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Thread: Over the Trenches Officer's Mess

  1. #1051

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    Full ahead backwards, left hand down a bit, and everybody down!
    "Courage is the art of being the only one who knows you're scared to death."

  2. #1052

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    How I'll always remember him:

    Click image for larger version. 

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  3. #1053

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    Dave could you add the following to my squadron please? (I need the reinforcements the rate I'm going)

    Leutnant Verner Schlossinnenhoff
    Leutnant Wolfgang Ragen
    Leutnant Alfred Zugbrucke
    Leutnant Bernard Haftzelle

    Cheers Neil
    See you on the Dark Side......

  4. #1054

    Default Young WASPS are being rebased to the Eastern Front

    Dear Friends,

    I have to leave the Early War Campaign being unable to finish it. I am very sorry for that. But sometimes it is just necessary to be honest to yourself.
    I prepared the EW planes and it gave me a lot of fun and excitement. However, I can not follow for just two and ONLY two reason. The workload and family. It is a holiday time, you know, but unfortunately one of my important clients is in need of heavy assistance, so I had to be ... on call. It was exhausting. No matter. The rest of the "holiday" time is my precious family time which I love to spend with my lovely wife and younger daughter.
    So that is why my time for WoG has become more and more limited recently. On the other hand, my plans for September are really great. 2/3 of Sep I am going to Prague to spend a day with Herr Oberst, then comes the Doncaster event which I am awaiting on ...tenterhooks.
    I owe you all a farewell beer in the Mess (in Donnie?), but have to obey HQ orders and rebase my Staffel to the Eastern Front
    At least for a time being...
    I wish you a great deal of fun continuing the Campaign and will watch your pilots' expolits
    Tomorrow my family and me are flying to the Med seaside to grasp some Eastern Sun & Fun. If you do not mind I'll post some pics, dear mates.

    Yours for good and bad,
    Andy.
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  5. #1055

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    We'll be here, dear Andy. Go in peace and come back when you have the time. Haven't you done the same for me?
    My warmest regards to your lovely wife and have fun.

  6. #1056

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    Keep the engines running for you Andy, Just put yourself on the Reserve list Orders from above have to be obeyed.
    See you at Doncaster for a head to head and some beers
    Paul


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  7. #1057

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    We all need some R&R from time to time Andy.
    Being retired is not a lot easier. I sometimes wonder how I am going to balance it all up, so I can't imagine how you working chaps with young families fit it all in.
    At least we will have some time together next month, and as for the rest, Joaquim has put it most eloquently.
    Whenever you can drop into the Mess there will be a welcome and a beer waiting for you, before we send you out on patrol again.
    Have a good break old chap.
    Rob/ Kyte.
    "Courage is the art of being the only one who knows you're scared to death."

  8. #1058

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    Family first and orders from HQ to be obeyed Andy. Have a great R&R, you will be missed but safe in the knowledge that you and your family are well. See at Doncaster for a tipple or two and some patrols along the front.

    Neil
    See you on the Dark Side......

  9. #1059

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    We'll still be going at when you get a chance to play again - enjoy your holiday

  10. #1060

    Thumbs up

    Whilst we will miss your wonderful AAR's it is good that you will at least be able to get in some Holiday time with your family.
    As Rob said I do not know how I ever had time to work before I retired!

    Hope you will drop in to check how the early War is going on the Western Front & I look forward to that time in the Future when you might make a holiday trip down here in Australia!

  11. #1061

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    Whilst we are on Andy's new thread, I must thank him for a little package which arrived today with a J deck in it.
    This now gives me a total of four decks sourced through the good advice given by the members here.
    This will keep the four Fulmers, sent to me by Clipper, flying.
    Thanks chaps.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  12. #1062

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    I replayed Mission 4 from scratch yesterday..... this really is one you can play again and again and get totally different results!

    But having read other amazing AAR I feel I'm doing something wrong.....or possibly right so I have a few questions.

    Old damage decks vs new...... I'm wondering if the decks are identical or not, I see some have blended decks etc, but I'm wondering if there is any difference?

    "Infantry" fire..... in the rules it says "ignore all damage apart from special damage cards" does that mean I ignore "ALL" damage points and only inflict smoke, fire, explosion and engine damage or does it mean I only add the damage points if I pull a card with special damage on it?

    Twin-seat observer: I flew it as A.I until the point where I could observe the primary and secondary targets where I then took over and pointed it in the right direction to get the photos after that they back in to A.I mode. During this time I continued to fly the scout I had assigned myself at the start. Is this ok or should I have flown the twin-seat from the start and all others A.I?

  13. #1063

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    The old and new damage decks are identical. (at least the A and B) I mix triple decks when I play.

    Infantry fire is only the special damage. No hits are taken from round fire unless as a result from a fire or explosion!

    I think the author would have to chime in here. I haven't played it yet, this coming week. I thought he said you fly your scout and the 2 seater
    but will have to read the scenario rules again before I play.

  14. #1064

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    I'm wondering if the blending of decks is having an affect on the amount of planes being lost by other players. Could others chime in and let me know if they are adding additional decks to the pile?

    The reason I ask is that I'm not losing planes and while replying yesterdays Mission 4 I actually started to want my planes to go down and I actually dealt a set of damage cards again because I was not happy with the results. (I drew for a negative out come which I got).

    Some of my planes get pretty roughed up but none are going down, funnily enough this is the complete opposite to my X-wing antics where I can't roll dice for love or money and it has become a bit of a joke within the Gaming Guild I play with.

    I follow the A.I results religiously and wondering if I'm using the right ones? I use the Advance decks here: http://tynesidewargames.co.uk/wowrules.html and and also here: http://www.wingsofwar.org/forums/dow...o=file&id=1797

    So why are my outcomes very favorable, could it be I need to add more damage decks?

  15. #1065

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    Quote Originally Posted by FarEast View Post
    I'm wondering if the blending of decks is having an affect on the amount of planes being lost by other players. Could others chime in and let me know if they are adding additional decks to the pile?
    I play with a triple "A" deck and a triple "B" deck James - basically because our club games usually have six or more planes involved and often include bombers or Clipper's Zep which means we deal lots of damage cards in a game

    I believe multiple decks probably do affect the potential damage levels to a limited extent - my thinking is that although the overall odds remain the same (because the deck has cards in the same proportions, simply tripled) you can now be unfortunate and draw multiple Boom cards / 5 damage etc. together which you couldn't do with a single deck (for instance, in my run at mission 4 the Fee drew 3 x 5 damage/wounded cards on the trot - and, by the way, I played ground fire as Peter stated i.e. only special damage counts)

  16. #1066

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    Quote Originally Posted by FarEast View Post
    I'm wondering if the blending of decks is having an affect on the amount of planes being lost by other players. Could others chime in and let me know if they are adding additional decks to the pile?
    No difference between old and new decks. I work on 1 deck per 3-4 planes. However as I now also play with limited ammo I use one, or more decks to deal out ammo and a common deck(s) to use when I need to draw a second damage card.
    The reason I ask is that I'm not losing planes and while replying yesterdays Mission 4 I actually started to want my planes to go down and I actually dealt a set of damage cards again because I was not happy with the results. (I drew for a negative out come which I got).

    AI planes on bombing or photo recon missions I would use the target, when identified as the 'enemy plane' for working out direction and cards. I also have a rule that if an enemy aircraft is firing at the bomber/photo recon plane then that 'enemy' takes precedence over the target card 'enemy'.

    Some of my planes get pretty roughed up but none are going down, funnily enough this is the complete opposite to my X-wing antics where I can't roll dice for love or money and it has become a bit of a joke within the Gaming Guild I play with.

    I follow the A.I results religiously and wondering if I'm using the right ones? I use the Advance decks here: http://tynesidewargames.co.uk/wowrules.html and and also here: http://www.wingsofwar.org/forums/dow...o=file&id=1797

    Infantry or trench cards, page 31 rules states: "The airplane takes an A damage card, regardless of the distance. Ignore the damage points on the card and count only special damage results."


    So why are my outcomes very favorable, could it be I need to add more damage decks?
    See you on the Dark Side......

  17. #1067

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    Apologies James I think I copied the wrong post to answer too but I hope you get the jist to your previous queries.
    See you on the Dark Side......

  18. #1068

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    Quote Originally Posted by Archidamus View Post
    I believe multiple decks probably do affect the potential damage levels to a limited extent - my thinking is that although the overall odds remain the same (because the deck has cards in the same proportions, simply tripled) you can now be unfortunate and draw multiple Boom cards / 5 damage etc. together which you couldn't do with a single deck (for instance, in my run at mission 4 the Fee drew 3 x 5 damage/wounded cards on the trot - and, by the way, I played ground fire as Peter stated i.e. only special damage counts)
    I think although the ratios remain the same but the odds have actually gone up considerably for all special damage as well as high damage cards have they not?

  19. #1069

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    Quote Originally Posted by Skafloc View Post
    Apologies James I think I copied the wrong post to answer too but I hope you get the jist to your previous queries.
    Yes that has helped, I played the Infantry ground fire rules perfectly, although I think it rather odd that ground fire can cause special damage - I would have played it that you ignore all damage cards apart from 1's and 2's and only applies at half a rulers length.
    Last edited by FarEast; 08-18-2014 at 02:04.

  20. #1070

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    I always use two decks or two sets of damage chits (be it ww1 or ww2) in each game, as if too much damage is dealt, I still have a good pool to draw from.

  21. #1071

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    Quote Originally Posted by FarEast View Post
    Old damage decks vs new...... I'm wondering if the decks are identical or not, I see some have blended decks etc, but I'm wondering if there is any difference?
    None whatsoever - apart from the old ones are waay better !

    "Infantry" fire..... in the rules it says "ignore all damage apart from special damage cards" does that mean I ignore "ALL" damage points and only inflict smoke, fire, explosion and engine damage
    That's correct - and something I keep forgetting !

    Twin-seat observer: I flew it as A.I until the point where I could observe the primary and secondary targets where I then took over and pointed it in the right direction to get the photos after that they back in to A.I mode. During this time I continued to fly the scout I had assigned myself at the start. Is this ok or should I have flown the twin-seat from the start and all others A.I?
    That's fine James - you're just playing the I in AI for the benefit of the game - I played my two-seater in total AI but knowing it is near impossible to bomb/recon in that mode I allow it leeway so instead of crossing the card I have to pass within half a ruler.

    Could others chime in and let me know if they are adding additional decks to the pile?
    So why are my outcomes very favorable, could it be I need to add more damage decks ?
    Most of us play with a double or triple deck James - some play with a deck per side so both sides get an equal chance of all damage

    Some of my planes get pretty roughed up but none are going down...
    This is a desirable outcome

    I follow the A.I results religiously and wondering if I'm using the right ones?
    Don't think anyone uses advanced decks from the Tyneside site James - we should all be using the advanced ones from the files, first or second gen as you prefer - those instructions & links to pages are in the rules sticky under useful links .....

  22. #1072

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    Quote Originally Posted by FarEast View Post
    I think although the ratios remain the same but the odds have actually gone up considerably for all special damage as well as high damage cards have they not?
    Not a stats expert, but I think the odds on single draws remains the same - a single "A" deck gives a 1 in 35 chance of a Boom for instance, and a triple deck a 3 in 105 chance which is identical. What changes is that in a single deck once the Boom is drawn there is no chance of another Boom, whereas in a triple deck there are still two more chances.

    If I have this correct then taking as an example a game where 10 cards have been drawn without a Boom then a single deck gives 1 in 25 chance that the next draw is the Boom, a triple deck 3 in 95 chance - which is c1 in 32! So bigger decks slightly reduce the on-going odds of drawing a specific card. However, there is the greatly increased chance of drawing a second or third such card (as in any chance at all as opposed to no chance in a single deck ) and I don't have the stats knowledge to factor that in to the equation

  23. #1073

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    Quote Originally Posted by flash View Post
    None whatsoever - apart from the old ones are waay better !


    That's correct - and something I keep forgetting !
    That's the problem then! I'm playing with inferior decks!

    Quote Originally Posted by flash View Post
    That's fine James - you're just playing the I in AI for the benefit of the game - I played my two-seater in total AI but knowing it is near impossible to bomb/recon in that mode I allow it leeway so instead of crossing the card I have to pass within half a ruler.
    I read the rules for that mission again and like you said I played it correctly.

    Quote Originally Posted by flash View Post
    Most of us play with a double or triple deck James - some play with a deck per side so both sides get an equal chance of all damage
    I might start doing that, but I only have limited damage decks..... I think I have 3x A Decks (2 Duel Pack and 1 Rules and Accessories Pack) but that should be enough right?

    Quote Originally Posted by flash View Post

    This is a desirable outcome
    Yes it is, but having read other AAR I started to get concerned when I wasn't losing aircraft.

    Quote Originally Posted by flash View Post

    Don't think anyone uses advanced decks from the Tyneside site James - we should all be using the advanced ones from the files, first or second gen as you prefer - those instructions & links to pages are in the rules sticky under useful links .....
    I have mixed sets, although the only one that flew the Tyneside decks was my Roland..... so his A.I was slightly less than the opposition

    Looking back over the photos I did spot one rule I didn't follow.... and that was the pilot injured rule where they use the same move for the following three phases.... .although he was in the clear at that point and his next 3 moves were 2 straights and a turn, I also didn't use the authors AA artillery rules and played the standard rules as they actually got to fire more, especially as the planes tried to flee the area.
    Last edited by FarEast; 08-18-2014 at 02:49.

  24. #1074

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    And don't forget that in the Deluxe box, the A damage deck already had 70 cards.

  25. #1075

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    Yes my mistake! I only have 1 B Damage deck and 3 A decks.

  26. #1076

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    Don't worry about not losing aircraft James.
    The time to worry is when you start losing them.
    Kyte.
    "Courage is the art of being the only one who knows you're scared to death."

  27. #1077

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    Quote Originally Posted by Flying Officer Kyte View Post
    Don't worry about not losing aircraft James.
    The time to worry is when you start losing them.
    Kyte.
    Very true but I couldn't help feeling that something was off and thought I would push it up the chain of command. I'd actually like to play the mission again with additional B decks to see what difference it makes........but sadly I only have the one.
    Last edited by FarEast; 08-18-2014 at 03:50.

  28. #1078

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    Quote Originally Posted by FarEast View Post
    ...Looking back over the photos I did spot one rule I didn't follow.... and that was the pilot injured rule where they use the same move for the following three phases.... .although he was in the clear at that point and his next 3 moves were 2 straights and a turn, I also didn't use the authors AA artillery rules and played the standard rules as they actually got to fire more, especially as the planes tried to flee the area.
    It's optional anyway so not a problem !

  29. #1079

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    Quote Originally Posted by FarEast View Post
    Very true but I couldn't help feeling that something was off and thought I would push it up the chain of command. I'd actually like to play the mission again with additional B decks to see what difference it makes........but sadly I only have the one.
    If you have a scanner you can make your own replicate decks. I've made many extra movement decks. Print on full sheet label paper, fronts and backs, so you can stick one to the other sheet to thicken them up a little. Then laminate them. Works great.

    I use the 2nd generation solo charts. I find with the 5 possibilities instead of 3 it is a much tougher AI to predict. Playing with my wife, 2 on 2 vs the AI we lose more than we win!

  30. #1080

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    The 2nd Generation decks are tough.
    Some people just don't know how to stay put... Always messing with stuff...

  31. #1081

  32. #1082

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    Ok then guys, I will write up this AAR up then and post it during the week - still some crazy stuff going on and the action was intense!

  33. #1083

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    Is there a place to discuss the house rules? I did a little gunnery practice over the weekend where I had a friend time me firing a machine gun at different fire rates. I recorded accuracy and time. I found I was more accurate with short bursts versus just firing the gun at full auto. The target was moving. I think this 'test' justifies doubling the number of fire rounds for a Lewis machine gun...

  34. #1084

  35. #1085

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    Problem there though, whilst the target was moving you were static. All gunners (modern day at least) are trained to fire 3-5 round bursts. I know that GPMG gunners could with practice, turn down the gas regulator to assist firing short 3-5 round bursts. Don't know how, if at all, this could be applied for lewis and vickers mg's.

    Neil

    Quote Originally Posted by WWIflyingace View Post
    Is there a place to discuss the house rules? I did a little gunnery practice over the weekend where I had a friend time me firing a machine gun at different fire rates. I recorded accuracy and time. I found I was more accurate with short bursts versus just firing the gun at full auto. The target was moving. I think this 'test' justifies doubling the number of fire rounds for a Lewis machine gun...
    See you on the Dark Side......

  36. #1086

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    Apologies, to this end (last post, does anyone know if tracer rounds were used in vickers belts or lewis drums? If so then if the load was 1 in 3 or 1 in 5 it would make aiming easier and make shorter bursts more attractive.
    See you on the Dark Side......

  37. #1087

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    Good point Neil . Google here I come


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  38. #1088

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    The guy I was working with claimed 1 in 3; he's a reenactor. He said the Lewis gun was fired typically in short 2 to 4 round aimed bursts whether from a plane or on the ground. I admit had I been moving my scores would not have been as good, but the rate of fire would have been the same. We can discuss further on the thread Dave suggested.

  39. #1089

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    Quote Originally Posted by Skafloc View Post
    Problem there though, whilst the target was moving you were static. All gunners (modern day at least) are trained to fire 3-5 round bursts. I know that GPMG gunners could with practice, turn down the gas regulator to assist firing short 3-5 round bursts. Don't know how, if at all, this could be applied for lewis and vickers mg's.

    Neil
    I believe WWI pilots/gunners as well as infantry were trained to fire aimed 2-4 round bursts with the Lewis...

  40. #1090

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    Quote Originally Posted by FarEast View Post
    Yes that has helped, I played the Infantry ground fire rules perfectly, although I think it rather odd that ground fire can cause special damage - I would have played it that you ignore all damage cards apart from 1's and 2's and only applies at half a rulers length.
    Ok I take that back!

    On October 27, 1914, at Ypres, every rifleman in Scotland's Black Watch battalion emptied his magazine at an aircraft, then cheered wildly when it burst into flames and tumbled to earth; witnesses found this "a dreadful sight, as we…realized it was British." Austrian lieutenant Constantin Schneider described the sensation created by the first aircraft spotted over his division: There was a barrage of musketry that officers could not suppress, even when the men saw that it was one of their own.

  41. #1091

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    Well I just solved the issue of damage decks.... just ordered a mint condition unopened copy of Flight of Giants and Watch Your Six!

    This will now enable me to replicate the system that you veterans are using. (Although one of the 'B' Decks will be a new art version... I don't know how my OCD will cope with that)

  42. #1092

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    Just keep em face up and draw from the bottom, you will hardly notice.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  43. #1093

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    Quote Originally Posted by Flying Officer Kyte View Post
    Just keep em face up and draw from the bottom, you will hardly notice.
    Rob.

    Oooh Rob, but I'll know, I'll Know! / breaks out in cold sweat.

  44. #1094

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    Quote Originally Posted by FarEast View Post
    Oooh Rob, but I'll know, I'll Know! / breaks out in cold sweat.
    Then pour yourself a stiff G&T. Take one of the Dried Frog Pills, and just look upon it as a temporary measure until you can obtain one of the original B decks.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  45. #1095

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    Last few days of August rapidly approach gents - let's see if we can get caught up & put mission 4 behind us - Rob is in the chair for mission 5, May 1916 - hope he has something suitably twisted for us !

  46. #1096

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    Almost done writing up my mission 4..... I might as well be writing a novel so much happened!

  47. #1097

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    Quote Originally Posted by flash View Post
    Last few days of August rapidly approach gents - let's see if we can get caught up & put mission 4 behind us - Rob is in the chair for mission 5, May 1916 - hope he has something suitably twisted for us !
    Oh yes! Pack up you kit lads.
    Kyte.
    "Courage is the art of being the only one who knows you're scared to death."

  48. #1098

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    Damn, there goes my gardening leave...again!
    See you on the Dark Side......

  49. #1099

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    Do I sense a whiff of danger in the next Scenario?


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  50. #1100

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    The only gardening you will be doing my lad is in a British PoW camp.
    Kyte.
    "Courage is the art of being the only one who knows you're scared to death."

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