I have been reading through a bunch of campaigns on this site (including links elsewhere). I can't remember which one this was from (sorry to the original authors for not referencing your idea properly).
One group handled collisions in a rock paper scissors manor. When a collision is deemed to possibly occur each player takes a three card deck. The planes aren't moved with this deck it is a subgame which is played to determine damage.
The three card deck has a straight (playing chicken), a right bank and a left bank. Each player plays their card face down. Then both reveal simultaneously.
If both played a straight both take double damage. If you reveal a right and your opponent a left both take single damage. If you reveal a left and your opponent reveals a right both take single damage. Any other result is a near miss.
I would probably add a dive to the mix to make it a four card deck. If you both dive both planes take single damage.
This solution reminds me of old school GW Dungeonquest which was certainly charming. And of course the logistics only really make sense if both planes have approached the collision from a roughly head on position.
Michael
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