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Thread: Game announcement/Mission orders

  1. #1

    Default Game announcement/Mission orders

    I have been putzing around with our campaign rules and wanted to create a little extra for our games. I have read on here that some have incorporated little audibles during there flights. Now we use the Knights of the air campaign and already know what sort of mission that is going to be flown. So I created this little document to add some flair. Inside this document is the where and when we will get together and fly next. In addition it gives some extra goals for the game. This is rev 1, so I expect to make lots of changes in the future. Thought I would share. And fish for any other ideas to add to it.
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  2. #2

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    I may not quite have grasped this Steve. How do you intend to send a signal, Zulu for instance, to the flight in the air?
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  3. #3

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    Think hand signal/flare....or in our case bitter sarcasm......I really just wanted to work in "side" missions. things that can change. The players all know what the primary mission is so this adds (I hope) some interesting sides to the flight.

  4. #4

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    Got you. Thanks for that. Must be the fumes from all the tonic water.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  5. #5

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    I am also trying to work on incorporating a map of the "war zone", I want the players to think a bit more of the big picture and see what happens when a mission fails. I like how the missions progress over time so why not how they progress over land (air).
    I have to work on something between flights!



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