dancingdanslc
05-24-2012, 05:47
WWII - Wings of War/Glory Historical Inspiration Campaign – September 4th, 1939. Ver. 1.1
Scenario Description:
September 4th, 1939. Three British planes attack a German naval base attempting to sink 2 German warships. The warships are defended by 3 German planes.
Historical Inspiration:
September 4th, 1939. “The first attacks by RAF Bomber Command go in against German warships in the Heligoland Bight with 29 Blenheim and Wellington bombers in a daylight raid. The Admiral Scheer is hit three times but the bombs do not explode. The cruiser Emden is damaged by wreckage of a shot-down Blenheim. Of the attacking aircraft, 7 are lost.” – www.onwar.com
Map size:
At least, 90cm (36in) x 120cm (48in)
Axis:
Landing Zone in a corner ½ ruler from both edges. Or choose starting altitude when planes are set up.
1 target card representing the Admiral Scheer with 30 health. ½ ruler from Axis side of board facing Allied Side. Also at least 1 ruler from Landing Zone.
1 target card representing the Cruiser Emden with 30 health. 1 ruler away from Scheer. Closer to the Allied side then the Scheer.
3 Messerschmitt BF109 E-3. Take off from landing zone.
Allied:
Landing Zone in an opposite corner of Axis landing zone. ½ ruler from both edges. Or choose starting altitude when planes are set up.
2 Supermarine Spitfire Mk.I Take off from landing zone.
1 Hawker Hurricane Mk.I Take off from landing zone.
All Allied planes are carrying 3 bombs each. 10 damage on direct hit. 5 damage on near miss.
Game End:
Game ends when the 2 warships are sunk and the Allied players have landed back on the landing zone and removed all planes from play.
Game ends when 1 side has no more planes due to being shot down or flying out off the playing area.
Victory:
Allied wins if both warships are sunk. If Allied does not sink both warships, tally victory points: 20 points for each opponents plane shot down. 10 points for each opponents plane leaving play area. 20 points for each warship sunk.
Ace Skill Victories:
Victory points awarded to all pilots for shooting down enemy airplanes. Victory points awarded to all pilots that are alive when the scenario ends. Victory points are awarded to each Allied pilot for sinking each boat. Victory points are awarded to each Axis pilot for each warship that is not sunk when the scenario ends.
Variations:
Please feel free to use any plane you want. Add or take away alt rules. Add some ground support to defending Axis side. Also feel free to change the Victory conditions and the Ace skill victories too.
Scenario Description:
September 4th, 1939. Three British planes attack a German naval base attempting to sink 2 German warships. The warships are defended by 3 German planes.
Historical Inspiration:
September 4th, 1939. “The first attacks by RAF Bomber Command go in against German warships in the Heligoland Bight with 29 Blenheim and Wellington bombers in a daylight raid. The Admiral Scheer is hit three times but the bombs do not explode. The cruiser Emden is damaged by wreckage of a shot-down Blenheim. Of the attacking aircraft, 7 are lost.” – www.onwar.com
Map size:
At least, 90cm (36in) x 120cm (48in)
Axis:
Landing Zone in a corner ½ ruler from both edges. Or choose starting altitude when planes are set up.
1 target card representing the Admiral Scheer with 30 health. ½ ruler from Axis side of board facing Allied Side. Also at least 1 ruler from Landing Zone.
1 target card representing the Cruiser Emden with 30 health. 1 ruler away from Scheer. Closer to the Allied side then the Scheer.
3 Messerschmitt BF109 E-3. Take off from landing zone.
Allied:
Landing Zone in an opposite corner of Axis landing zone. ½ ruler from both edges. Or choose starting altitude when planes are set up.
2 Supermarine Spitfire Mk.I Take off from landing zone.
1 Hawker Hurricane Mk.I Take off from landing zone.
All Allied planes are carrying 3 bombs each. 10 damage on direct hit. 5 damage on near miss.
Game End:
Game ends when the 2 warships are sunk and the Allied players have landed back on the landing zone and removed all planes from play.
Game ends when 1 side has no more planes due to being shot down or flying out off the playing area.
Victory:
Allied wins if both warships are sunk. If Allied does not sink both warships, tally victory points: 20 points for each opponents plane shot down. 10 points for each opponents plane leaving play area. 20 points for each warship sunk.
Ace Skill Victories:
Victory points awarded to all pilots for shooting down enemy airplanes. Victory points awarded to all pilots that are alive when the scenario ends. Victory points are awarded to each Allied pilot for sinking each boat. Victory points are awarded to each Axis pilot for each warship that is not sunk when the scenario ends.
Variations:
Please feel free to use any plane you want. Add or take away alt rules. Add some ground support to defending Axis side. Also feel free to change the Victory conditions and the Ace skill victories too.