's a pilot can choose an ace ability.
When a pilot gains 5 kills he can chose an ace ability.

I don't understand the system completely.

This 3 experience point thing doesn't fit the 5 kill ace ability.

If you shot down 5 planes - you gain 10 experience points = 3 ace abilities? :confused:

Bad thing that Joaquim can't explain his rule.



I made a proposal in the campaign thread.