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Blackronin
05-10-2012, 03:30
This here is the INFIRMARY.
Although I still put the injury and escape rolls in each of the AAR's, I'll compile them here for easy reference to everybody.

With a bonus:


http://www.youtube.com/watch?v=4w6RomPNgPw

Blackronin
05-10-2012, 04:04
MISSION 6

Blackronin:
All his pilots went home fine.

Entente Pilots
F.O. Dwight Montgomery - Sopwith Camel returned home. Fit for the next mission.
Captain John Perry - Sopwith Camel - Crashed in friendly territory. - Fit for the next mission (Rolled a 12!!)
Major Herb. Billings - SE5a - Returned home wounded. - Skips the next two scenarios.

F.O. Kyte:
Archie Worker (Spad) exploded and was shot down in No man’s Land. - Rolled 5. (Exploded: -3) - Modified: 2 - Dead!
Kyte returned home wounded. - Rolled 8. (Landed safely in Aerodrome: - +3) (Wounded: -1) - Modified: 12 - All well when you land well!
Hawkwood returned home wounded. - Rolled 9. (Landed safely in Aerodrome: - +3) (Wounded: -1) - Modified: 11 - All well when you land well!

Central Pilots are from another Jasta, am I correct?

Rob! I wasn't aware that you also play and sing:


http://www.youtube.com/watch?v=NHZfWsdwKrY&feature=related

Marechallannes
Captain Peabody (Sopwith Camel): wounded – safe return – Rolled 6. (Landed safely in Aerodrome: - +3) (Wounded: -1) - Modified: 8 - Skips 1 Scenario.

Central Powers
Lt. Peter Müller (Albatros D.III): exploded over no man’s land - Rolled 7. (Exploded: -3) - Modified: 4 - Severely Injured - Skips 3 Scenarios. Second roll: 11 (Exploded: -2) (Wounded: -1) (No Man's Land: +1) - Modified: 9 - They didn't even saw me! Overall: Skips 3 Scenarios.
Lt. Anton Wroniecki (Albatros D.Va): wounded – safe return - Rolled 4. (Landed safely in Aerodrome: - +3) (Wounded: -1) - Modified: 6 - Injured - Skips 2 Scenarios.
Lt. Hans Kappel (Albatros D.Va): wounded – shot down in flames over enemy territory - Rolled 8. (Wounded: -1) - Modified: 7 - Bruised - Skips 1 Scenario. Second roll: 7 (Wounded: -1) - Modified: 6 - In hiding! - Skips 2 Scenarios - Overall: Skips 2 Scenarios.

I wasn't aware that you sing and play so well, Sven!

See next post.

Blackronin
05-10-2012, 04:04
I wasn't aware that you sing and play so well, Sven!


http://www.youtube.com/watch?feature=endscreen&NR=1&v=KiNpjhvr97M

Marechallannes
05-10-2012, 08:28
Oh, Joaquim...:hmm:

Think this song fits better:


http://www.youtube.com/watch?feature=player_detailpage&v=j32Fnb_8Bv4

Blackronin
05-10-2012, 15:35
Fantastic song, Sven.

Blackronin
05-11-2012, 03:25
Flash
Ric O'Shea (Sopwith Camel) - shot down in enemy territory - Rolled 8 - Bruised - Skips 1 Scenario. Second roll: 9 (Healthy: +1) - Modified: 10 - They didn't even saw me! Overall: Skips 1 Scenario.
Hugh Jundys -(Sopwith Camel): - shot down in enemy territory – Rolled 3. (Healthy: +1) - Modified: 4 - Severely Injured - Skip 4 Scenarios. Second roll: 8 (Wounded: -1) - Modified: 7 - Landed almost home! - Skip 1 Scenario. Overall: Skips 5 Scenarios.

Central Powers
Lt. Heisengard (Albatros D.V): Shot down in friendly territory - Exploded - Rolled 8. (Exploded: -3) - Modified: 5 - Injured - Skip 2 Scenarios
Unidentified pilot (Albatros D.Va): wounded – Shot down in friendly territory - Exploded - Rolled 4. (Exploded: -3) (Wounded: -1) - Modified: 0 - KIA

Dave! I wasn't aware that you also play and sing:


http://www.youtube.com/watch?v=cMbRV5d7TeY

Nightbomber
05-11-2012, 11:51
OK, guys. I see the music starts to play an increasing role in our Cameraderie. That's cool.
As I'm a man of the eighties of the former century, here is my proposition, that suites my mood after the sixth mission and turns me somehow melancholic.

http://youtu.be/8dFFO2z6gXg

Marechallannes
05-20-2012, 06:51
Dear Jouquim.

We need a few result rolls for our pilots:



Jim Tavy - shot down over enemy territory (not wounded)
Cpt. Francis (Frank) Willeman - shot down over no-mans-land (not wounded)
Lt. Paul Stone - exploded over no-mans-land (not wounded)
2nd Lt. K Trotter - shot down over enemy territory (not wounded)
Sgt. George Zeller - shot down over own territory (not wounded)
FO. Perry Shute - wounded but landed safe at airfield

Please be so kind and tell us the results.

Marechallannes
05-22-2012, 06:15
To support our GM a litle bit, I determined the injury results for the Bulldog pilots. I used http://invisiblecastle.com/ to determine the results. Campaign name is: Mission 6 WoG by Marechallannes:

Jim Tavy

1d12 → [11] = (11) - All well when you land well!

http://invisiblecastle.com/roller/view/3529373/

1d12 → [12] = (12) - They didn't even saw me!

http://invisiblecastle.com/roller/view/3529374/

Francis (Frank) Willeman

1d12 → [6] = (6) Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/3529378/

1d3 → [3] = (3) to the hospital for 3 missions

http://invisiblecastle.com/roller/view/3529379/

Paul Stone

1d12 → [7] = (7) Exploded: -3 to the dice roll = 4 Severely Injured - Skip 1D6 Scenarios

http://invisiblecastle.com/roller/view/3529380/

1d6 → [3] = (3) to the hospital for 3 missions

http://invisiblecastle.com/roller/view/3529382/

K. Trotter

1d12 → [11] = (11) - All well when you land well!

http://invisiblecastle.com/roller/view/3529383/

1d12 → [9] = (9) - They didn't even saw me!

http://invisiblecastle.com/roller/view/3529386/

Georg Zeller

1d12 → [3] = (3) - Severely Injured - Skip 1D6 Scenarios

http://invisiblecastle.com/roller/view/3529388/

1d6 → [1] = (1) to the hospital for 1 mission

http://invisiblecastle.com/roller/view/3529389/

Perry Shute

1d12 → [3] = (3) Landed safely in Aerodrome: - +3 to the dice roll = 6 - Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/3529392/

1d3 → [1] = (1) to the hospital for 1 mission

http://invisiblecastle.com/roller/view/3529395/



I don't have an overview about the injured Eagles pilots. Maybe a Central Power pilot could determine the result.:thankyou:

Watchdog
05-22-2012, 06:55
Thank you, Sven, I updated the Bulldogs roster.

Nightbomber
05-22-2012, 12:25
I rolled for my participants in the 6th mission - it's posted at the end of my AAR. Jan has worked it out already. If there is such a need, I can handle the rest of the Eagles.

Watchdog
05-22-2012, 12:30
I rolled for my participants in the 6th mission - it's posted at the end of my AAR. Jan has worked it out already. If there is such a need, I can handle the rest of the Eagles.

If Joaquim is unable to, please, do so, Andrzej, so that the roster can be updated.

Nightbomber
05-22-2012, 12:34
Ok will do tonight:salute:

Nightbomber
05-22-2012, 16:18
Eagles losses according toindividual AARs:


Flash:
Already done in his AAR.
Heisengard - shot down - 0 victories - Injured - Skip 2 Scenarios
V. Zirndorf - rtb - 2 victories - Alabtros D.III severely damaged - Active
unidentified pilot - shot down - 0 victories - KIA.


F.O. Kyte:
1. Unknown Albatros pilot: injured,skip 1 scenario (not relevant),
2. Unknown Albatros pilot: injured,skip 1 scenario (no relevant),

Marechallannes:
1. Lt. Peter Müller (Albatros D.III):exploded over no man’s land: injured, skip 2 scenarios, escaping:In hiding, skip 2 scenarios: total: skip 4 scenarios.


2. Lt. Anton Wroniecki (Albatros D.Va):wounded – 11 damage points – safe return


3. Lt. Hans Kappel (Albatros D.Va):wounded – 15 damage points – shot down in flames over enemyterritory: all well, when you land well! In hiding! skip 1scenario.

Tikkifriend:
LedererExploded mid air DR1: Killedin Action.


Koln Shot down(15pts) DR1 over NML: all well, when you land well! Escaping: Inhiding, skip 1 scenario.


Jach Wounded butflew off board 12pts damage to plane. All well when you landwell!

Todd:
No wounds, no losses.

Blackronin:
No wounds, nolosses.


Nightbomber:
No wounds, no losses.

Watchdog:
No wounds, no losses.


Algynon:
Albatros DIII RTBHans wounded: bruised. Skip 1 scenario.
Albatrol DIII RTBJohann wounded: all well when you land well!

Blackronin
05-23-2012, 10:35
Thanks for all the help, gentlemen.
I'm going through a terrible working ordeal that steals all the time I have.
I hope that next week it gets better.

Marechallannes
05-27-2012, 07:06
Mission 7 casualties:

Sgt. Frank (Snowy) Winter crash landed in no-man's-land

1d12 → [12] = (12) - All well when you land well!

http://invisiblecastle.com/roller/view/3537539/

Cpl Joe (Dodger) Dodgson crash landed in no-man's-land

1d12 → [8] = (8) - Bruised - Skip 1 Scenario

http://invisiblecastle.com/roller/view/3537541/

FO Pit (Fries) Mannecken crash landed in no-man's-land

1d12 → [10] = (10) - All well when you land well! (has to be a 12, because I forgot the + 2 modification for the ace status)

http://invisiblecastle.com/roller/view/3537542/

01.06.12

FO Lewis Bricant:

1d12 → [9] = (9) +3 safe return to base = 12 All well when you land well!

http://invisiblecastle.com/roller/view/3544707/

Marechallannes
06-11-2012, 06:43
Mission 8 Bulldogs


Cpt. John Perry

1d12 → [4] = (4) + 3 for safe return = 7 Bruised - Skip 1 Scenario

http://invisiblecastle.com/roller/view/3560529/

Sgt. Frank (Snowy) Winter

1d12 → [2] = (2) + 3 for safe return = 5 Injured - Skip 1D3 scenarios

http://invisiblecastle.com/roller/view/3560530/

1d3 → [2] = (2) = skip 2 scenarios

http://invisiblecastle.com/roller/view/3560532/

FO Stanley Deasey

1d12 → [1] = (1) -1 wounded - 3 exploded = -3 - Dead!

http://invisiblecastle.com/roller/view/3560543/

FO Lewis Bricant

1d12 → [10] = (10) + 3 for safe return = All well when you land well!

http://invisiblecastle.com/roller/view/3560545/

Flying Officer Kyte
06-11-2012, 08:23
I am relieved that Perry and Winter came out of what looked to be a horrific crash so well, but am mortified that the Red Cross have replied with a message to inform me that Stanley Deasy has perished in action. The German authorities have had his body buried with full honours in the local French cemetry.
I shall of course be writing to his next of kin this evening, and there will be an auction of his personal effects in the Mess tonight in order to raise funds for his widdow.
Kyte.

Nightbomber
06-11-2012, 11:02
It's a pity he is not with us any more.
:salute:

Marechallannes
06-19-2012, 04:31
Mission 8 newest sorties:

FO Mannecken - wounded - retun to base

1d12 → [12] = (12) + 3 safe return + 2 Ace - All well when you land well!

http://invisiblecastle.com/roller/view/3571327/

FO Bushmill - wounded - return to base

1d12 → [4] = (4) + 3 safe return = 7 Bruised - Skip 1 Scenario

http://invisiblecastle.com/roller/view/3571328/

Marechallannes
07-01-2012, 05:03
Mission 7 (Todd)

Charles (Chuck) Spellman - shot down over no-man's-land

1d12 → [8] = (8) Bruised - Skip 1 Scenario

http://invisiblecastle.com/roller/view/3590114/

Marechallannes
07-10-2012, 22:57
Mission 9:

Mannecken - wounded and shot down over friendly territory

1d12 → [8] = (8) + 2 Ace - 1 wounded = 9 All well when you land well!

http://invisiblecastle.com/roller/view/3602357/




FO Harper - exploded over enemy territory

1d12 → [1] = (1) + 2 Ace - 3 explosion = 0 - Dead!

http://invisiblecastle.com/roller/view/3602360/

Normaly he's dead now, but:

Always Coming Home (When crashes, the pilot will always return home to the Aerodrome.)

I don't know how to handle this exactly.:confused:

...

Lt. Sharpe - exploded over enemy territory

1d12 → [4] = (4) + 2 Ace - 3 explosion = 3 Severely Injured - Skip 1D6 Scenarios

http://invisiblecastle.com/roller/view/3602383/

Escape roll:

1d12 → [7] = (7) + 2 Ace - 3 explosion = 6 In hiding! - Skip 1D2 Scenarios

http://invisiblecastle.com/roller/view/3602388/

Injuries: 1d6 → [1] = (1)

http://invisiblecastle.com/roller/view/3602390/

Escape: 1d2 → [2] = (2)

http://invisiblecastle.com/roller/view/3602392/

Lt. Sharpe skips 3 scenarios.




Does anyone have an idea how to handle FO Harper now? Did he survive? Do I have to roll injuries & escape?

Nightbomber
07-11-2012, 00:32
Interesting issue with FO Harper.
Here is what I think:
1. Unofficial "Always C.H." ability has been always annoying for me, because it may make a pilot to ignore all the risks of air combat. And it leaves behind all the adrenaline of a campaign for a player using it. Frankly, I would excluded it from the game if it was may choice.
2. If this ability is to be observed, I would say as a lawyer:
a) there are no rules without exceptions,
b) Lex posterior generali non derogat legi priori speciali (A later more general law does not eliminate a previous more specific law) - and this is the case! The A.C.H. ability as a house rule was invented after the implementation of the specific individual effect of the explosion card was a valid rule for the game purposes and caused an immediate pilot elimination.

So, according to my taste of the game and the campaign:
Explosion connected with a "dead" die roll should be treated as an exception from A.C.H. ace ability.

Disclaimer: This is my humble opinion only:)

Thanks for PM asking, Sven.

Nightbomber
07-11-2012, 00:35
I see that was a "bad luck" scenario for those two exploded Bulldogs...

Flying Officer Kyte
07-11-2012, 00:36
I concur entirely Andrzej, even though two of my men have that ability.
Rob.

Marechallannes
07-11-2012, 01:25
I'm not happy with the loss of Harper, but he had his chances like Lt. Sharpe and failed.:serious:

My opinion of ACW was, that this character can't be captured.

So it's ok, if the explosion in comination with a miserable dice roll sealed his fate.

Rest in pieces FO Patrick Harper.:salute:

The Bulldogs lost another Ace.:dazed:

Watchdog
07-11-2012, 01:25
As for Harper, does the A.C.H. ace ability not add +3 to the roll? I think I saw it discussed in the Campaign Rules thread or somewhere.

Nightbomber
07-11-2012, 01:30
I'm not happy with the loss of Harper, but he had his chances like Lt. Sharpe and failed.:serious:

My opinion of ACW was, that this character can't be captured.

So it's ok, if the explosion in comination with a miserable dice roll sealed his fate.

Rest in pieces FO Patrick Harper.:salute:

The Bulldogs lost another Ace.:dazed:

To be honest: that does not make the Eagles happy at all.
Another empty chair...

Nightbomber
07-11-2012, 01:33
As for Harper, does the A.C.H. ace ability not add +3 to the roll? I think I saw it discussed in the Campaign Rules thread or somewhere.


I checked the summary of wound determination and here it goes:

Crashing and wounded Effects Table
2 or less - Dead!
3-4 - Severely Injured - Skip 1D6Scenarios
5-6 - Injured - Skip 1D3 Scenarios
7-8 - Bruised - Skip 1 Scenario
9+ - All well when you land well!
Modifiers:
Ace: - +2 to the dice roll
Exploded: -3 to the dice roll
The exactly amount of damage thefighter has of hit points: - +1 to the dice roll
Wounded: -1 to the dice roll per wound
Landed safely in Aerodrome: - +3 tothe dice roll
Escaping Enemy Territory Table
2 or less - Captured! The war endedfor this pilot...
3-4 - Captured and escaped! - Skip 1D3Scenarios
5-6 - In hiding! - Skip 1D2 Scenarios
7-8 - Landed almost home! - Skip 1Scenario
9+ - They didn't even saw me!
Modifiers:
Ace: +2 to the dice roll
Exploded: -2 to the dice roll
Wounded: -1 to the dice roll
No Man's Land: +1 to the dice roll
Healthy: +1 to the dice roll

Marechallannes
07-11-2012, 01:33
As for Harper, does the A.C.H. ace ability not add +3 to the roll? I think I saw it discussed in the Campaign Rules thread or somewhere.

Didn't found that in the rules/modifiers.

Only the Ace bonus and that was already added.

flash
07-11-2012, 01:44
I don't know where the Always Coming Home ability came from or how it is defined - seems a tad unrealistic to me - but I supposed it meant that no matter the damage the 'Ace' nursed his crippled kite to pancake at his home field.....how dramatic.. however, no one said he had to be alive when he got there !!
I think if he's dead then that's it - otherwise he'd be immortal - thinking about it he'll never be captured either ! :hmm:

Wow, you guys added alot before I managed this post - maybe somebody suggested he gets +3 for landing safely at his aerodrome ? Though I think if he's got the boom card the word 'safely' in that statement may be argued !

Nightbomber
07-11-2012, 01:48
Voice of reason, Dave. I second that. We do not play cricket, "we're fighting a bloody war" (on a gaming table, thanks Goodness).

Watchdog
07-11-2012, 01:54
If I remember correctly, there were some objection in that ability making the character immortal. The ability does not mean the pilot brings his crate home, only that he always manages to at least crawl out of the wreckage.

As far as I remember Joaquim suggested adding +3 to the result, much like the ace status adds +2. Joaquim used this ability in his own solo "campaign" with his paper models.

What is the point of that ability anyway if it does nothing then? By taking it, the ace gives up an ability that may actually be useful during the mission. An ability that does nothing is not an ability at all.

Watchdog
07-11-2012, 01:57
I found it. The A.C.H. adds +3:

http://www.wingsofwar.org/forums/showthread.php?9850-Mission-5-The-Balloon-Challenge-(Central-Powers)&p=141505&viewfull=1#post141505


Vizefeldwebel Josef Wotlitschek in a Pfalz D.III – downed by the explosion of the balloon by drawing an explosion card himself. 1st Dice roll: 4 (+2 Ace), (-3 Explosion), (+3 always coming home): modified to 6 - Injured - Skip 1D3 Scenarios. 2nd Dice roll: 11 (+2 Ace), (-2 Exploded) (-1 Wounded) (+3 always coming home): modified to 13 - They didn't even saw me! (Wounded but returns home, skips 2 scenarios).

Nightbomber
07-11-2012, 02:06
If I remember correctly, there were some objection in that ability making the character immortal. The ability does not mean the pilot brings his crate home, only that he always manages to at least crawl out of the wreckage.

As far as I remember Joaquim suggested adding +3 to the result, much like the ace status adds +2. Joaquim used this ability in his own solo "campaign" with his paper models.

What is the point of that ability anyway if it does nothing then? By taking it, the ace gives up an ability that may actually be useful during the mission. An ability that does nothing is not an ability at all.

ACH gives a hell of advantage, Jan. IMHO, despite injuries and a fatal explosion result ("dead" die roll) it turns off any other possible negative events, like capturing. If I remember well (take a look at the set of ACE house rule cards) there is an ability like "Trench Runner" with much the same effect.

Watchdog
07-11-2012, 02:55
Andrzej, could you explain what exactly does the ability do then? How exactly does it turn off the possible negative events? What exactly is the hell of an advantage if it had no effect on the result of the FO Harper's roll?

According to how the A.C.H. has been used before in the campaign the result should have been like this:
1 (base roll of 1d12) +2 (ace status) +3 (A.C.H.) -3 (explosion) = 3 (skips 1D6 scenarios)

flash
07-11-2012, 02:57
Quite right Andrzej - and I agree always coming home is a huge advantage - I think all anybody is saying is that it doesn't bring you back from the dead if that's what the dice determine :erk:

If there is a +3 always coming home 'bonus' then Harper would now be severely wounded rather than dead & have to roll on the escape table to see how he fared (which would seem redundant in light of "always coming home" skill ??) but I'd say that +3 is a huge bonus with an ace already getting +2.

Nightbomber
07-11-2012, 03:22
Andrzej, could you explain what exactly does the ability do then? How exactly does it turn off the possible negative events? What exactly is the hell of an advantage if it had no effect on the result of the FO Harper's roll?

According to how the A.C.H. has been used before in the campaign the result should have been like this:
1 (base roll of 1d12) +2 (ace status) +3 (A.C.H.) -3 (explosion) = 3 (skips 1D6 scenarios)


Of course I can:)
I. situation: Let's say we do not use dice rolling system for wounds, just pure game rules plus ACH:
An ace ACH pilot is virtually immortal. He can draw an explosion or maybe hit twice or just shot down - nothing can harm him.
II. situation: we use the dice rolling system for wounds plus ACH:
An non ace ACH pilot may be: killed (hit twice), exploded, shot down BEL or captured.
An ace ACH pilot in the above situations will not be killed even after two hits (doubtfully, I would disagree), will add 2 or 2 + 3 and would have much greater chance of survival. And if he survives he may never be captured.
Is that not enough?

Please note that if ACH ace exploded and he rolled the initial 2, he adds 2 for being an ace, but deducts 3 for the explosion. Than it's still a KIA result. He WOULD add another 2 but ONLY when determining "Escape from enemy territory", but would as well deduct 2 (for the explosion) so only when he landed or crashed BEL or in no man's land. It's a second stage of determining the ace fate.

Watchdog
07-11-2012, 03:44
A.C.H. as Joaquim invented it meant that the pilot always got out of the wreckage. That is why it adds +3. It is still possible for the pilot to die, if he is already wounded when he is wounded and then explodes and rolls 1 on 1D12.

I. situation does not apply, since we do use dice rolling.

In II. situation I agree he probably cannot get captured, but is that not one of the points of the A.C.H.? To always come home, even if seriously wounded? As for drawing 2 pilot wounded damage cards, you should note that the ability kicks in when the airplane is eliminated (explosion, full damage, engine destroyed), however by drawing two pilot wounded cards, the pilot is killed instantly and only then is the airplane eliminated. Thinking about it I would say the A.C.H. ability does not address being killed instantly. Nothing else than two pilot wounded damage cards can cause this anyway.

As for this:

Please note that if ACH ace exploded and he rolled the initial 2, he adds 2 for being an ace, but deducts 3 for the explosion. Than it's still a KIA result. He WOULD add another 2 but ONLY when determining "Escape from enemy territory", but would as well deduct 2 (for the explosion) so only when he landed or crashed BEL or in no man's land. It's a second stage of determining the ace fate.

As seen on FO Harper's example, he rolled initial 1, added 2 for being ace, deducted 3 for explosion. And A.C.H. ace should get +3, making him wounded instead. If he had been already wounded from drawing a pilot wounded damage card before drawing the dreaded explosion card, he would have had to deduct further 1, meaning KIA despite the ace ability.

What is not fair about an ability that does nothing during the actual combat, unlike other ace abilities, and only kicks in when you lose and are shot down, while still allowing the possibility of death from an unlucky roll after an explosion is drawn for an already wounded pilot?

Anyway, why don't we let Joaquim decide? ;)

Nightbomber
07-11-2012, 04:10
:) We are getting screwed with this ACH ability. According to your statment Jan, the only way such a pilot may be killed is to draw explosion card while being wounded :erk:
Well, the Quim the designer should definitely take the floor.

tikkifriend
07-11-2012, 05:51
Quite right Andrzej - and I agree always coming home is a huge advantage - I think all anybody is saying is that it doesn't bring you back from the dead if that's what the dice determine :erk:

If there is a +3 always coming home 'bonus' then Harper would now be severely wounded rather than dead & have to roll on the escape table to see how he fared (which would seem redundant in light of "always coming home" skill ??) but I'd say that +3 is a huge bonus with an ace already getting +2.

My thoughts exactly . Immortality is not an option, the risk of loosing a good PC pilot should be an important factor in how you play the character. In my opinion an explosion in mid air is just that Goodnight Vienna for the pilot involved.

Perhaps we should ( if we don't officialy already) have a campaign rule of a playing with xp cards b the number of each in your A & B decks.

Comments please gents
Paul

Watchdog
07-11-2012, 06:05
Paul, if that ace ability has been in the campaign since the very start, do you really consider it fair to make it not working in the way it was supposed to, in the middle of the campaign, at the very point when it should be the safety catch of a player's pilot?

And, for some players the risk of losing a good character may actually be a hindrance, especially if they cannot influence the characters' behaviour in games played by other players. For instance, for me the possibility of easily losing a character would not be anything entertaining, rather the opposite. That is why I welcomed the chance to get that skill for some of my characters.

As for explosions, some players like them, some don't. For me they would only have the potential to make the games too short.

On the other hand, I withdrew from the campaign, therefore how ever you decide won't have any influence on me. It is your choice now, chaps. :)

flash
07-11-2012, 06:43
Paul, I play with standard double A decks - single B deck - if I didn't use the "Bang" card Stan might still be here but I think that not using them is lame - if I'm not putting the pilots at risk then what's the point ? As for other campaigners nailing my pilots - I thought that's what the NPC were for !!
:)

Marechallannes
07-11-2012, 06:47
I'm not shure how to handle this. I can follow Jan's argument and - important - we have an example in on of our former mission and that's an ace ability from the beginning.

If I lost Harper - it's ok, too.

But remember, we have more Aces with the "Always Return Home" ability.



I'll PM to Joaquim.

flash
07-11-2012, 07:16
Continuity is what we need, whatever happens lets make sure its written down in the rules somewhere; surprising the +3 was not already in the summary of wound determination ?!

Nightbomber
07-11-2012, 07:17
if I'm not putting the pilots at risk then what's the point
:)

This is it.

Nightbomber
07-11-2012, 07:21
I play with standard double A decks - single B deck -

I play with double A and B decks with all the explosion cards included. That is the thrill :serious:

Only if we plan to play a kind of tournament (like Prague SummerCon this month) I opt for excluding the xp cards only to get all players in the game as long as possible. That is also Andrea's suggestion included in the original rulebook.

Flying Officer Kyte
07-11-2012, 08:32
As far as I am concerned i'm quite happy to forgo the Always returns home for my characters,:thumbsup: as long as I can pick up another Ace ability for them.:hmm: The only way we can really honour the ability is by ensuring that the coffins are delivered back to the home country via the Red Cross.:thankyou:
Rob.

Marechallannes
07-11-2012, 22:27
Rob - read this comment today again und understand it now...

:lol:

Poor old Harper!:dazed:




Andrzej - we have another exploded ace: Hptm. Lothar Zachmeier (Ace, ability: Always Coming Home) - exploded over friendly territory - not wounded.:D

I would be happy if you determine the fate of the Reservestaffel Hauptmann.

Nightbomber
07-12-2012, 00:29
No problem, here we go with dice:
Ace Hptm. Lothar Zachmeier (Ace, ability: Always Coming Home) - exploded over friendly territory - not wounded.

Rolled 9 (minus 3/exploded, plus 2/ace) => 8. Bruised, skip 1 scenario.

Flying Officer Kyte
07-12-2012, 01:03
I play with double A and B decks with all the explosion cards included. That is the thrill :serious:

Only if we plan to play a kind of tournament (like Prague SummerCon this month) I opt for excluding the xp cards only to get all players in the game as long as possible. That is also Andrea's suggestion included in the original rulebook.

I agree Andrzej. I have three a decks and two B's in my box, so in theory just about everyone can blow up during a game.:crash:
Rob.

Marechallannes
07-15-2012, 01:09
FO Harper - exploded over enemy territory

1d12 → [1] = (1) + 2 Ace - 3 explosion = 0 - Dead!

http://invisiblecastle.com/roller/view/3602360/

Normaly he's dead now, but:

Always Coming Home (When crashes, the pilot will always return home to the Aerodrome.)

I don't know how to handle this exactly.:confused:

Ok, Joaquim seems still busy.

I heared many arguments. One point: I won't keep one of my pilots at any cost. Other point: Can't kill him without dooming other pilots with this ace ability.

So I change the death dice roll to the most worse injury result:

3-4 - Severely Injured - Skip 1D6 Scenarios

1d6 → [2] = (2)

http://invisiblecastle.com/roller/view/3608457/

Escape:

1d12 → [3] = (3) + 2 ace - 2 explosion = 3 - Captured and escaped! - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/3608458/

skip:

1d3 → [1] = (1)

http://invisiblecastle.com/roller/view/3608460/

So Harper is out of action for the next 3 sceanrios.

I hope you could accept my decision. :please:

:thankyou:

Nightbomber
07-15-2012, 03:34
No problem for me at all, Sven.
That was indeed a difficult issue and I fully understand your decision and the change you made.
However it doesn't change my mind as far as ACH ability is concerned: I will never choose it for any of my PCs and NPCs. But that's a personal choice of every campaign participant:)

flash
07-15-2012, 05:29
That seems fair to me Sven. I have marked up the spreadsheet accordingly :thumbsup:

Flying Officer Kyte
07-15-2012, 07:33
Fine with me too. I'll send a telegram to his wife with the news that he has escaped and is alive in Hospital.
Kyte.

Marechallannes
07-15-2012, 08:30
Andrzej, we need another roll for an Eagle pilot:

Fwbl Juergen Kleins - wounded - returned to base.

Nightbomber
07-15-2012, 17:04
I will roll the dice of death tomorrow. Tonight the dark harvester is fed up, my friend... Eagles do not mourn, they just wipe out the tears and fight on. Hope the Brits will honour the fallen...

Flying Officer Kyte
07-16-2012, 00:01
Hope the Brits will honour the fallen...
As always my brave enemy. Full honours will be afforded.
Kyte.

Nightbomber
07-16-2012, 12:08
Andrzej, we need another roll for an Eagle pilot:

Fwbl Juergen Kleins - wounded - returned to base.

Dice have been rolled.
Injured. Skip 3 scenarios.

flash
07-17-2012, 03:17
Spreadsheet updated with latest data from here & the AAR - will need rolls for Tavy & Hibbet Sven. :pray:
You will note I have put (Ace) next to the deserving pilots names - that's to remind (me, mostly) to check their Ace skills before I start the game - hope you all find that useful too.

Marechallannes
07-17-2012, 05:27
Peter Hibbet (ace) - shot down in flames over friendly territory.

1d12 → [3] = (3) + 2 ace = 5 Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/3611395/

1d3 → [2] = (2) Skip 2 scenarious

http://invisiblecastle.com/roller/view/3611398/




Jim Tavy (wounded) exploded over friendly territory

1d12 → [1] = (1) - 1 wióunded - 3 exploded = - 3 Dead! KIA

http://invisiblecastle.com/roller/view/3611396/

http://www.wingsofwar.org/forums/attachment.php?attachmentid=52949&d=1342528178

Nightbomber
07-17-2012, 05:49
What can I say?
I'm sorry for the Bulldogs. Tavy is gone. Two deaths in one half/mission.
The dark harvester has just opened it's account.
Hope he wouldn't make an ACE during the next half of the mission.

Nightbutcher.

flash
07-17-2012, 06:00
Details noted Sven - I think Pauls flight is truly representing the war - that is his sixth loss of the campaign and fourth in three missions ! :erk:

Marechallannes
07-18-2012, 00:06
Bruce (Chips) Woodhead

1d12 → [2] = (2) + 3 safe return = 5 Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/3612780/

1d3 → [3] = (3) skip 3 scenarios

http://invisiblecastle.com/roller/view/3612784/

flash
07-18-2012, 01:41
Thanks Sven - updated the spreadsheet - I have credited that third kill to Woodhead as he had the last squirt at it.

Marechallannes
07-22-2012, 02:46
Lt. John Farmer crashed - over enemy territory

1d12 → [4] = (4) Severely Injured - Skip 1D6 Scenarios

http://invisiblecastle.com/roller/view/3619031/

1d6 → [2] = (2) skip 2 scenarios

http://invisiblecastle.com/roller/view/3619032/

Escape

1d12 → [12] = (12) They didn't even saw me!






Cpl. Joe (Dodger) Dodgson crashed - over enemy territory

1d12 → [5] = (5) Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/3619040/

1d3 → [3] = (3) skip 3 scenarios

http://invisiblecastle.com/roller/view/3619042/

escape

1d12 → [9] = (9) Skip 1 Scenario

http://invisiblecastle.com/roller/view/3619047/

Flying Officer Kyte
07-22-2012, 04:08
Thats the luck of the Irish for you.
They don't call him Dodger for nothing.
I thought they were both gonners for sure when that plane went down.
Lt. Ginger Blaney will have to wait in the wings for his transfer a little while longer then. He is an old mucker of Bouncers from the old days, and keeps putting in for a transfer to 52.
Kyte.

Marechallannes
07-30-2012, 05:19
Major Herbert 'Bert' Billings (ace) - save return - wounded

1d12 → [6] = (6) ace + 2 safe return + 3 = 11 All well when you land well!

http://invisiblecastle.com/roller/view/3630380/

Sergeant George Zeller - shot down over no-man's land

1d12 → [6] = (6) Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/3630382/

1d3 → [1] = (1) skip 1 scenario

Flying Officer Robert 'Bobby' Kline - shot down over enemy territory

Crash roll

1d12 → [8] = (8) Bruised - Skip 1 Scenario

http://invisiblecastle.com/roller/view/3630385/

Escape roll:

1d12 → [3] = (3) Captured and escaped! - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/3630386/

1d3 → [3] = (3) Skip 3 Scenarios

http://invisiblecastle.com/roller/view/3630388/

Flying Officer Joseph 'Money' Spamoni - shot down over enemy territory

Crash roll

1d12 → [5] = (5) Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/3630390/

1d3 → [1] = (1) skip 1 Scenario

http://invisiblecastle.com/roller/view/3630391/

Escape roll:

1d12 → [2] = (2) - Captured! The war ended for this pilot...

http://invisiblecastle.com/roller/view/3630392/

toddwf
07-30-2012, 06:18
Thanks Sven. Too bad we lost such a sharpshooter in Money. But at least Bobby was able to make it back.

flash
07-30-2012, 07:51
Let us know the name of his replacement Todd.

Marechallannes
08-05-2012, 12:04
We really need the Mission 9 results for the Eagles pilots now...:hmm:

29. Lt. Alexander Seitz - shot down over friendly territory - unknown result

30. Lt. Uwe Schmidt - exploded over friendly territory - unknown result

35. Lt. Thomas Goesswein - shot down over friendly territory - unknown result

36. Lt. Wilhelm Appis - exploded over friendly territory - unknown result

37. Lt. Norbert Hofmann - shot down over friendly territory - unknown result

Nightbomber
08-05-2012, 23:55
Uuuups, my delay, I suppose.
I will decide their fate today!

Nightbomber
08-06-2012, 08:32
We really need the Mission 9 results for the Eagles pilots now...:hmm:

29. Lt. Alexander Seitz - shot down over friendly territory - unknown result

30. Lt. Uwe Schmidt - exploded over friendly territory - unknown result

35. Lt. Thomas Goesswein - shot down over friendly territory - unknown result

36. Lt. Wilhelm Appis - exploded over friendly territory - unknown result

37. Lt. Norbert Hofmann - shot down over friendly territory - unknown result


Seitz: 4 severly wounded, skip 5 scenarios,
Schmidt: 8 - 3 = 5: injured, skip 1 scenario,
Goesswein: 9 All well,
Appis: 7 - 3 = 4 severly wounded: skip 6 scenarios,
Hofmann: 8 bruised, skip 1 scenario.

Marechallannes
08-06-2012, 08:34
Thank you, Wingman!

:)

Nightbomber
08-06-2012, 08:37
That's my duty:hatsoff::)

flash
08-07-2012, 01:50
Thanks Andrzej - Spreadsheet updated - those boys took a mauling in one mission - could have been worse, Rob could have used them !! ;)

Nightbomber
08-07-2012, 01:52
Thanks Andrzej - Spreadsheet updated - those boys took a mauling in one mission - could have been worse, Rob could have used them !! ;):lol::lol:

Marechallannes
08-08-2012, 10:05
Mission 10:

Rod Hawkwood (ace) - crashed over friendly territory

1d12 → [11] = (11) + 2 (ace) = 13 All went well!

http://invisiblecastle.com/roller/view/3644104/

Flying Officer Kyte
08-08-2012, 12:36
Mission 10:

Rod Hawkwood (ace) - crashed over friendly territory

1d12 → [11] = (11) + 2 (ace) = 13 All went well!

http://invisiblecastle.com/roller/view/3644104/

I am relieved. Getting a bit short of pilots who are not in hospital.
Thank goodness those gun butts are now padded.
Rob.

I told you never to mention the word butt in my presence.:smack:
Kyte.

flash
08-12-2012, 02:08
Have we got results for Jach & Eberstark yet ?

Nightbomber
08-12-2012, 03:01
Yes we have the latest reports from our outposts near the frontline.

Both of our aces returned to their unit.
Eberstark was lucky enough to safely bring his crate down and landed quite well (11). Then he rushed through the trenches (12) and was carried back to the drome.
Fit for the next scenario.

Jach was far less lucky. Being wounded he lost control over his perforated kite and crashed. He was injured during the crash (4 - 1 + 2 = 5), but somehow managed to leave the smoking wreck and crossed the line (10 - 1 = 9).
He will skip 2 scenarios

flash
08-12-2012, 12:28
An opportunity to capture two aces missed ! I will write a strongly worded note to the local infantry commander !! Next time.... ;)

Nightbomber
08-12-2012, 12:40
;) The Eagles try hard to survive the incoming onslaught!

Marechallannes
08-12-2012, 13:04
I shot down Lt. Carsten Rückert over no-man's-land.

Result?

Marechallannes
08-14-2012, 00:14
FO Robert Picton - Crashed in no-man's-land

1d12 → [1] = (1) = killed in action

http://invisiblecastle.com/roller/view/3653076/

Great... Two killed pilots in one mission.:dazed:

Flying Officer Kyte
08-14-2012, 01:25
FO Robert Picton - Crashed in no-man's-land

1d12 → [1] = (1) = killed in action

http://invisiblecastle.com/roller/view/3653076/

Great... Two killed pilots in one mission.:dazed:

Oh great! More telegrams to have to send out.:hmm:
Kyte.

flash
08-14-2012, 04:26
You should get Andrzej to roll for you Sven he gets better results !! :lol:

Nightbomber
08-14-2012, 04:48
You should get Andrzej to roll for you Sven he gets better results !! :lol:


:lol: I'm affraid Paul has another opinion in that matter :lol:

"Seems like you chose most of my NPC pilots and got them killed 17 to 25 are my guys or were and were due to fly part 2 of the mission."

flash
08-15-2012, 01:19
We need a roll for the fate of Leutnant Arno Kremp when you have a moment Andrzej - Smitty lost him with the prototype !

Nightbomber
08-15-2012, 02:35
...and lost him forever. KIA.
See this:
http://invisiblecastle.com/roller/view/3654933/

Marechallannes
08-15-2012, 04:36
I shot down Lt. Carsten Rückert over no-man's-land.

...and this guy.:please:

Nightbomber
08-15-2012, 06:12
I have just decided Rueckert's fate in the Invisible Castle.
Check your AAR, Sven. :erk:

Marechallannes
08-15-2012, 06:25
Captured! :slysmile:

Nightbomber
08-15-2012, 06:50
I have just learnt how to use Invisible Castle rolling with such unlucky rolls!

flash
08-15-2012, 13:18
That's more like it !! ;)

Marechallannes
09-01-2012, 10:10
Mission 10 Charles "Chuck" Spellman

1d12 → [10] = (10) + 3 safe landing at areodrome = All went well.

http://invisiblecastle.com/roller/view/3678730/

flash
09-02-2012, 04:29
Duly noted ! ;)

Marechallannes
09-15-2012, 00:16
Luke Wright-Rownde for Mission 11: (wounded - returned to Base)

1d12 → [4] = (4) + 3 RtB = 7 Bruised - Skip 1 Scenario

http://invisiblecastle.com/roller/view/3695854/

flash
09-17-2012, 02:05
Thanks Sven ! Noted on the records. :)

Marechallannes
10-01-2012, 08:42
Mission 11

Lt. Harry Norwich - wounded - returned to base

1d12 → [1] = (1) + 3 = 4 Severely Injured - Skip 1D6 Scenarios

http://invisiblecastle.com/roller/view/3717232/

1d6 → [1] = (1) Skip one scenario

http://invisiblecastle.com/roller/view/3717234/

Marechallannes
10-05-2012, 09:34
Mission 12

2nd. Lt. Idris Davies - wounded - returned to base

1d12 → [6] = (6) + 3 = 9 - All well when you land well!

http://invisiblecastle.com/roller/view/3722800/

Flying Officer Kyte
10-05-2012, 12:15
Thanks Sven. I needed that bit of luck.

Stormkahn shot down and killed my KoTA leading Ace last night. My only pilot to have attained a DFC. as well.:cry:
Rob.

flash
10-06-2012, 12:20
Bugger ! :(

gully_raker
10-06-2012, 16:01
Thanks Sven. I needed that bit of luck.

Stormkahn shot down and killed my KoTA leading Ace last night. My only pilot to have attained a DFC. as well.:cry:
Rob.

:eek: Who was that Pilot Rob?

Flying Officer Kyte
10-06-2012, 23:45
:eek: Who was that Pilot Rob?

Lt Patric Knight MC. DFC.
He had been with the Squadron ever since we started the KoTA missions over a year ago. I keep winning the missions but Dave keeps shooting down my pilots.
I will post the AAR sometime this week.
Rob.

Marechallannes
10-25-2012, 03:38
Mission 12

FO Jon (Jonty) Grisham - exploded over friendly territory

1d12 → [11] = (11) - 3 (explosion) = 8 Bruised - Skip 1 Scenario

http://invisiblecastle.com/roller/view/3749462/

tikkifriend
10-25-2012, 03:52
Harry will be pleased :)
Ron Curtis will have to fly the next mission in his place
Paul

Flying Officer Kyte
10-25-2012, 04:05
Harry will be pleased :)
Ron Curtis will have to fly the next mission in his place
Paul

Curtis eh! I thought it was just good manners to offer him the mission as well.:D
Kyte.

tikkifriend
10-25-2012, 04:13
Curtis eh! I thought it was just good manners to offer him the mission as well.
Kyte.

Thought had crossed my mind, will have a word with the lad and see if he is up to it, assumming we need 2 or more planes in the next mission eh Dave:confused:
Paul

flash
10-25-2012, 06:26
Oh, two would be best... more if you prefer....! ;)

Marechallannes
10-26-2012, 10:36
Mission 13

Perry Shute wounded

1d12 → [11] = (11) + 3 safe landing = 14 All went well!

http://invisiblecastle.com/roller/view/3751756/

flash
10-27-2012, 02:49
That's a relief ! ;)

Flying Officer Kyte
10-27-2012, 03:37
:thumbsup:Good result Dave.
Kyte.

Marechallannes
11-10-2012, 03:30
Mission 13 Cpt. John Perry (ace - Always return home) - crashed over friendly territory

1d12 → [10] = (10) + 2 ace = 12 All went well!

http://invisiblecastle.com/roller/view/3776204/

flash
12-13-2012, 01:34
Sven - Can you roll for young Zachmeier who stopped one in my game please ? ;)

Marechallannes
12-13-2012, 03:13
Ok, will do it soon.

I have a wounded Reservestaffel Pilot, too.

flash
12-15-2012, 08:12
I have aa new nurse that may help out ..
69048

Marechallannes
12-15-2012, 10:14
Ok, I send in the dead German pilot first...

:lol:

Flying Officer Kyte
12-15-2012, 12:36
Ok, I send in the dead German pilot first...

:lol:

Well if anyone can raise the dead Sven, that nurse can.
Rob.

gully_raker
12-15-2012, 19:46
Well if anyone can raise the dead Sven, that nurse can.
Rob.

:cheezy: On the other hand Rob if he is a bit "poorly" she might just finish him off!:eek:

flash
12-16-2012, 03:05
What a way to go though Baz ! :erk:

Marechallannes
12-17-2012, 00:33
Reservestaffel Mission 14


Lt. Goesswein - DEAD!


Lt. Hofman is wounded + safe return to base

1d12 → [7] = (7) + 3 (safe return) = 10 All well when you land well!

http://invisiblecastle.com/roller/view/3828553/



Fw. Weidt is wounded and exploded

1d12 → [6] = (6) - 3 (explosion) - 1 (wounded) = 2 DEAD!

http://invisiblecastle.com/roller/view/3828560/


OLt. Zachmeier is wounded + safe return to base

1d12 → [6] = (6) + 3 = 9 All well when you land well!

http://invisiblecastle.com/roller/view/3828562/

flash
12-18-2012, 04:00
Noted on the spread sheet Sven :thumbsup:

flash
12-21-2012, 02:38
Goesswein & Weidt have been replaced by Ltn Klink & Fw Schultz...;)

gully_raker
12-21-2012, 14:56
Goesswein & Weidt have been replaced by Ltn Klink & Fw Schultz...;)

:cheezy: Thats interesting! Seem like I have heard of those two.
Dont suppose the Eagles have a Capt. Hogan?:hmm:

flash
12-22-2012, 01:01
Not yet Baz ! Mind you he was probably too young whereas both Klink & Schultz were WW1 vets but perhaps not as I envision for them !! ;)

tikkifriend
12-22-2012, 06:10
What a way to go though Baz ! :erk:
My entire flight have reported sick today :sick::please:
Paul

gully_raker
12-22-2012, 14:23
My entire flight have reported sick today :sick::please:
Paul

:confused: Too much French Champers in the Mess last night Paul????:D

Flying Officer Kyte
12-23-2012, 00:15
Could be Norovirus, or as we call it Castor Oil.
Kyte.

flash
12-23-2012, 02:04
Don't joke about the Norovirus Rob, I copped that one summer holiday... omg.. glad it only lasted 24 hrs :erk:

csadn
12-23-2012, 14:33
Don't joke about the Norovirus Rob, I copped that one summer holiday... omg.. glad it only lasted 24 hrs :erk:

*72* hours here -- "5-2-1" rule is one thing; remembering why public toilets have sinks with Soap and Hot Water is another....

flash
12-24-2012, 02:39
The projectile expellation lasted 24 hrs - it took about 3 days to get over it. They say everything's bigger in the States - that's one you can keep ! :lol:

Marechallannes
01-20-2013, 06:20
Mission 14

FO Jonty Grisham

1d12 → [2] = (2) + 3 RTB + 2 Ace - 1 wounded* = 6 - Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/3875562/

1d3 → [3] = (3) Skip 3 Scenarios

http://invisiblecastle.com/roller/view/3875585/


*forgot the wound malus

Marechallannes
01-20-2013, 06:22
Mission 15

Lt Luke Wright-Rownde (wounded + RTB)

1d12 → [4] = (4) + 3 RTB - 1 wounded* = 6 - Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/3875566/

1d3 → [3] = (3) Skip 3 Scenarios

http://invisiblecastle.com/roller/view/3875587/



*forgot the wound malus

Marechallannes
01-20-2013, 06:31
Seems that Jonty & Luke will spend a few weeks in hospital. :hmm:

http://www.wingsofwar.org/forums/attachment.php?attachmentid=71956&d=1358692238

Marechallannes
01-20-2013, 10:07
Mission 15

FO Richard Harper wounded - RTB

1d12 → [1] = (1) wounded - 1 ace + 2 RTB + 3 = 5 Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/3875848/

1d3 → [1] = (1) Skip 1 Scenario

http://invisiblecastle.com/roller/view/3875849/


Captain Thomas Peabody exploded over friendly territory

1d12 → [5] = (5) - 3 expolded = 2 Dead!

http://invisiblecastle.com/roller/view/3875852/

BULLDOG DOWN! :dazed:

flash
01-21-2013, 04:10
Wow - the chaps have taken a hiding but we press on regardless :salute:

Marechallannes
01-29-2013, 01:15
Mission 15 Lt. Nigel Bouncer-Smythe

Wounded - returned to base

1d12 → [2] = (2) + 3 RTB - 1 wound = 4 Severely Injured - Skip 1D6 Scenarios

http://invisiblecastle.com/roller/view/3891880/

1d6 → [2] = (2) = skip 2 scenarios

http://invisiblecastle.com/roller/view/3891884/

flash
01-29-2013, 01:49
That see's Bouncer safely out to the end of the campaign !

Flying Officer Kyte
01-29-2013, 01:51
Mission 15 Lt. Nigel Bouncer-Smythe

Wounded - returned to base

1d12 → [2] = (2) + 3 RTB - 1 wound = 4 Severely Injured - Skip 1D6 Scenarios

http://invisiblecastle.com/roller/view/3891880/

1d6 → [2] = (2) = skip 2 scenarios

http://invisiblecastle.com/roller/view/3891884/

Thanks Sven.
Time for a trip to Blighty for a spot of R&R then.
Kyte.

Lt. S.Kafloc
01-29-2013, 08:25
Are there any pilots left for the Kaiser's to take on?:D

Things are getting :serious:with all your planes:crash:to our:fokker::guns:

You can always :surrender:

Plenty of :drinks: in the mess.

flash
01-29-2013, 10:13
Neil, :please: don't :embarass: yourself, :rolleyes:
we've heard it all before, blokes :singin: their praises,
just be :cool: don't make us :mad:
and :pray: we don't find you,
'cos we will :FOK: you up :erk:

;)

Lt. S.Kafloc
01-29-2013, 10:21
Aha....flash has spoken....will you be at WMMS...this could be the gauntlet thrown down for a duel in the skies.


:fokker::camel:

Don't get :mad: just get even :thumbsup: Join you in the mess for some :drinks:

:fokker: Neil

Marechallannes
01-29-2013, 11:22
Gentlemen, I don't think that the infirmary is the right place to discuss this.

:smack:

Flying Officer Kyte
01-29-2013, 11:26
:hmm: Just think chaps it takes a lot of :pint:to get as high as a:FOK:
So :singin:before :fokker::camel:breaks out, lets all:cool: down:surrender:and then :money:some time in the:drinks: having a good and a few more:pint:before we:boxing:the:sleep:because we don't want to get:FOK::mad:or he will:smack:and confiscate all our:medal: and:pint:

Before standing us all infront of a :brickwal:to be:guns:or even worse, sent home to:wafangry: who will send us to:sleep: without any :eat: Even if you:cry:or to:pray:to:waf: for forgiveness you will be:brickwal: and may need to :takecover: if you wish to avoid:fixit: for the next week without any:pint:or:minis::eek:

flash
01-30-2013, 16:14
:clap: Rob
:salute: Sven the Murse - iless !! :lol:
:pint: Neil - looking at our Avatars we would likely be on the same side ;)

Marechallannes
02-05-2013, 23:38
Mission 16

Lt Ric O’Shea

Crashed & wounded over enemy territory

1d12 → [11] = (11) - 1 wound = 10 = left plane in one piece

http://invisiblecastle.com/roller/view/3909461/

Enemy territory escape roll

1d12 → [11] = (11) - 1 wound = 10 They didn't even saw me!

http://invisiblecastle.com/roller/view/3909463/

flash
02-06-2013, 01:19
Blimey ! Thought he was a gonner for sure. Must be the luck of the Irish about him ;)
Just remembered he's an ace too (wish I'd done that before the game!) so his saving score would be even higher !

Flying Officer Kyte
02-06-2013, 02:51
Good to get O'Shea back Dave.
he is a stalwart of the Flight.
kyte.

Lt. S.Kafloc
02-06-2013, 03:21
"Donner und Blitzen, kebab's unt pomme fritte"...."Der Englische fliege ist nicht Kapput!"

Marechallannes
02-06-2013, 09:39
"Donner und Blitzen, kebab's unt pomme fritte"...."Der Englische fliege ist nicht Kapput!"

Himmel, Donner, Arsch und Zwirn - diese englische Schmeißfliege ist einfach nicht klein zu kriegen! :mad:


Blimey ! Thought he was a gonner for sure. Must be the luck of the Irish about him ;)
Just remembered he's an ace too (wish I'd done that before the game!) so his saving score would be even higher !

Oh, an ace...

:smack:

Marechallannes
02-17-2013, 09:00
Mission 16:


FO Pit (Fries) Manneken (Ace, Ability: Marksman I) wounded/returned to base/ace

1d12 → [1] = (1) wounded - 1 safe return + 3 ace + 2 = 5 Injured - Skip 1D3 Scenarios


http://invisiblecastle.com/roller/view/3929640/

1d3 → [3] = (3) Out of action for the next 3 scenarios

http://invisiblecastle.com/roller/view/3929641/


Lt. Harry Norwich wounded/returned to base

1d12 → [5] = (5) wounded - 1 RTB + 3 = 7 Bruised - Skip 1 Scenario


http://invisiblecastle.com/roller/view/3929642/


FO Waldo van Brunswick exploded over enemy territory/wounded

1d12 → [4] = (4) exploded - 3 wounded - 1 = 0 DEAD

http://invisiblecastle.com/roller/view/3929643/


Rest in pieces Waldo... :dazed:

http://www.wingsofwar.org/forums/attachment.php?attachmentid=77298&d=1361120509

flash
02-17-2013, 09:34
Alas poor Waldo :salute:

Flying Officer Kyte
02-17-2013, 10:57
:salute: Telegram sent, letter to follow to next of kin.
R.I.P.:FOK:
Kyte.

Nightbomber
02-20-2013, 13:39
Results of mission 16th wounds and crashes.

Willi Gabriel: exploded over NML:
http://invisiblecastle.com/roller/view/3935610/ 2d6-1=6. Injured.
Escaping Enemy Territory:
http://invisiblecastle.com/roller/view/3935614/ 2d6=7
Landed almost home, skip at least 1 scenario.
The Campaign is over for Willi Gabriel.

Anton Wroniecki: shot down wounded in flames over enemy territory.
http://invisiblecastle.com/roller/view/3935627/ 2d6-1=6 Injured.
Escaping Enemy Territory:
http://invisiblecastle.com/roller/view/3935633/ 2d6-1=5
In hiding. Skip 1D3 scenarios.
The Campaign is over for Anton Wroniecki.

All in all, not bad ending for both pilots. They have returned to base, but too late to take part in the last, Circus scenario.:)

tikkifriend
02-20-2013, 13:46
Results of mission 16th wounds and crashes.

Willi Gabriel: exploded over NML:
http://invisiblecastle.com/roller/view/3935610/ 2d6-1=6. Injured.
Escaping Enemy Territory:
http://invisiblecastle.com/roller/view/3935614/ 2d6=7
Landed almost home, skip at least 1 scenario.
The Campaign is over for Willi Gabriel.

Anton Wroniecki: shot down wounded in flames over enemy territory.
http://invisiblecastle.com/roller/view/3935627/ 2d6-1=6 Injured.
Escaping Enemy Territory:
http://invisiblecastle.com/roller/view/3935633/ 2d6-1=5
In hiding. Skip 1D3 scenarios.
The Campaign is over for Anton Wroniecki.

All in all, not bad ending for both pilots. They have returned to base, but too late to take part in the last, Circus scenario.:)

Would this be Monty Pythons or Daves?/??

Nightbomber
02-20-2013, 14:17
:lol: Dave promised some free tickets to a circus. I keep his word :D

csadn
02-20-2013, 15:44
:lol: Dave promised some free tickets to a circus. I keep his word :D

So long as it *isn't* "The Death-Stench Circus".... :P (Look it up.)

flash
02-20-2013, 15:50
Results of mission 16th wounds and crashes.

Willi Gabriel: exploded over NML:
http://invisiblecastle.com/roller/view/3935610/ 2d6-1=6. Injured.
Escaping Enemy Territory:
http://invisiblecastle.com/roller/view/3935614/ 2d6=7
Landed almost home, skip at least 1 scenario.
The Campaign is over for Willi Gabriel.

Anton Wroniecki: shot down wounded in flames over enemy territory.
http://invisiblecastle.com/roller/view/3935627/ 2d6-1=6 Injured.
Escaping Enemy Territory:
http://invisiblecastle.com/roller/view/3935633/ 2d6-1=5
In hiding. Skip 1D3 scenarios.
The Campaign is over for Anton Wroniecki.

All in all, not bad ending for both pilots. They have returned to base, but too late to take part in the last, Circus scenario.:)

What happened to Franz Jach - did the M.O. clear him for action ?! :slysmile:

tikkifriend
02-21-2013, 03:17
So long as it *isn't* "The Death-Stench Circus".... :P (Look it up.)

Boom - Chaboom-Cha :)

csadn
02-21-2013, 15:47
Boom - Chaboom-Cha :)

I'm more concerned with "GASHUNK -- GASHUNK -- GASHUNK".... :P

tikkifriend
02-25-2013, 09:07
Good news Ron Curtis was found in a bar in the small hamlet of Talvern :pint: , Smelt like a BBQ but otherwise ok. Plane was a right off but the lads are painting him up another Camel with his Lucky number 7 as before.

:camel:
Paul

Flying Officer Kyte
02-25-2013, 09:24
Good news Ron Curtis was found in a bar in the small hamlet of Talvern :pint: , Smelt like a BBQ but otherwise ok. Plane was a right off but the lads are painting him up another Camel with his Lucky number 7 as before.

:camel:
Paul

Yet another reason for a celebration in the Mess.
Kyte.

Marechallannes
02-25-2013, 23:21
Mission 16

Ward. wounded RTB

Lt Philip Ward

1d12 → [7] = (7) wounded - 1 RTB + 3 = 9 All well when you land well!

http://invisiblecastle.com/roller/view/3944197/




Good news Ron Curtis was found in a bar in the small hamlet of Talvern :pint: , Smelt like a BBQ but otherwise ok. Plane was a right off but the lads are painting him up another Camel with his Lucky number 7 as before.

:camel:
Paul

Curtis. Got over to Allied lines with 13 pts of damage and 2 more turns of fire left his fate is yet to be decided


So I still know what to do here... should I throw a dice, or not?


:confused: :confused:

flash
02-26-2013, 00:37
If he hasn't done so already Paul should draw the 2 damage cards to see if Ron went down - Ron might pull zeroes after all & land his crate by the tavern ! If he doesn't roll one or less then roll the crash dice for him.

tikkifriend
02-26-2013, 04:40
Mission 16

Ward. wounded RTB

Lt Philip Ward

1d12 → [7] = (7) wounded - 1 RTB + 3 = 9 All well when you land well!

http://invisiblecastle.com/roller/view/3944197/





Curtis. Got over to Allied lines with 13 pts of damage and 2 more turns of fire left his fate is yet to be decided


So I still know what to do here... should I throw a dice, or not?


:confused: :confused:

I did draw the cards got a 1 and 0 so assumes a landing, sorry, so better role for me Sven

flash
02-26-2013, 06:06
That would make only 14 points of damage Paul, so Ron could land safely rather than crash land :thumbsup:

tikkifriend
02-26-2013, 06:29
So Curtis really was in the pub and it wasnt a dream :drunk:

Marechallannes
02-26-2013, 08:27
All went well...

:salute:

Flying Officer Kyte
02-26-2013, 09:10
So Curtis really was in the pub and it wasnt a dream :drunk:

If it was a dream, I was having the same one, the Crossley from 46Sq. just dropped him off at the Guardhouse, looking as large as life and twice as ugly. He must have force landed near their field, and they took him to the bar before delivering him back today, as the phone lines were down again.
Kyte.

Flying Officer Kyte
03-06-2013, 03:28
Could I please have the outcome decided for Hawkwood and Perry who fell in the latest mission.
Rob.

Marechallannes
03-06-2013, 08:49
On my way...

Lt. Ginger Hawkwood Ace/exploded (collision result) over no-man's land

1d12 → [11] = (11) explosion - 3 ace + 2 = 10 All well when you land (in a water/crap filled megacrater in the no-man's-land) well!

http://invisiblecastle.com/roller/view/3959305/


Cpt. John Perry Ace/exploded over no-man's land

1d12 → [6] = (6) explosion - 3 ace + 2 = 5 - Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/3959308/

1d3 → [2] = (2) = skip 2 scenarios

http://invisiblecastle.com/roller/view/3959310/

flash
03-06-2013, 11:11
Huzzah ! :clap: I take it they escaped nml ?!

Marechallannes
03-06-2013, 12:32
I never roll a dice for no-man's land. :confused:

Maybe we should introduce some dice rolls for artiilery fire when (crash)landing in no-man's-land.;)

Flying Officer Kyte
03-06-2013, 12:40
I am very relieved.
I was already looking out my photographs of the graveside volley.
Rob.

flash
03-07-2013, 09:06
I never roll a dice for no-man's land. :confused:
Maybe we should introduce some dice rolls for artiilery fire when (crash)landing in no-man's-land.;)

It's just that the escaping enemy territory section has a modifier for landing in NML so I took it that landing in NML counted as 'enemy territory' for game purposes - all those MGs, whizz bangs and such might do some further damage !

Marechallannes
03-07-2013, 09:48
Indeed. I spottet this modifier, too.

...but don't use it in the past. :confused:

Every player has to assign if he treats the region where the pilot crash-landed is enemy territory or not.

I always treated the no-man's-land as neutral = no enemy territory

Nightbomber
03-07-2013, 09:58
Definitely there is a +1 modifier I have been using. So There are only two "territories" for crashing purposes: Friendly and Enemy. NML is treated as the Enemy territory, but it's easier to escape from there.

Lt. S.Kafloc
03-07-2013, 10:05
I agree, NML should be considered as enemy territory...but easier to escape from.

wargamer
03-07-2013, 10:30
I agree, NML should be considered as enemy territory...but easier to escape from.

Actually you should make it more difficult, as you are discussing an area that is basically a freefire zone from both sides. Stand up and walk across that "neutral zone" and it would be difficult to determine from which side you take more holes in you. (not to mention mines, UXB, and evil debri.) This would probably mean that you need additional modifier than merely being behind the enemy lines.

Lt. S.Kafloc
03-07-2013, 11:31
Of course but you could always try and angle the plane to come down closer to your side(?)

Then probably get shot by your own side as they are crap at aircraft recognition!

fast.git
03-07-2013, 12:11
Actually you should make it more difficult, as you are discussing an area that is basically a freefire zone from both sides. Stand up and walk across that "neutral zone" and it would be difficult to determine from which side you take more holes in you. (not to mention mines, UXB, and evil debri.) This would probably mean that you need additional modifier than merely being behind the enemy lines.
Good point. Wasn't a Prussian prince shot and killed running towards German lines after a forced landing in NML?

flash
03-08-2013, 04:18
They probably recognised him .... ! :lol:

Rolled for Martin Ziegel: Rolled 10; -1 for wound = 9: All well when you land well (jammy bugger)

Marechallannes
03-13-2013, 07:13
Definitely there is a +1 modifier I have been using. So There are only two "territories" for crashing purposes: Friendly and Enemy. NML is treated as the Enemy territory, but it's easier to escape from there.

That's a point...



Mission 17


Captain Michael Fuzzpearl exploded over no-man's-land

1d12 → [9] = (9) exploded - 3 = 6 Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/3970680/

1d3 → [1] = (1) skip 1 scenario

http://invisiblecastle.com/roller/view/3970692/

no-man's-land*:

1d10 → [3] = (3) = friendly territory

http://invisiblecastle.com/roller/view/3970681/



FO Terry Torttenhamshire shot down over no-man's-land and wounded

1d12 → [2] = (2) - 1 = DEAD

http://invisiblecastle.com/roller/view/3970684/



Feldwebel Leutnant Werner Lukas Möwe shot down over no-man's-land

1d12 → [5] = (5) = Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/3970686/

1d3 → [3] = (3) skip 3 scenarios

http://invisiblecastle.com/roller/view/3970691/

no-man's-land*:

1d10 → [1] = (1) friendly territory

http://invisiblecastle.com/roller/view/3970687/



* Special No-man's-land dice roll (no modifiers allowed):

1-5 near friendly lines = friendly territory
5-7 near enemy lines = enemy territory
8-10 killed by Artillery-/MG-/friendly-/enemy fire

Flying Officer Kyte
04-06-2013, 12:05
No point in rolling for Evans and Dodgson I'm afraid.
I don't think the Germans found enough to bury.
I have sent a letter to the respective relatives.
Kyte.

http://www.wingsofwar.org/forums/attachment.php?attachmentid=71992&d=1358712434

Lt. S.Kafloc
04-06-2013, 12:13
That's a point...

[QUOTE]* Special No-man's-land dice roll (no modifiers allowed):

1-5 near friendly lines = friendly territory
5-7 near enemy lines = enemy territory
8-10 killed by Artillery-/MG-/friendly-/enemy fire


Has this been added to the rules section? Seems fair and reasonable, simple and do-able.

Marechallannes
04-16-2013, 00:41
Final Month Mission 2:

Lt. Erwin Munk crash landed + wounded.

Dice roll: 10 - 1 wounded = All went well.

Lt. Imrich Szöllösy, Ritter von Várbogya et Nagymád - crash landed

Dice roll: 8 = bruised skip one scenario

Invisible castle was out of service. Two lucky dice rolls saved my pilot's asses (6+4 & 5+3) :D

Marechallannes
05-06-2013, 12:18
Final Month Mission 3: Bait & Switch

OLt. Rosenzweig: Wounded - ace - RTB

1d12 → [12] = (12) + 2 + 3= 15 ALL WENT WELL

http://invisiblecastle.com/roller/view/4039381/



Lt. Crawford - exploded in the air

1d12 → [1] = (1) - 3 exploded = - 2 KIA

http://invisiblecastle.com/roller/view/4039387/

Nightbomber
05-27-2013, 10:58
I am not sure if this issue has been already covered, but please help me decide for the OtT FM Campaign:

What happens to a pilot hit twice?
KIA or just wounded? I'd rather treat this situation as KIA, what is your opinion?

Flying Officer Kyte
05-27-2013, 11:37
I am not sure if this issue has been already covered, but please help me decide for the OtT FM Campaign:

What happens to a pilot hit twice?
KIA or just wounded? I'd rather treat this situation as KIA, what is your opinion?

If we are using the Official WoG rules it has to be KIA, but have we had this occur before in the campaign, and if so, what president did it set?

Rob.

Nightbomber
05-27-2013, 12:53
We should set this rule. It is important for one of Paul's heroes may be right now knocking on heaven's door...

tikkifriend
05-27-2013, 12:56
If we are using the Official WoG rules it has to be KIA, but have we had this occur before in the campaign, and if so, what president did it set?

Rob.

If you are going to dice or a succesful outcome to a double pilot hit in ,my opinion, the odds are going to be against the pilot coming off for the better:( Best to have a 3rd party role it for you.

Nightbomber
05-27-2013, 13:03
Rules for crashing:

Resolution of Crashes/Wounds etc

This is how we resolve what happens when a pilot is shot down, crashes, is wounded:

Roll 2D6

Crashing and wounded Effects Table:
2 or less - Dead!
3-4 - Severely Injured - Skip 1D6Scenarios
5-6 - Injured - Skip 1D3 Scenarios
7-8 - Bruised - Skip 1 Scenario
9+ - All well when you land well!

Modifiers:
Ace: - +2 to the dice roll
Exploded: -3 to the dice roll
Wounded: -1 to the dice roll per wound
Landed safely in Aerodrome: - +3 to the dice roll


Escaping Enemy Territory Table:
2 or less - Captured! The war ended for this pilot...
3-4 - Captured and escaped! - Skip 1D3Scenarios
5-6 - In hiding! - Skip 1D2 Scenarios
7-8 - Landed almost home! - Skip 1Scenario
9+ - They didn't even see me!

Modifiers:
Ace: +2 to the dice roll
Exploded: -2 to the dice roll
Wounded: -1 to the dice roll
No Man's Land: +1 to the dice roll
Healthy: +1 to the dice roll

It means -1 per wound while crashing, so I will deduct 2 from the roll.

Flying Officer Kyte
05-27-2013, 14:35
That seems quite clear then.
We have been rolling, therefore, we roll against this list and ignore the WoG rule as we have done before.
That is one vote.
Rob.

flash
05-28-2013, 01:46
Happy to go along with this provided that the second wound still incapacitates the pilot and he is shotdown/crashes ! ;)

Rob, I notice, has been pulling critical hit cards for shot down crews rather than just boom card downed crews when he may be better off rolling for them.
I personally don't believe we should use the critical hit deck as the crash rules provide for boom card struck pilots. On the cards if it's red you're dead, if it's green you walk away, there's no wounds/scenarios missed. Maybe a compromise would be to roll if you survive the critical hit deck ?!

tikkifriend
05-28-2013, 07:35
I agree dave Critical hit cards for Booms only

Flying Officer Kyte
05-28-2013, 09:24
Happy to go along with this provided that the second wound still incapacitates the pilot and he is shotdown/crashes ! ;)

Rob, I notice, has been pulling critical hit cards for shot down crews rather than just boom card downed crews when he may be better off rolling for them.
I personally don't believe we should use the critical hit deck as the crash rules provide for boom card struck pilots. On the cards if it's red you're dead, if it's green you walk away, there's no wounds/scenarios missed. Maybe a compromise would be to roll if you survive the critical hit deck ?!

I have actually only been using the boom cards to add flavour to my scenarios. Whatever the result of them, the pilot has gone to the magic castle for verification as far as I knew. Has this changed since we started playing the late war period?
Rob.

flash
05-29-2013, 07:41
Maybe I'm mistaken then Rob, though Evans/ Dodgson did not pull a boom card in mission 2b (but it was a 10 on a C deck that knocked them down!), you used a critical hit card that killed them - I didn't see any roll for them mentioned ? You also used the critical hit cards on the shoot down results of the Hanover & an Albatros that had no boom cards in mission 3 so that's the pattern I'm seeing. As I said, I'd rather just roll than use the cards.

Flying Officer Kyte
05-29-2013, 08:10
I must be wrong then Dave.
I thought that one of you chaps did the rolls when you got the results from me.
I never bother about the Germans because I never use the ones from the pool so they are expendable.
In future I will leave it to one of you to decide the outcome, just as I believed was being done heretofore.
I do not believe in doing my own results.
Rob.

Nightbomber
05-29-2013, 09:07
Rob, Sven or me can do the rolling for you using the Invisible Castle app., like I have done that for Paul yesterday, if you wish. No problem at all.

flash
05-29-2013, 09:37
I must be wrong then Dave.
I thought that one of you chaps did the rolls when you got the results from me.
I never bother about the Germans because I never use the ones from the pool so they are expendable.
In future I will leave it to one of you to decide the outcome, just as I believed was being done heretofore.
I do not believe in doing my own results.
Rob.

That's my point - you pulled a critical hit card that killed your chaps, and you showed them KIA in your AAR, when their survival probably should have been rolled for in that particular case as it was not a boom card shoot down. No-one will roll for them if you show them KIA !
We don't want you to lose Bulldog characters unnecessarily - You can do as you please with your Huns though ! ;)

Flying Officer Kyte
05-29-2013, 09:41
Sorry Dave.
Now I feel as if I am really messing everyone about.
I will leave them as they are, but in future if Nightbomber is willing to roll for me I will just go with that.
Rob.

flash
05-30-2013, 02:34
No need for apologies Rob, I just don't want to see you, or anyone else for that matter, lose characters when you shouldn't. On the boom card it's black & white, well red & green really, live or die; in all other cases it's the dice and, as we know, that is weighted heavily toward character survival. Paul may disagree with that summary though !! ;)

tikkifriend
05-30-2013, 05:14
No need for apologies Rob, I just don't want to see you, or anyone else for that matter, lose characters when you shouldn't. On the boom card it's black & white, well red & green really, live or die; in all other cases it's the dice and, as we know, that is weighted heavily toward character survival. Paul may disagree with that summary though !! ;)

Thats why i let a 3rd party role the dice

Marechallannes
06-10-2013, 05:15
Marechallannes Late War Mission 4 - the Storm

Lt. Erwin Munk - wounded - RTB

1d12 → [9] = (9) + 3 TB = 12 All well when you land well!

http://invisiblecastle.com/roller/view/4083260/

Lt. C Hewat - exploded

1d12 → [7] = (7) - 2 explosion = 5 Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/4083262/

1d3 → [1] = (1) Skip one scenario

http://invisiblecastle.com/roller/view/4083263/

Lt. Alexander Rogers

1d12 → [4] = (4) Severely Injured - Skip 1D6Scenarios

http://invisiblecastle.com/roller/view/4083264/

1d6 → [5] = (5) Skip 5 scenarios :erk:


Lt. Bogart Catto - shot down

1d12 → [7] = (7) Bruised - Skip 1 Scenario

http://invisiblecastle.com/roller/view/4083266/

Marechallannes
06-10-2013, 08:51
Late War Mission 4:

CO. Major Frederic O. Kyte MC. DSO. ace - wounded

1d12 → [11] = (11) + 2 ace = 13 All went well!

http://invisiblecastle.com/roller/view/4083407/

Flying Officer Kyte
06-10-2013, 09:30
Late War Mission 4:

CO. Major Frederic O. Kyte MC. DSO. ace - wounded

1d12 → [11] = (11) + 2 ace = 13 All went well!

http://invisiblecastle.com/roller/view/4083407/

Thanks for doing me the honours Sven.
I don't know how kyte would have explained getting a Blighty to Trenchard.
Rob.

tikkifriend
06-25-2013, 08:48
Announcing the replacement for Cpt Stokes. Will the mess greet Cpt Robert "Bob" Williams only 1 kill to his name but rumoured to be a pretty mean shot . :pint::pint:

flash
06-25-2013, 10:47
Bob has been assigned a bunk ! ;)

tikkifriend
06-25-2013, 12:55
:thankyou:

Marechallannes
07-13-2013, 01:32
Mission 5 Late War campaign.


OLt. Adam Rosenzweig - shot down over enemy territory - ace

1d12 → [3] = (3) + 2 ace = 5 Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/4128785/

1d3 → [3] = (3) Skip 3 scenarios

http://invisiblecastle.com/roller/view/4128798/

Escape roll - wonded - ace:

1d12 → [7] = (7) -1 wounded +2 ace = 8 Landed almost home! - Skip 1Scenario

http://invisiblecastle.com/roller/view/4128801/

Complete skip 4 scenarios.


Lt. Stephan Winter (not OLt. Siegfried Müller) - wounded - RTB

1d12 → [3] = (3) + 3 RTB = 6 Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/4128787/

1d3 → [2] = (2) Skip 2 scenarios

http://invisiblecastle.com/roller/view/4128799/


Sous-Lt. Andre Baux - wounded - shot down

1d12 → [4] = (4) - 1 wounded = 3 Severely Injured - Skip 1D6Scenarios

http://invisiblecastle.com/roller/view/4128790/

1d6 → [6] = (6) Skip 6 scenarios


http://invisiblecastle.com/roller/view/4128800/



2nd. Lt. Wallace Alexander Jones - exploded

1d12 → [3] = (3) - 3 exploded = 0 KIA

http://invisiblecastle.com/roller/view/4128791/


Sous-Lt. Charles Regnier - shot down

1d12 → [8] = (8) Bruised - Skip 1 Scenario

http://invisiblecastle.com/roller/view/4128793/


Sous-Lt. Francois Plessis - wounded - shot down

1d12 → [12] = (12) + wounded - 1 = 11 All well when you land well!

http://invisiblecastle.com/roller/view/4128794/

Flying Officer Kyte
07-13-2013, 01:57
Sven.
Will you please roll for my casualties.
Kyte wounded RTB.
Hawkwood wounded RTB.
Perry, on fire, crash landed behind Allied lines.
Davis 419 shot down behind enemy lines.
Thanks,
Rob.

Marechallannes
07-13-2013, 02:26
Maj. Frederic O. Kyte - wounded - ace - RTB

1d12 → [3] = (3) + Ace 2 + RTB + 3 = 8 Bruised - Skip 1 Scenario

http://invisiblecastle.com/roller/view/4128847/



Cpt. Rod Hawkwood - wounded - ace - RTB

1d12 → [9] = (9) + Ace 2 + RTB + 3 = 14 All went well!

http://invisiblecastle.com/roller/view/4128850/



Cpt. John Perry - shot down - ace

1d12 → [6] = (6) - Ace + 2 = 8 Bruised - Skip 1 Scenario

http://invisiblecastle.com/roller/view/4128856/



Lt. Idris Davis - shot down

1d12 → [6] = (6) Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/4128860/

1d3 → [3] = (3) Skip 3 scenarios

http://invisiblecastle.com/roller/view/4128863/

Escape roll:

1d12 → [6] = (6) - wounded -1= 5 In hiding! - Skip 1D2 Scenarios

http://invisiblecastle.com/roller/view/4128864/

1d2 → [1] = (1) = 1 Skip 1 sceanrio

http://invisiblecastle.com/roller/view/4128865/

Complete 4 scenarios!

flash
07-14-2013, 07:27
Noted on the spreadsheet - thanks Sven !
Having checked I think it was Winter that was WIA not Muller ? I have updated the spreadsheet but let me know if I got that wrong.
Munk has achieved his Iron Cross 2nd class in some style; Muller, Wegfeld, Winter & Grotsch have also achieved this accolade following this brave action.
Capt Christopher Sinclair has been moved onto your enemies roster ! ;)

Flying Officer Kyte
07-14-2013, 23:51
Thanks for the update Sven.
That is remarkable news. All four survive.
The luck of the Bulldogs continues!
Rob.
Only one MIA. letter to write, and it looks as if he may turn up eventually.
Kyte.:thumbsup:

Marechallannes
07-15-2013, 04:01
You're welcome, Rob.


Having checked I think it was Winter that was WIA not Muller ? I have updated the spreadsheet but let me know if I got that wrong.
Munk has achieved his Iron Cross 2nd class in some style; Muller, Wegfeld, Winter & Grotsch have also achieved this accolade following this brave action.
Capt Christopher Sinclair has been moved onto your enemies roster ! ;)

Thank you, Dave. :salute:

It was indeed Lt. Stephan Winter that was wounded, not OLt. Müller.

Good eyes. ;)

I'll correct that in my posts (and keep the result).

:thankyou:

flash
07-15-2013, 06:23
No sweat Sven, I thought it was a test to see if I was paying attention !! :lol:

Nightbomber
07-15-2013, 08:39
I will check the status and fate of my pilots after mission 4th and post it tonight.

Nightbomber
07-16-2013, 13:18
And here we have it.
I have posted the same bill in my 4th mission thread...
------------------------------------
The Butcher's bill...

The Germans:
1. Lt. Heinz Olejnik: Hit by a thunder. Exploded. KIA [rolled 5!] No kills scored.
http://invisiblecastle.com/roller/view/4133312/

2. Lt. Arnold Kula: Exploded. KIA [rolled 2!] 1 kill scored.
http://invisiblecastle.com/roller/view/4133322/

3. Rtm. Kroll: Returned to base. No wounds. 1 kill scored.

The French:
4. Serg. Cardon: RTB. No wounds, No kills.
5. Cap. Delorme: Shot down. Wounded. 1 kill scored. Bruised, skip 1 scenario. Escaping NML: They didn't even see him!
6. S.Lt. Guiget: Shot down. No wounds. No kills. Injured, skip 4 scenarios. Escaping NML: They didn't even see him!

That was a said day for the Kaiser's. Two brave men did not return from the mission. The body of Heinz Olejnik has never been found. Arnold Kula's corps was found by advancing French forces and buried with war honors. Although the German pilots held the sky, they were defeated rather by supernatural forces, than their gallant enemies. It seems the Gods of the Skies have turned against them this time. But what if they have turned against them for good...

flash
07-17-2013, 00:34
The wargames gods were not kind to you Andy ! Let me know who the replacements will be ! ;)

Nightbomber
07-17-2013, 00:56
Newbies are coming to the Kaisers' base:

1. Pilot: Rittmeister: Andreas Wilk,
2. Pilot: Leutnant: Paul Joshko.

flash
07-17-2013, 03:07
On the roster Andy hope they last through mission 5 !! :eek: You may want to add a couple more ;)
I have expanded your French opposition with Sous-Lieutenants Andre Favre Montange & Jean Pelletier d'Oisy.

Marechallannes
07-17-2013, 08:21
Your pilot erosion is on a well known high level, Andrzej... :dazed:

flash
07-17-2013, 10:03
He's just keeping it real Sven ! ;)

Marechallannes
07-17-2013, 10:21
That Luftstreitkräfte section collects the bad luck. :serious:

...cursed squadron, etc. :eek:

Lt. S.Kafloc
08-13-2013, 03:21
Mission 6 details:

Antoine Blanc: Shot down by AA fire. Explosion. Wounded. Behind enemy lines. (ROLLED 5-3(EXP)-1(WND)=1 KIA)
Damian Gragette: no damage. No kills. RTB.
Maximillian Alphonse Jacquet: 2 damage. RTB. 1 kill AEG GIV 2
Sous Lt Georges Bargat: SD by Gotha. (ROLLED 12=ALL WELL RTB)
Sous Lt Pierre Leroy Buisson: RTB. 13 damage. Pilot wounded. (ROLLED 3-1(WND)+3(AIRFLD)=5 INJURED ROLLED 2 MISS 1 MISSION)

2Lt Richard Lyle: 1 kill (Gotha) SD. 18 damage. Pilot wounded. (ROLLED 10-1(WND)+3(AIRFLD)=12 ALLS WELL
2Lt Stephen Croft Camel red V: 10 damage. SD. Pilot wounded twice. (ROLLED 3-2(2WND)=1 KIA
2Lt Barry Jackson: 1 damage. Collided with Boreman. Crashed. Presumed dead. (KIA)
2Lt Harold ‘Jugs’ Pinter: 11 damage. RTB. Pilot wounded. (ROLLED 12-1(WND)+3(AIRFLD)=14 ALLS WELL

Karl Bolle: 7 damage. RTB. 1 Kill (2Lt R Lyle).
Ernst Boreman: Collided with enemy aircraft. Explosion. Crashed behind enemy lines. MIA. Presumed dead. (Parachute Rolled 2=Lands ok. Enemy Territory Rolled 9+1(Healthy)-2(Exp)= 8 skip 1 mission) RTB.
Gotha: SD behind enemy lines: Front gunner 1 kill. (Sous Lt G. Bargat). (Rolled 4= severely injured miss 6 mission rolled 6) Enemy Territory Rolled 8= miss 1 mission)
AEG GIV 1: 13 damage. RTB Front Gunner 1 kill (2Lt S. Croft).
AEG GIV 2: SD. Explosion. Behind enemy lines. Rolled 5-3(Exp)=2 KIA

tikkifriend
08-15-2013, 04:30
Ouch!!!!

Marechallannes
08-15-2013, 05:36
Mission 6 - Marechallannes



Lt. Bogart Catto - wounded & shot down over friendly territory

Dice: 9 - 1 (wound) = 7-8 - Bruised - Skip 1 Scenario



Sgt. Edmund L. Zink - exploded over friendly territory

Dice: 12 - 3 (explosion) = 9+ - All well when you land well!



Lucky guys! :eek:

Flying Officer Kyte
08-15-2013, 06:27
Neil has run amok again I see.
His chaps really do have an uncomprimising attitude to encounters with the enemy.
I wonder what they have been drinking?
Kyte.

Lt. S.Kafloc
08-16-2013, 07:17
I decided to roll 2d6 v damage. Must roll higher than damage to stay in action +1 for each wound. I rolled some high numbers and some that just bugged out but replacements kept coming on. A very hard show. But fun all the way.

Neil


Neil has run amok again I see.
His chaps really do have an uncomprimising attitude to encounters with the enemy.
I wonder what they have been drinking?
Kyte.

Marechallannes
08-19-2013, 06:01
Die rolls for Andrzej's pilots:



Anton Bock - wounded - RTB

6 - 1 (wounded) + 3 RTB = 8 Bruised - Skip 1 Scenario

Out of action for 2 scenarios



Andreas Wilk - wounded - RTB

7 - 1 (wounded) + 3 RTB = 9 All well when you land well!




P. Jorg Mainka - wounded - shot down over enemy territory

9 - 1 wounded = 8 Bruised - Skip 1 Scenario

Escape roll

9 - 1 wounded = 8 Landed almost home! - Skip 1Scenario

Out of action for 2 scenarios




O. Georg Gola - shot down over enemy territory

5 Injured - Skip 1D3 Scenarios

2 Skip 2 scenarios

Escape roll:

7 - 1 wounded= 6 In hiding! - Skip 1D2 Scenarios

2 = Skip 2 scenarios

Out of action for 4 scenarios



P. Paul Joschko - exploded over no-man'd-land

8 - 3 exploded = 5 Skip 1D3 Scenarios

2 = Skip 2 scenarios

Escape roll:

7 - 1 wounded= 6 In hiding! - Skip 1D2 Scenarios

2 = Skip 2 scenarios

Out of action for 4 scenarios



O. Norbert Galla - exploded over no-man'd-land

7- 3 exploded = 4 Severely Injured - Skip 1D6Scenarios

5 = Skip 5 scenarios

7 - 1 wounded= 6 In hiding! - Skip 1D2 Scenarios

2 = Skip 2 scenarios

Out of action for 7 scenarios




Joseph H.Gilbert - shot down friendly teritory

6 - Injured - Skip 1D3 Scenarios

1= Skip 1 Scenario



Jean Pelletier d'Oisy - wounded - RTB

3 - 1 wounded + 3 RTB = 5 Injured - Skip 1D3 Scenarios

2 = Skip 2 sceanrios

Flying Officer Kyte
08-19-2013, 09:06
Sven, could I please have a roll for Nigel Bouncer-Smythe who returned to base wounded.
Thanks.
Rob.

Marechallannes
08-20-2013, 02:26
Ok, Rob.

Nigel Bouncer-Smythe

wounded - 1 & RTB + 3

1d12 → [12] = (12) - 1 + 3 = 14 All went well!

http://invisiblecastle.com/roller/view/4183464/



A beautiful nurse, a patch on the foot and a G&T was all he needed. :FOK:

Lt. S.Kafloc
08-20-2013, 02:42
He just keeps 'bouncing' back, like the proverbial bad penny Rob.

Flying Officer Kyte
08-20-2013, 03:28
Ok, Rob.

Nigel Bouncer-Smythe

wounded - 1 & RTB + 3

1d12 → [12] = (12) - 1 + 3 = 14 All went well!

http://invisiblecastle.com/roller/view/4183464/



A beautiful nurse, a patch on the foot and a G&T was all he needed. :FOK:

Was that a flesh wound or a skin full then Sven?
Rob.

Flying Officer Kyte
08-20-2013, 03:30
He just keeps 'bouncing' back, like the proverbial bad penny Rob.

Oh! You have seen Penny bounce then Neil?
I didn't think she was that bad.
Rob.

Marechallannes
08-20-2013, 06:53
Was that a flesh wound or a skin full then Sven?
Rob.


I had to google "skin full".

It's definetely a flesh wound, but that's not easy with British soldiers.

I think Nigel would call it "nothing".

An Italian Colonel would call for a priest. :lol:

Lt. S.Kafloc
08-20-2013, 08:26
Only when she does it kangaroo style.


Oh! You have seen Penny bounce then Neil?
I didn't think she was that bad.
Rob.

Nightbomber
09-04-2013, 09:44
After Mission 6th Results for Nightbomber's Pilots and Enemies:

The Wasps:

Andreas Wilk: RTB Wounded/0 kills/ http://invisiblecastle.com/roller/view/4204567/Rolled 14 - All well!

Johann Kroll: RTB/1 kill.

The French:

A.F.Montagne: exploded over NML/http://invisiblecastle.com/roller/view/4204566/ rolled 0. KIA.

P.Achard: Pilot hit twice. KIA

Albert Cardon: shot down over NML: 0 kills/wounded/http://invisiblecastle.com/roller/view/4204570/ rolled 6/ escaping NML: http://invisiblecastle.com/roller/view/4204571/: 9 escaped/ skip 1 scenario.

Andre Wertheim: exploded over NML/0 Kills/http://invisiblecastle.com/roller/view/4204574/:injured: skip 3 scenarios.

flash
09-18-2013, 01:37
MoonSylvers Feldwebel Kurt Weisel - Mission 6 pt 1:
Rolled 9 -3 exp = 6, Injured - Skip 1D3 Scenarios. Rolled 2 - Skip 1 scenario
E&E: Rolled 8 -2 exp +1 hlth +1 NML = 8, Landed almost home! - Skip 1 Scenario
Out for two missions - Nearly a short career !

Brambo
09-20-2013, 05:59
Could I have a roll for my pilots please - Mission 1 Where are we?

Leutnant Erich Spreu
Shot down behind enemy lines
On fire

Leutnant Gustav Zepper
RTB
1 x Wound

:thankyou:

flash
09-20-2013, 08:40
Spreu rolled 8 = Bruised - Skip 1 Scenario;
E&E Rolled 6 +1 NML + 1 Hlthy = 8 Landed almost home! - Skip 1 Scenario - Miss 2 scenario in total

Zepper rolled 7 +3 RTB = 10 All well when you land well!

Brambo
09-20-2013, 08:43
Thanks Dave, I think Spreu is a lucky lad, he must have nicked another motorbike to get home ;)

Marechallannes
10-04-2013, 09:57
Mission 7

Lt. Hektor von Fischbach - shot down over enemy territory


1d12 → [12] = (12) = All well when you land well!

http://invisiblecastle.com/roller/view/4245120/

Nice roll! :)

Perfect crash landing!

Escape roll:


1d12 → [3] = (3) = Captured and escaped! - Skip 1D3Scenarios

http://invisiblecastle.com/roller/view/4245121/

The Yanks got him! :eek: ...for a second. :slysmile:

1d3 → [1] = (1) = Skips one scenario!

http://invisiblecastle.com/roller/view/4245125/

flash
10-05-2013, 03:18
Glad to hear it - he's a promising talent ! ;)

Marechallannes
10-26-2013, 05:20
Mission 8

Sgt. Frank Winter - wounded - shot down over enemy territory

1d12 → [4] = (4) - 1 wounded = 3 Severely Injured - Skip 1D6Scenarios

http://invisiblecastle.com/roller/view/4273481/

1d6 → [1] = (1)

http://invisiblecastle.com/roller/view/4273483/

Escape roll

1d12 → [6] = (6) wounded - 1 = 5 In hiding! - Skip 1D2 Scenarios

http://invisiblecastle.com/roller/view/4273482/

1d2 → [2] = (2)

http://invisiblecastle.com/roller/view/4273484/

Sgt. Winter skips 3 scenarios.




Sgt. Brian Lee - shot down over enemy territory

1d12 → [11] = (11) = All well when you land well!

http://invisiblecastle.com/roller/view/4273486/

Escape roll:

1d12 → [5] = (5) In hiding! - Skip 1D2 Scenarios

http://invisiblecastle.com/roller/view/4273487/

1d2 → [1] = (1)

http://invisiblecastle.com/roller/view/4273488/

Sgt. Lee skips 1 scenarios.

Flying Officer Kyte
10-26-2013, 06:11
Thanks for the rolls Sven.
It is a miracle that either of them survived let alone escaped. They must have cornered the market in four leaf clover.
Rob.

Marechallannes
10-28-2013, 09:55
Mission 8 Marechallannes


Fw. Grötsch wounded + RTB

1d12 → [3] = (3) - 1 wounded + 3 RTB = 5 Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/4277274/

1d3 → [3] = (3) Skips 3 sceanrios



Lieutenant Bogart Catto – shot down over friendly territory

1d12 → [6] = (6) Injured - Skip 1D3 Scenarios

http://invisiblecastle.com/roller/view/4277278/

1d3 → [2] = (2) Skips 2 sceanrios



Lt. Charles Hewat – shot down over friendly territory

1d12 → [2] = (2) KIA :erk:

http://invisiblecastle.com/roller/view/4277280/



Lt. Brian Moreatti – wounded & ecploded down over friendly territory

1d12 → [4] = (4) wounded - 1 exploded -3 = 0 KIA :erk:


Damn dices. :hmm:

2 pilots KIA !

Flying Officer Kyte
10-28-2013, 10:20
I'm really sorry for your losses Sven, as you did so well for my two.:(
Rob.

flash
10-28-2013, 13:06
They were Entente losses so he won't mind !! ;)