Originally Posted by
SHVAK
Anything beyond overdive and you are likely ripping the wings off of your bi-plane. Overdives in my games resort to having to draw an A or B damage card (or none, depending on the plane) based on historical tendencies to sustain wing damage at high speed.
I'm experimenting with fractional altitude accounting in my games. No change in climbing procedures except for the SSw D.IV where it can voluntarily climb a half level vice a full one.
In diving however, all planes need not dive a full level, but in doing so must always end up at one of their climb counter levels (ie a plane with a climb rate of 3 can be at X-level, X-level plus one-third, or X-level plus two-thirds.)
In addition, a plane can descend one climb counter level each turn without having to play a dive card. Split-S uses normal procedure.
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