Ares Games

OTT: Mission 2 (Entente)

Full set of photos for Over The Trenches - Mission 2: Spot the Spotter

Central Powers are AI controlled.
  1. Turn 10c: The Rumpler turns for home, but the Camel swoops in dealing the killing blow.
  2. Turn 10: The Camel breaks away using the Rumpler's blind zone to protect itself. The Triplane is hopelessly behind, but the Camel jockeys for...
  3. Turn 9c: More overlap. The Camel blocks the Rumpler's fire at the Triplane, but the Tripe is able to fire at the left side of the Rumpler.
  4. Turns 9b: Firing impossible due to overlap as the Entente fighters try to escape or get into position.
  5. Turn 9a: The next firing pass. The Rumpler exchanges fire with BOTH Entente scouts. (White cards as I remember that I have to use a home-made B...
  6. Turn 8: All planes circle for position
  7. Turn 7c: Return fire by the Rumpler's observer jams the Tripe's rudder... again.
  8. Turn 7b: Another Immelmann by the Triplane allows it to fire on the Rumpler. The Tripe's guns jam.
  9. Turn 7a: Follow-up by the Camel with more sustained fire. The Pfalz goes down to excess damage AND an explosion.
  10. Turn 6c: Triplane performs an Immelmann coming into the neat line of aircraft. Shots fired by the Camel and Rumpler. Tailing positions also...
  11. Turn 6a, b: Another mess of overlap. (Compounded by me forgetting the rudder damage to the Camel. Extra cards are here from the change from...
  12. Turn 5b,c: The Entente flyers turn sharply right, moving to engage the Pfalz that has come around for a second pass. Light fire exchanged which jams...
  13. Turn 5a: Sustained fire from the Triplane (at +1) rakes the Albatros, causing it to explode.
  14. Turn 4c: Entente fighters perform Immelmans to catch the Albatros as it continues turning. The Camel's guns jam.
  15. Turn 4b: The Albatros finally sweeps past... blocking the fire of the Rumpler's observer.
  16. Turns 4a: Entente scouts sweep behind the enemy. Base contact prevents fire on the Camel, while the Tripe sneaks by in the blind zone of the Rumpler.
  17. Turn 3c: ENGAGE! The Tripe and Camel let loose into the Pfalz.
  18. Turn 3b: Entente forces continue to turn with the slower Triplane turning inside the Camel.
  19. Turn 3a: Central Powers have sorted things out and are all now turning towards the fight.
  20. Turn 2c: Albatros in pursuit. The Entente now realize that reinforcements are not in the offing and start their turn.
  21. Turn 2b: A bit of confusion in the enemy ranks. "What? They went past us?!"
  22. Turn 2a: AI pilots now within 2 rulers react and turn towards the Entente scouts. "They're after us!"
  23. Turn 1: All straight ahead.
  24. Initial set up: Central Powers crossing No Man's Land - Entente on the right flank.
  25. Central Powers forces: Albatros D.Va, Rumpler C.IV, Pfalz D.III (All-new Rumpler. Halberstadt standing in for a Pfalz.) These are AI controlled.
  26. Entente forces: Sopwith Triplane and Camel. (All-new Triplane and All-new Bases!)
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