At the end of each Scenario, the pilots that crashed should roll in these two tables. In the second, only if they have crashed in enemy's territory. (No Man's Land is considered enemy territory.)
Crashing and wounded Effects Table
2D6 roll
2 or less - Dead!
3-4 - Severely Injured - Skip 1D6 Scenarios
5-6 - Injured - Skip 1D3 Scenarios
7-8 - Bruised - Skip 1 Scenario
9+ - All well when you land well!
Modifiers:
Ace: - +2 to the dice roll
Exploded: -3 to the dice roll
The exactly amount of damage the fighter has of hit points: - +1 to the dice roll
Wounded: -1 to the dice roll per wound
Landed safely in Aerodrome: - +3 to the dice roll
Escaping Enemy Territory Table
2D6 roll
2 or less - Captured! The war ended for this pilot...
3-4 - Captured and escaped! - Skip 1D3 Scenarios
5-6 - In hiding! - Skip 1D2 Scenarios
7-8 - Landed almost home! - Skip 1 Scenario
9+ - They didn't even saw me!
Modifiers:
Ace: +2 to the dice roll
Exploded: -2 to the dice roll
Wounded: -1 to the dice roll
No Man's Land: +1 to the dice roll
Healthy: +1 to the dice roll
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